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Searched refs:IS_BACK (Results 1 – 8 of 8) sorted by relevance

/dports/misc/visp/visp-3.4.0/modules/robot/src/wireframe-simulator/
H A DvpClipping.cpp216 if ((vn = clipping(IS_BACK, vn, flop, flip)) != 0) in clipping_Face()
343 case IS_BACK: in inter()
430 b |= IS_BACK; in set_Point4f_code()
455 b |= IS_BACK; in where_is_Point4f()
H A DvpView.h81 #define IS_BACK 0x10 macro
H A DvpRfstack.cpp93 if (*sp & IS_BACK) { in fprintf_rfstack()
H A DvpViewio.cpp72 *bp |= IS_BACK; in fscanf_Remove()
H A DvpCoreDisplay.cpp184 if (b & IS_BACK) { in set_Bound_face_display()
H A DvpWireFrameSimulator.cpp381 add_rfstack(IS_BACK); in initScene()
478 add_rfstack(IS_BACK); in initScene()
618 add_rfstack(IS_BACK); in initScene()
696 add_rfstack(IS_BACK); in initScene()
/dports/misc/visp/visp-3.4.0/modules/robot/src/robot-simulator/
H A DvpSimulatorAfma6.cpp2280 add_rfstack(IS_BACK); in initArms()
H A DvpSimulatorViper850.cpp2249 add_rfstack(IS_BACK); in initArms()