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Searched refs:IS_TRAP (Results 1 – 7 of 7) sorted by relevance

/dports/devel/radare2/radare2-5.1.1/libr/anal/p/
H A Danal_sh.c162 #define IS_TRAP(x) (((x) & 0xFF00) == 0xC300) macro
956 if (IS_TRAP (code)) { in first_nibble_is_c()
/dports/emulators/mess/mame-mame0226/src/devices/cpu/e132xs/
H A De132xs.h241 IS_TRAP = 0, enumerator
H A De132xsdrc_ops.hxx248 if (TYPE != IS_TRAP) in generate_trap_exception_or_int()
4990 generate_trap_exception_or_int<IS_TRAP>(block); in generate_trap_op()
/dports/emulators/mame/mame-mame0226/src/devices/cpu/e132xs/
H A De132xs.h241 IS_TRAP = 0, enumerator
H A De132xsdrc_ops.hxx248 if (TYPE != IS_TRAP) in generate_trap_exception_or_int()
4990 generate_trap_exception_or_int<IS_TRAP>(block); in generate_trap_op()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h88 IS_TRAP, enumerator
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp2039 PlaySfxLoc(IS_TRAP, object[oti]._ox, object[oti]._oy); in Obj_Trap()