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Searched refs:IPL_LIGHT (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ditemdat.cpp349 …{ "light", IPL_LIGHT, 2, 2, 4, PLT_ARMO | PLT_WEAP | …
350 …{ "radiance", IPL_LIGHT, 4, 4, 8, PLT_ARMO | PLT_WEAP | …
391 …PE_INFRARING, 1, 4, 8000, IPL_ATTRIBS, 2, 2, IPL_LIGHT, 2, …
392 …{ "Optic Amulet", UITYPE_OPTAMULET, 1, 5, 9750, IPL_LIGHT, 2, …
398 …0, IPL_SETAC, 150, 150, IPL_INDESTRUCTIBLE, 0, 0, IPL_LIGHT, 5, …
419 …{ "Lightsabre", UITYPE_SABRE, 13, 4, 19150, IPL_LIGHT, 2, …
421 …PE_LONGSWR, 17, 4, 34600, IPL_FIREDAM, 2, 12, IPL_LIGHT, 3, …
437 …PE_FLAIL, 2, 5, 7810, IPL_NOMINSTR, 0, 0, IPL_LIGHT, 2, …
441 … IPL_TOHIT, 30, 30, IPL_LIGHTRES, 80, 80, IPL_LIGHT, 1, …
442 …, IPL_MANA, 50, 50, IPL_MAGICRES, 50, 50, IPL_LIGHT, 2, …
[all …]
H A Ditemdat.h424 IPL_LIGHT, enumerator
H A Ditems.cpp2102 case IPL_LIGHT: in SaveItemPower()
3809 case IPL_LIGHT: in PrintItemPower()