/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 73 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 194 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 196 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 198 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 200 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 202 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 204 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 206 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 215 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 217 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 72 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 193 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 195 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 197 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 199 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 201 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 203 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 205 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 214 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 216 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() [all …]
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_input.c | 76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 205 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 153 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 274 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 276 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 278 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 280 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 282 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 284 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 286 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 288 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown() 295 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() 226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() 226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() 226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 76 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown() 199 void IN_DownDown(void) {IN_KeyDown(&in_down);} in IN_DownDown() 201 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 203 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 207 void IN_BackDown(void) {IN_KeyDown(&in_back);} in IN_BackDown() 209 void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} in IN_LookupDown() 218 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() 220 void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} in IN_StrafeDown() 226 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_input.c | 73 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 194 void IN_UpDown( void ) {IN_KeyDown( &kb[KB_UP] );} in IN_UpDown() 196 void IN_DownDown( void ) {IN_KeyDown( &kb[KB_DOWN] );} in IN_DownDown() 198 void IN_LeftDown( void ) {IN_KeyDown( &kb[KB_LEFT] );} in IN_LeftDown() 200 void IN_RightDown( void ) {IN_KeyDown( &kb[KB_RIGHT] );} in IN_RightDown() 204 void IN_BackDown( void ) {IN_KeyDown( &kb[KB_BACK] );} in IN_BackDown() 206 void IN_LookupDown( void ) {IN_KeyDown( &kb[KB_LOOKUP] );} in IN_LookupDown() 215 void IN_SpeedDown( void ) {IN_KeyDown( &kb[KB_SPEED] );} in IN_SpeedDown() 217 void IN_StrafeDown( void ) {IN_KeyDown( &kb[KB_STRAFE] );} in IN_StrafeDown() 223 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_input.c | 73 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 194 void IN_UpDown( void ) {IN_KeyDown( &kb[KB_UP] );} in IN_UpDown() 196 void IN_DownDown( void ) {IN_KeyDown( &kb[KB_DOWN] );} in IN_DownDown() 198 void IN_LeftDown( void ) {IN_KeyDown( &kb[KB_LEFT] );} in IN_LeftDown() 200 void IN_RightDown( void ) {IN_KeyDown( &kb[KB_RIGHT] );} in IN_RightDown() 204 void IN_BackDown( void ) {IN_KeyDown( &kb[KB_BACK] );} in IN_BackDown() 206 void IN_LookupDown( void ) {IN_KeyDown( &kb[KB_LOOKUP] );} in IN_LookupDown() 215 void IN_SpeedDown( void ) {IN_KeyDown( &kb[KB_SPEED] );} in IN_SpeedDown() 217 void IN_StrafeDown( void ) {IN_KeyDown( &kb[KB_STRAFE] );} in IN_StrafeDown() 223 IN_KeyDown(&in_voiprecord); in IN_VoipRecordDown() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/client/input/ |
H A D | cl_input.cpp | 207 IN_KeyDown(&in_turnleft); in IN_TurnLeftDown_f() 215 IN_KeyDown(&in_turnright); in IN_TurnRightDown_f() 223 IN_KeyDown(&in_turnup); in IN_TurnUpDown_f() 231 IN_KeyDown(&in_turndown); in IN_TurnDownDown_f() 241 IN_KeyDown(&in_pantilt); in IN_PanTiltDown_f() 258 IN_KeyDown(&in_shiftup); in IN_ShiftLeftUpDown_f() 286 IN_KeyDown(&in_shiftup); in IN_ShiftRightUpDown_f() 305 IN_KeyDown(&in_shiftup); in IN_ShiftUpDown_f() 321 IN_KeyDown(&in_zoomin); in IN_ZoomInDown_f() 329 IN_KeyDown(&in_zoomout); in IN_ZoomOutDown_f() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_input.cpp | 395 void IN_KeyDown( kbutton_t *b ) { in IN_KeyDown() function 616 IN_KeyDown(&in_up); in IN_UpDown() 638 IN_KeyDown(&in_down); in IN_DownDown() 652 void IN_LeftDown(void) {IN_KeyDown(&in_left);} in IN_LeftDown() 654 void IN_RightDown(void) {IN_KeyDown(&in_right);} in IN_RightDown() 664 IN_KeyDown(&in_forward); in IN_ForwardDown() 686 IN_KeyDown(&in_back); in IN_BackDown() 712 IN_KeyDown(&in_moveleft); in IN_MoveleftDown() 734 IN_KeyDown(&in_moveright); in IN_MoverightDown() 749 void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} in IN_SpeedDown() [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | id_in.h | 190 #define IN_KeyDown(code) (Keyboard[(code)]) macro
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | id_in.h | 380 #define IN_KeyDown(code) (Keyboard[(code)]) macro
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H A D | 3d_menu.cpp | 3024 …if (IN_KeyDown(ScanCode::sc_return) || IN_KeyDown(ScanCode::sc_control) || IN_KeyDown(ScanCode::sc… in EnterCtrlData() 3204 if (IN_KeyDown(ScanCode::sc_escape)) { in EnterCtrlData() 3221 if (ci.button1 || IN_KeyDown(ScanCode::sc_escape)) { in EnterCtrlData()
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