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Searched refs:INVEN_ARM (Results 1 – 25 of 37) sorted by relevance

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/dports/games/moria/umoria/source/
H A Dscrolls.c118 if (inventory[INVEN_ARM].tval != TV_NOTHING) in read_scroll()
119 tmp[k++] = INVEN_ARM; in read_scroll()
134 else if (holder & inventory[INVEN_ARM].flags) in read_scroll()
135 l = INVEN_ARM; in read_scroll()
148 l = INVEN_ARM; in read_scroll()
361 if (inventory[INVEN_ARM].tval != TV_NOTHING) in read_scroll()
362 tmp[k++] = INVEN_ARM; in read_scroll()
378 l = INVEN_ARM; in read_scroll()
391 l = INVEN_ARM; in read_scroll()
432 k = INVEN_ARM; in read_scroll()
[all …]
H A Dmoria2.c570 if (inventory[INVEN_ARM].tval != TV_NOTHING)
572 tmp[i] = INVEN_ARM;
H A Dmoria4.c1008 base_tohit = py.stats.use_stat[A_STR] + inventory[INVEN_ARM].weight/2
1020 k = pdamroll(inventory[INVEN_ARM].damage);
1021 k = critical_blow((int)(inventory[INVEN_ARM].weight / 4
H A Dconstant.h216 #define INVEN_ARM 26 macro
H A Dmoria1.c388 case INVEN_ARM:
448 case INVEN_ARM:
999 case TV_SHIELD: slot = INVEN_ARM; break;
H A Dfiles.c510 case INVEN_ARM: p = "Worn on shield arm";break;
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd3.c76 else if (item == INVEN_ARM)
301 else if (item == INVEN_ARM)
490 case INVEN_ARM:
540 case INVEN_ARM:
640 case INVEN_ARM:
682 case INVEN_ARM:
850 slot = INVEN_ARM;
859 slot = INVEN_ARM;
931 inven_takeoff(Ind, INVEN_ARM, 255, TRUE);
1024 …(!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* for dual…
[all …]
H A Dmelee1.c955 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50…
956 slot = INVEN_ARM;
1000 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50…
1001 slot = INVEN_ARM;
2539 if (p_ptr->inventory[INVEN_ARM].k_idx) {
2544 if (magik(50)) slot = INVEN_ARM;
2546 slot = INVEN_ARM;
2602 if (slot == INVEN_ARM) dis_sec = TRUE;
2616 o_ptr = &p_ptr->inventory[INVEN_ARM];
2621 inven_drop(Ind, INVEN_ARM, 1);
[all …]
H A Dxtra1.c2705 …else if (p_ptr->inventory[INVEN_ARM].k_idx) blows1 = calc_blows_obj(Ind, &p_ptr->inventory[INVEN_A… in calc_blows_weapons()
3020 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) {
4572 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD
4640 if (p_ptr->inventory[INVEN_ARM].k_idx) w += k_info[p_ptr->inventory[INVEN_ARM].k_idx].weight;
4997 o_ptr = &p_ptr->inventory[INVEN_ARM];
5041 …if (!o_ptr->k_idx && p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_S…
5100 o_ptr = &p_ptr->inventory[INVEN_ARM];
5248 (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) &&
5352 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) {
5678 (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD))
[all …]
H A Dskills.c205 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)
213 is_weapon(p_ptr->inventory[INVEN_ARM].tval) || /* for dual-wielders */
226 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
H A Dobject1.c3485 object_copy(old_ptr2, &p_ptr->inventory[INVEN_ARM]); in display_weapon_damage()
3558 object_copy(&p_ptr->inventory[INVEN_ARM], old_ptr2); in display_weapon_damage()
4002 object_copy(old_ptr2, &p_ptr->inventory[INVEN_ARM]); in display_weapon_handling()
4007 (is_weapon(p_ptr->inventory[INVEN_ARM].tval))) in display_weapon_handling()
4008 p_ptr->inventory[INVEN_ARM].k_idx = 0; in display_weapon_handling()
4078 object_copy(&p_ptr->inventory[INVEN_ARM], old_ptr2); in display_weapon_handling()
4230 p_ptr->inventory[INVEN_ARM].k_idx = 0; in observe_aux()
4232 (is_weapon(p_ptr->inventory[INVEN_ARM].tval))) in observe_aux()
4233 p_ptr->inventory[INVEN_ARM].k_idx = 0; in observe_aux()
5399 return (INVEN_ARM);
[all …]
H A Dcmd1.c421 (i != INVEN_ARM || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) /* dual-wielders */ in tot_dam_aux()
