/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_input.c | 135 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 421 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_input.c | 135 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 421 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_input.c | 211 IN_BackDown(void) in IN_BackDown() function 620 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_input.c | 140 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 463 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_input.c | 194 static void IN_BackDown (void) in IN_BackDown() function 619 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_input.c | 209 IN_BackDown(void) in IN_BackDown() function 681 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_input.c | 154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 427 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 427 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 427 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_input.c | 184 void IN_BackDown(void){ in IN_BackDown() function 480 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_input.c | 154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 418 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_input.c | 183 void IN_BackDown(void){ in IN_BackDown() function 560 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_input.c | 193 static void IN_BackDown (void) in IN_BackDown() function 660 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_input.c | 158 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 438 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_input.c | 158 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 438 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 204 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 852 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 203 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 851 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_input.c | 344 static void IN_BackDown( void ) { KeyDown( &in_back ); } in IN_BackDown() function 671 Cmd_AddCommand ("+back",IN_BackDown); in CL_RegisterInput()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 284 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 953 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function 502 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_input.c | 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 915 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 953 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 953 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 989 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function 989 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
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