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Searched refs:IN_MENU (Results 1 – 7 of 7) sorted by relevance

/dports/x11-toolkits/lesstif/lesstif-0.95.2/lib/Xm-2.1/
H A DPushB.c351 #define IN_MENU(w) (Lab_MenuType(w) == XmMENU_POPUP || \ macro
479 IN_MENU(new_w) ? XmMULTICLICK_DISCARD : XmMULTICLICK_KEEP; in initialize()
517 if (IN_MENU(new_w)) in initialize()
648 if (IN_MENU(new_w)) { in set_values()
811 if (!IN_MENU(w)) in XmPushButtonExpose()
1108 if (IN_MENU(w)) in ArmAndActivate()
1139 if (IN_MENU(w)) in ArmAndActivate()
1176 if (!IN_MENU(w)) in EnterWindow()
1223 IN_MENU(w) ? "menu" : "no-menu", in LeaveWindow()
1225 IN_MENU(w) && PB_Armed(w) ? "armed" : "not-armed" in LeaveWindow()
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H A DPushBG.c697 if (IN_MENU(new_w)) in initialize()
939 if (IN_MENU(new_w)) in set_values()
1176 if (!IN_MENU(w)) in expose()
1452 if (IN_MENU(w)) in ArmAndActivate()
1483 if (IN_MENU(w)) in ArmAndActivate()
1512 if (!IN_MENU(w)) in EnterWindow()
1554 IN_MENU(w) ? "menu" : "no-menu", in LeaveWindow()
1556 IN_MENU(w) && PBG_Armed(w) ? "armed" : "not-armed" in LeaveWindow()
1558 if (!IN_MENU(w)) in LeaveWindow()
1770 if (IN_MENU(gadget)) in input_dispatch()
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H A DToggleB.c364 #define IN_MENU(w) (Lab_MenuType(w) == XmMENU_POPUP || \ macro
554 TB_Visible(new_w) = !IN_MENU(new_w); in initialize()
593 if (!IN_MENU(new_w)) in initialize()
610 if (IN_MENU(new_w)) in initialize()
794 if (!IN_MENU(new_w)) in set_values()
986 if (IN_MENU(w)) in ArmAndActivate()
1140 if (!IN_MENU(w)) in EnterWindow()
1181 if (!IN_MENU(w)) in LeaveWindow()
1438 if (IN_MENU(w)) in draw_toggle()
1491 if (IN_MENU(w)) in draw_toggle()
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H A DToggleBG.c770 if (!IN_MENU(new_w)) in initialize()
786 if (IN_MENU(new_w)) in initialize()
1090 if (!IN_MENU(new_w)) in set_values()
1357 if (IN_MENU(w)) in ArmAndActivate()
1519 if (!IN_MENU(w)) in EnterWindow()
1560 if (!IN_MENU(w)) in LeaveWindow()
1601 if (IN_MENU(gadget)) in input_dispatch()
1615 if (IN_MENU(gadget)) in input_dispatch()
1901 if (IN_MENU(w)) in draw_toggle()
1962 if (IN_MENU(w)) in draw_toggle()
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/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dmain.c345 case IN_MENU: in main()
H A Ddefs.h444 IN_MENU, enumerator
H A Dgame.c602 game.status = IN_MENU; in pauseGame()
662 game.status = IN_MENU; in showSaveDialog()