Searched refs:ISFLAG_CURSED (Results 1 – 9 of 9) sorted by relevance
13 ISFLAG_CURSED = 0x00000100, // cursed enumerator
2769 && bool(item.flags & ISFLAG_CURSED)) in is_useless_item()
827 ISFLAG_CURSED) + "."; in equip_weapon_message()964 ISFLAG_CURSED) + "."; in unequip_weapon()
3356 return flags & ISFLAG_CURSED; in cursed()
2353 item.flags |= ISFLAG_CURSED; in _do_curse_item()
5294 item.flags &= (~ISFLAG_CURSED); in unmarshallItem()
60 return (item.flags & ISFLAG_CURSED); in item_cursed()65 return !(item.flags & ISFLAG_CURSED); in item_uncursed()70 return ((item.flags & ISFLAG_KNOW_CURSE) && (item.flags & ISFLAG_CURSED)); in item_known_cursed()75 return ((item.flags & ISFLAG_KNOW_CURSE) && !(item.flags & ISFLAG_CURSED)); in item_known_uncursed()98 item.flags |= ISFLAG_CURSED; in do_curse_item()103 item.flags &= (~ISFLAG_CURSED); in do_uncurse_item()
1110 ISFLAG_CURSED = 0x00000100, // cursed enumerator
1211 item.flags |= ISFLAG_CURSED; in tag_convert_to_4_3_item()