Searched refs:IS_TRAP (Results 1 – 7 of 7) sorted by relevance
162 #define IS_TRAP(x) (((x) & 0xFF00) == 0xC300) macro956 if (IS_TRAP (code)) { in first_nibble_is_c()
241 IS_TRAP = 0, enumerator
248 if (TYPE != IS_TRAP) in generate_trap_exception_or_int()4990 generate_trap_exception_or_int<IS_TRAP>(block); in generate_trap_op()
88 IS_TRAP, enumerator
2039 PlaySfxLoc(IS_TRAP, object[oti]._ox, object[oti]._oy); in Obj_Trap()