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Searched refs:IN_KeyDown (Results 1 – 15 of 15) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c73 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
194 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
196 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
198 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
200 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
202 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
204 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
206 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
215 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
217 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c72 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
193 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
195 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
197 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
199 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
201 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
203 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
205 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
214 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
216 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
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/dports/games/evq3/evq3/code/client/
H A Dcl_input.c76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
205 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
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/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp153 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
274 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
276 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
278 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
280 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
282 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
284 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
286 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
288 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown()
295 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_input.c76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown()
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/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_input.c76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_input.c76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_input.c76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown()
201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown()
209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown()
218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown()
226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown()
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_input.c73 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
194 void IN_UpDown( void ) {IN_KeyDown( &kb[KB_UP] );} in IN_UpDown()
196 void IN_DownDown( void ) {IN_KeyDown( &kb[KB_DOWN] );} in IN_DownDown()
198 void IN_LeftDown( void ) {IN_KeyDown( &kb[KB_LEFT] );} in IN_LeftDown()
200 void IN_RightDown( void ) {IN_KeyDown( &kb[KB_RIGHT] );} in IN_RightDown()
204 void IN_BackDown( void ) {IN_KeyDown( &kb[KB_BACK] );} in IN_BackDown()
206 void IN_LookupDown( void ) {IN_KeyDown( &kb[KB_LOOKUP] );} in IN_LookupDown()
215 void IN_SpeedDown( void ) {IN_KeyDown( &kb[KB_SPEED] );} in IN_SpeedDown()
217 void IN_StrafeDown( void ) {IN_KeyDown( &kb[KB_STRAFE] );} in IN_StrafeDown()
223 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_input.c73 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
194 void IN_UpDown( void ) {IN_KeyDown( &kb[KB_UP] );} in IN_UpDown()
196 void IN_DownDown( void ) {IN_KeyDown( &kb[KB_DOWN] );} in IN_DownDown()
198 void IN_LeftDown( void ) {IN_KeyDown( &kb[KB_LEFT] );} in IN_LeftDown()
200 void IN_RightDown( void ) {IN_KeyDown( &kb[KB_RIGHT] );} in IN_RightDown()
204 void IN_BackDown( void ) {IN_KeyDown( &kb[KB_BACK] );} in IN_BackDown()
206 void IN_LookupDown( void ) {IN_KeyDown( &kb[KB_LOOKUP] );} in IN_LookupDown()
215 void IN_SpeedDown( void ) {IN_KeyDown( &kb[KB_SPEED] );} in IN_SpeedDown()
217 void IN_StrafeDown( void ) {IN_KeyDown( &kb[KB_STRAFE] );} in IN_StrafeDown()
223 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown()
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/dports/games/ufoai/ufoai-2.5-source/src/client/input/
H A Dcl_input.cpp207 IN_KeyDown(&in_turnleft); in IN_TurnLeftDown_f()
215 IN_KeyDown(&in_turnright); in IN_TurnRightDown_f()
223 IN_KeyDown(&in_turnup); in IN_TurnUpDown_f()
231 IN_KeyDown(&in_turndown); in IN_TurnDownDown_f()
241 IN_KeyDown(&in_pantilt); in IN_PanTiltDown_f()
258 IN_KeyDown(&in_shiftup); in IN_ShiftLeftUpDown_f()
286 IN_KeyDown(&in_shiftup); in IN_ShiftRightUpDown_f()
305 IN_KeyDown(&in_shiftup); in IN_ShiftUpDown_f()
321 IN_KeyDown(&in_zoomin); in IN_ZoomInDown_f()
329 IN_KeyDown(&in_zoomout); in IN_ZoomOutDown_f()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_input.cpp395 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function
616 IN_KeyDown(&in_up); in IN_UpDown()
638 IN_KeyDown(&in_down); in IN_DownDown()
652 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown()
654 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown()
664 IN_KeyDown(&in_forward); in IN_ForwardDown()
686 IN_KeyDown(&in_back); in IN_BackDown()
712 IN_KeyDown(&in_moveleft); in IN_MoveleftDown()
734 IN_KeyDown(&in_moveright); in IN_MoverightDown()
749 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_in.h190 #define IN_KeyDown(code) (Keyboard[(code)]) macro
/dports/games/bstone/bstone-1.1.9/src/
H A Did_in.h380 #define IN_KeyDown(code) (Keyboard[(code)]) macro
H A D3d_menu.cpp3024 …if (IN_KeyDown(ScanCode::sc_return) || IN_KeyDown(ScanCode::sc_control) || IN_KeyDown(ScanCode::sc… in EnterCtrlData()
3204 if (IN_KeyDown(ScanCode::sc_escape)) { in EnterCtrlData()
3221 if (ci.button1 || IN_KeyDown(ScanCode::sc_escape)) { in EnterCtrlData()