Searched refs:IN_Button2Down (Results 1 – 9 of 9) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 304 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 973 Cmd_AddCommand ("+useforce", IN_Button2Down); //use current force power in CL_InitInput() 1001 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 224 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 872 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 223 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 871 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_input.c | 232 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 935 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 241 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 973 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 241 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 973 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 241 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 1009 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 241 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 1009 Cmd_AddCommand ("+button2", IN_Button2Down); in CL_InitInput()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_input.cpp | 758 void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} in IN_Button2Down() function 1688 { "+button2", "Button 2", IN_Button2Down, NULL },
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