/dports/games/moria/umoria/source/ |
H A D | scrolls.c | 118 if (inventory[INVEN_ARM].tval != TV_NOTHING) in read_scroll() 119 tmp[k++] = INVEN_ARM; in read_scroll() 134 else if (holder & inventory[INVEN_ARM].flags) in read_scroll() 135 l = INVEN_ARM; in read_scroll() 148 l = INVEN_ARM; in read_scroll() 361 if (inventory[INVEN_ARM].tval != TV_NOTHING) in read_scroll() 362 tmp[k++] = INVEN_ARM; in read_scroll() 378 l = INVEN_ARM; in read_scroll() 391 l = INVEN_ARM; in read_scroll() 432 k = INVEN_ARM; in read_scroll() [all …]
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H A D | moria2.c | 570 if (inventory[INVEN_ARM].tval != TV_NOTHING) 572 tmp[i] = INVEN_ARM;
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H A D | moria4.c | 1008 base_tohit = py.stats.use_stat[A_STR] + inventory[INVEN_ARM].weight/2 1020 k = pdamroll(inventory[INVEN_ARM].damage); 1021 k = critical_blow((int)(inventory[INVEN_ARM].weight / 4
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H A D | constant.h | 216 #define INVEN_ARM 26 macro
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H A D | moria1.c | 388 case INVEN_ARM: 448 case INVEN_ARM: 999 case TV_SHIELD: slot = INVEN_ARM; break;
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H A D | files.c | 510 case INVEN_ARM: p = "Worn on shield arm";break;
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd3.c | 76 else if (item == INVEN_ARM) 301 else if (item == INVEN_ARM) 490 case INVEN_ARM: 540 case INVEN_ARM: 640 case INVEN_ARM: 682 case INVEN_ARM: 850 slot = INVEN_ARM; 859 slot = INVEN_ARM; 931 inven_takeoff(Ind, INVEN_ARM, 255, TRUE); 1024 …(!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* for dual… [all …]
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H A D | melee1.c | 955 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50… 956 slot = INVEN_ARM; 1000 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50… 1001 slot = INVEN_ARM; 2539 if (p_ptr->inventory[INVEN_ARM].k_idx) { 2544 if (magik(50)) slot = INVEN_ARM; 2546 slot = INVEN_ARM; 2602 if (slot == INVEN_ARM) dis_sec = TRUE; 2616 o_ptr = &p_ptr->inventory[INVEN_ARM]; 2621 inven_drop(Ind, INVEN_ARM, 1); [all …]
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H A D | xtra1.c | 2705 …else if (p_ptr->inventory[INVEN_ARM].k_idx) blows1 = calc_blows_obj(Ind, &p_ptr->inventory[INVEN_A… in calc_blows_weapons() 3020 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) { 4572 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD 4640 if (p_ptr->inventory[INVEN_ARM].k_idx) w += k_info[p_ptr->inventory[INVEN_ARM].k_idx].weight; 4997 o_ptr = &p_ptr->inventory[INVEN_ARM]; 5041 …if (!o_ptr->k_idx && p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_S… 5100 o_ptr = &p_ptr->inventory[INVEN_ARM]; 5248 (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) && 5352 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) { 5678 (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) [all …]
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H A D | skills.c | 205 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) 213 is_weapon(p_ptr->inventory[INVEN_ARM].tval) || /* for dual-wielders */ 226 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
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H A D | object1.c | 3485 object_copy(old_ptr2, &p_ptr->inventory[INVEN_ARM]); in display_weapon_damage() 3558 object_copy(&p_ptr->inventory[INVEN_ARM], old_ptr2); in display_weapon_damage() 4002 object_copy(old_ptr2, &p_ptr->inventory[INVEN_ARM]); in display_weapon_handling() 4007 (is_weapon(p_ptr->inventory[INVEN_ARM].tval))) in display_weapon_handling() 4008 p_ptr->inventory[INVEN_ARM].k_idx = 0; in display_weapon_handling() 4078 object_copy(&p_ptr->inventory[INVEN_ARM], old_ptr2); in display_weapon_handling() 4230 p_ptr->inventory[INVEN_ARM].k_idx = 0; in observe_aux() 4232 (is_weapon(p_ptr->inventory[INVEN_ARM].tval))) in observe_aux() 4233 p_ptr->inventory[INVEN_ARM].k_idx = 0; in observe_aux() 5399 return (INVEN_ARM); [all …]
