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Searched refs:INVENTORY_SIZEX (Results 1 – 9 of 9) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/interface/
H A Dplayerinventory.cpp313 x = INVENTORY_SIZEX - 1; in select_inventory_slot()
315 if ( x >= INVENTORY_SIZEX ) //Wrap around right boundary. in select_inventory_slot()
719 pos.w = INVENTORY_SIZEX * INVENTORY_SLOTSIZE; in updatePlayerInventory()
824 pos.w = INVENTORY_SIZEX * INVENTORY_SLOTSIZE; in updatePlayerInventory()
828 for ( x = 0; x <= INVENTORY_SIZEX; x++ ) in updatePlayerInventory()
846 for (x = 0; x < INVENTORY_SIZEX; ++x) in updatePlayerInventory()
1055 mode_pos.x = x + INVENTORY_SIZEX * INVENTORY_SLOTSIZE + 1; in updatePlayerInventory()
1085 mode_pos.x = x + INVENTORY_SIZEX * INVENTORY_SLOTSIZE + 1; in updatePlayerInventory()
2861 x = INVENTORY_SIZEX - 1; // fill rightmost first. in sortInventoryItemsOfType()
2925 x = INVENTORY_SIZEX - 1; // fill rightmost first. in sortInventoryItemsOfType()
[all …]
H A Dclickdescription.cpp76 …if ( mouseInBounds(INVENTORY_STARTX, INVENTORY_STARTX + INVENTORY_SIZEX * INVENTORY_SLOTSIZE, INVE… in clickDescription()
H A Ddrawstatus.cpp1568 && omousex <= INVENTORY_STARTX + INVENTORY_SIZEX * INVENTORY_SLOTSIZE in drawStatus()
/dports/games/barony/Barony-3.3.7/src/
H A Dplayer.cpp539 select_inventory_slot((percentage) * INVENTORY_SIZEX - 1, INVENTORY_SIZEY - 1); in handleInventoryMovement()
557 select_inventory_slot((percentage) * INVENTORY_SIZEX - 1, 0); in handleInventoryMovement()
H A Ditems.hpp473 static const int INVENTORY_SIZEX = 12; variable
475 #define INVENTORY_SIZE ((INVENTORY_SIZEX)*(INVENTORY_SIZEY))
476 #define INVENTORY_STARTX ((xres)/2-(INVENTORY_SIZEX)*(INVENTORY_SLOTSIZE)/2-inventory_mode_item_img…
H A Dgame.cpp1699 bool tooManySpells = (list_Size(&spellList) >= INVENTORY_SIZEX * 3); in gameLogic()
1709 INVENTORY_SIZEY = 4 + ((list_Size(&spellList) - (INVENTORY_SIZEX * 3)) / INVENTORY_SIZEX); in gameLogic()
1827 …if ( itemCategory(item) != SPELL_CAT && (item->x >= INVENTORY_SIZEX || item->y >= backpack_sizey) ) in gameLogic()
2275 bool tooManySpells = (list_Size(&spellList) >= INVENTORY_SIZEX * 3); in gameLogic()
2285 INVENTORY_SIZEY = 4 + ((list_Size(&spellList) - (INVENTORY_SIZEX * 3)) / INVENTORY_SIZEX); in gameLogic()
2396 …if ( itemCategory(item) != SPELL_CAT && (item->x >= INVENTORY_SIZEX || item->y >= backpack_sizey) ) in gameLogic()
H A Dcharclass.cpp2484 item->x = INVENTORY_SIZEX - item->x - 1; in initClass()
2625 const bool tooManySpells = (list_Size(&spellList) >= INVENTORY_SIZEX * 3); in initShapeshiftHotbar()
2629 numRows = 4 + ((list_Size(&spellList) - (INVENTORY_SIZEX * 3)) / INVENTORY_SIZEX); in initShapeshiftHotbar()
H A Ditems.cpp97 if ( list_Size(&spellList) >= INVENTORY_SIZEX * 3 ) in newItem()
99 …tory_y = INVENTORY_SIZEY = 4 + ((list_Size(&spellList) - (INVENTORY_SIZEX * 3)) / INVENTORY_SIZEX); in newItem()
180 if ( x > INVENTORY_SIZEX - 1 && inventory_y > 3 ) in newItem()
H A Dcollision.cpp121 …if ( mouseInBounds(INVENTORY_STARTX, INVENTORY_STARTX + INVENTORY_SIZEX * INVENTORY_SLOTSIZE, INVE… in entityClicked()