Searched refs:IS_LEVER (Results 1 – 2 of 2) sorted by relevance
78 IS_LEVER, enumerator
2837 PlaySfxLoc(IS_LEVER, object[i]._ox, object[i]._oy); in OperateLever()3187 PlaySfxLoc(IS_LEVER, object[i]._ox, object[i]._oy); in OperateTrapLvr()4744 PlaySfxLoc(IS_LEVER, object[i]._ox, object[i]._oy); in BreakCrux()