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Searched refs:INV_BODY_X (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc163 #define INV_BODY_X (UINT16)(STD_SCREEN_X + 71) macro
3618 INV_REGION_DESC gSCamoXY = {INV_BODY_X, INV_BODY_Y}; in CreateDestroyMapInvButton()
3674 RenderInvBodyPanel(pSoldier, INV_BODY_X, INV_BODY_Y ); in BltCharInvPanel()