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H A D | cmd1.c | 421 (i != INVEN_ARM || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) /* dual-wielders */ in tot_dam_aux() 976 (i != INVEN_ARM || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) /* dual-wielders */ in tot_dam_aux_player() 2906 …bool secondary_wield = (p_ptr->inventory[INVEN_ARM].k_idx != 0 && p_ptr->inventory[INVEN_ARM].tva… 3043 && !p_ptr->inventory[INVEN_ARM].k_idx 3100 if (!primary_wield && secondary_wield && p_ptr->dual_mode) slot = INVEN_ARM; 3107 slot = INVEN_ARM; 3923 …bool secondary_wield = (p_ptr->inventory[INVEN_ARM].k_idx != 0 && p_ptr->inventory[INVEN_ARM].tva… 4084 && !p_ptr->inventory[INVEN_ARM].k_idx 4148 if (!primary_wield && secondary_wield && p_ptr->dual_mode) slot = INVEN_ARM; 4155 slot = INVEN_ARM; [all …]
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H A D | runecraft.c | 412 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD))) { in rspell_sigil() 433 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) in rspell_sigil()
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H A D | cmd6.c | 1768 …(!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) return (FAL… 1769 if (!o_ptr->k_idx) o_ptr = &p_ptr->inventory[INVEN_ARM]; /* dual-wield..*/ 4916 if (item == INVEN_ARM && o_ptr->tval != TV_SHIELD && p_ptr->rogue_heavyarmor) { 7097 if (!p_ptr->inventory[INVEN_ARM].k_idx || 7098 p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) { /* not dual-wielding? */ 7103 if (!p_ptr->inventory[INVEN_WIELD].k_idx && !p_ptr->inventory[INVEN_ARM].k_idx) { 7206 if (!p_ptr->inventory[INVEN_WIELD].k_idx || p_ptr->inventory[INVEN_ARM].k_idx) { 7453 if (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
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H A D | object2.c | 6774 …p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) return selecti… 6778 if (!item_tester_hook_wear(p_ptr->Ind, INVEN_ARM)) return selection; 6914 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) 6959 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) 7170 …p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) j = calc_blows…
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H A D | cmd4.c | 1755 object_type *o_ptr = &q_ptr->inventory[INVEN_ARM]; 3370 p_ptr->inventory[INVEN_ARM].tval) /* dual-wield or shield */ 3438 if (item_tester_hook_wear(Ind, INVEN_ARM)) msg_print(Ind, " you are able to wield a shield."); 3468 if (!item_tester_hook_wear(Ind, INVEN_ARM)) msg_print(Ind, " you cannot wield shields.");
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H A D | bldg.c | 1790 paid = fix_item(Ind, INVEN_WIELD, INVEN_ARM, 0, FALSE, in bldg_process_command() 1794 paid = fix_item(Ind, INVEN_ARM, INVEN_FEET, 0, TRUE, in bldg_process_command()
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H A D | lua_bind.c | 1009 !(i == INVEN_ARM && wield_slot(Ind, &p_ptr->inventory[i]) == INVEN_WIELD)) { in lua_fix_equip_slots()
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H A D | cmd2.c | 2491 object_type *o3_ptr = &p_ptr->inventory[INVEN_ARM]; in do_cmd_tunnel() 7153 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) { 7298 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | object1.c | 2698 return (INVEN_ARM); in wield_slot() 2741 case INVEN_ARM: p = "On arm"; break; in mention_use() 2798 case INVEN_ARM: p = "wearing %s on %s arm"; break; in describe_use() 2817 case INVEN_ARM: p = "wearing on your arm"; break; in describe_use()
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H A D | spells1.c | 939 case 2: o_ptr = &p_ptr->inventory[INVEN_ARM]; break; in minus_ac() 1323 case 5: t = INVEN_ARM; break; in apply_disenchant()
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/dports/games/zangband/zangband/lib/script/tk/ |
H A D | charflags-canvas.tcl | 45 INVEN_ARM \
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H A D | inventory2.tcl | 285 INVEN_ARM 118 15 {0 102 0} {51 204 0} \ 297 INVEN_ARM {{73 147}} \
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 1582 #define INVEN_ARM 25 macro 1605 #define INVEN_ARM 39 /* 3 arms -- ARMS */ 7239 + p_ptr->inventory[INVEN_ARM].weight \ 7257 + ((p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) ? \ 7258 p_ptr->inventory[INVEN_ARM].weight : 0) \ 7284 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) || \
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/dports/games/moria/umoria/ |
H A D | shortnam.sed | 25 s/INVEN_ARM/AINVEN_ARM/g
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