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Searched refs:IN_BackDown (Results 1 – 25 of 31) sorted by relevance

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/dports/games/tenebrae/tenebrae_0/
H A Dcl_input.c135 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
421 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_input.c135 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
421 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_input.c211 IN_BackDown(void) in IN_BackDown() function
620 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_input.c140 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
463 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_input.c194 static void IN_BackDown (void) in IN_BackDown() function
619 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_input.c209 IN_BackDown(void) in IN_BackDown() function
681 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_input.c154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
427 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_input.c154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
427 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_input.c154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
427 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_input.c184 void IN_BackDown(void){ in IN_BackDown() function
480 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_input.c154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
418 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_input.c183 void IN_BackDown(void){ in IN_BackDown() function
560 Cmd_AddCommand("+back", IN_BackDown); in CL_InitInput()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_input.c193 static void IN_BackDown (void) in IN_BackDown() function
660 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_input.c158 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
438 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_input.c158 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
438 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c204 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
852 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c203 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
851 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/q2pro/q2pro/source/
H A Dcl_input.c344 static void IN_BackDown( void ) { KeyDown( &in_back ); } in IN_BackDown() function
671 Cmd_AddCommand ("+back",IN_BackDown); in CL_RegisterInput()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp284 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
953 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c154 void IN_BackDown(void) {KeyDown(&in_back);} in IN_BackDown() function
502 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/evq3/evq3/code/client/
H A Dcl_input.c207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
915 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_input.c207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
953 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_input.c207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
953 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_input.c207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
989 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_input.c207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() function
989 Cmd_AddCommand ("+back",IN_BackDown); in CL_InitInput()

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