Searched refs:IS_TRAVELCOST_DOOR (Results 1 – 9 of 9) sorted by relevance
94 #define IS_TRAVELCOST_DOOR( x ) (x >= TRAVELCOST_DOOR_CLOSED_HERE && x <= TRAVELCOST_DOOR_OPEN_NW_… macro
1076 else if ( IS_TRAVELCOST_DOOR( nextCost ) ) in FindBestPath()1193 if ( IS_TRAVELCOST_DOOR( nextCost ) ) in FindBestPath()2541 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in InternalDoorTravelCost()
56 else if (IS_TRAVELCOST_DOOR( sSwitchValue )) in TerrainActionPoints()191 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in TerrainBreathPoints()
462 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in RevealRoofsAndItems()
3114 if (IS_TRAVELCOST_DOOR(ubMovementCost)) in NearbyGroundSeemsWrong()
5195 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in IsValidJumpLocation()
336 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in CloseEnoughForGrenadeToss()366 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in CloseEnoughForGrenadeToss()
447 if ( IS_TRAVELCOST_DOOR( ubTravelCost ) ) in LightTileHasWall()
1305 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in GetRayStopInfo()