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Searched refs:ISWATER (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/grads/grads-1.9b4/doc/
H A Dwrf.ncdump86 :ISWATER = 16 ;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.cc113 #define ISWATER(t) (((t)==TRAVELCOST_KNEEDEEP) || ((t)==TRAVELCOST_DEEPWATER)) macro
759 if (ISWATER(gubWorldMovementCosts[iOrigination][0][ubLevel]) && in FindBestPath()
760 ISWATER(gubWorldMovementCosts[iDestination][0][ubLevel])) in FindBestPath()
1520 if (ISWATER(prevCost)) in FindBestPath()
1522 if (ISWATER(nextCost)) in FindBestPath()