976 (i != INVEN_ARM || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) /* dual-wielders */ in tot_dam_aux_player()
2906 …bool secondary_wield = (p_ptr->inventory[INVEN_ARM].k_idx != 0 && p_ptr->inventory[INVEN_ARM].tva…
3043 && !p_ptr->inventory[INVEN_ARM].k_idx
3100 if (!primary_wield && secondary_wield && p_ptr->dual_mode) slot = INVEN_ARM;
3107 slot = INVEN_ARM;
3923 …bool secondary_wield = (p_ptr->inventory[INVEN_ARM].k_idx != 0 && p_ptr->inventory[INVEN_ARM].tva…
4084 && !p_ptr->inventory[INVEN_ARM].k_idx
4148 if (!primary_wield && secondary_wield && p_ptr->dual_mode) slot = INVEN_ARM;
4155 slot = INVEN_ARM;
[all …]
H A Drunecraft.c412 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD))) { in rspell_sigil()
433 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) in rspell_sigil()
H A Dcmd6.c1768 …(!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) return (FAL…
1769 if (!o_ptr->k_idx) o_ptr = &p_ptr->inventory[INVEN_ARM]; /* dual-wield..*/
4916 if (item == INVEN_ARM && o_ptr->tval != TV_SHIELD && p_ptr->rogue_heavyarmor) {
7097 if (!p_ptr->inventory[INVEN_ARM].k_idx ||
7098 p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) { /* not dual-wielding? */
7103 if (!p_ptr->inventory[INVEN_WIELD].k_idx && !p_ptr->inventory[INVEN_ARM].k_idx) {
7206 if (!p_ptr->inventory[INVEN_WIELD].k_idx || p_ptr->inventory[INVEN_ARM].k_idx) {
7453 if (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
H A Dobject2.c6774 …p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) return selecti…
6778 if (!item_tester_hook_wear(p_ptr->Ind, INVEN_ARM)) return selection;
6914 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)
6959 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)
7170 …p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) j = calc_blows…
H A Dcmd4.c1755 object_type *o_ptr = &q_ptr->inventory[INVEN_ARM];
3370 p_ptr->inventory[INVEN_ARM].tval) /* dual-wield or shield */
3438 if (item_tester_hook_wear(Ind, INVEN_ARM)) msg_print(Ind, " you are able to wield a shield.");
3468 if (!item_tester_hook_wear(Ind, INVEN_ARM)) msg_print(Ind, " you cannot wield shields.");
H A Dbldg.c1790 paid = fix_item(Ind, INVEN_WIELD, INVEN_ARM, 0, FALSE, in bldg_process_command()
1794 paid = fix_item(Ind, INVEN_ARM, INVEN_FEET, 0, TRUE, in bldg_process_command()
H A Dlua_bind.c1009 !(i == INVEN_ARM && wield_slot(Ind, &p_ptr->inventory[i]) == INVEN_WIELD)) { in lua_fix_equip_slots()
H A Dcmd2.c2491 object_type *o3_ptr = &p_ptr->inventory[INVEN_ARM]; in do_cmd_tunnel()
7153 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
7298 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dobject1.c2698 return (INVEN_ARM); in wield_slot()
2741 case INVEN_ARM: p = "On arm"; break; in mention_use()
2798 case INVEN_ARM: p = "wearing %s on %s arm"; break; in describe_use()
2817 case INVEN_ARM: p = "wearing on your arm"; break; in describe_use()
H A Dspells1.c939 case 2: o_ptr = &p_ptr->inventory[INVEN_ARM]; break; in minus_ac()
1323 case 5: t = INVEN_ARM; break; in apply_disenchant()
/dports/games/zangband/zangband/lib/script/tk/
H A Dcharflags-canvas.tcl45 INVEN_ARM \
H A Dinventory2.tcl285 INVEN_ARM 118 15 {0 102 0} {51 204 0} \
297 INVEN_ARM {{73 147}} \
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h1582 #define INVEN_ARM 25 macro
1605 #define INVEN_ARM 39 /* 3 arms -- ARMS */
7239 + p_ptr->inventory[INVEN_ARM].weight \
7257 + ((p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) ? \
7258 p_ptr->inventory[INVEN_ARM].weight : 0) \
7284 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) || \
/dports/games/moria/umoria/
H A Dshortnam.sed25 s/INVEN_ARM/AINVEN_ARM/g

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