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Searched refs:IS_TRAVELCOST_DOOR (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.h94 #define IS_TRAVELCOST_DOOR( x ) (x >= TRAVELCOST_DOOR_CLOSED_HERE && x <= TRAVELCOST_DOOR_OPEN_NW_… macro
H A DPathAI.cc1076 else if ( IS_TRAVELCOST_DOOR( nextCost ) ) in FindBestPath()
1193 if ( IS_TRAVELCOST_DOOR( nextCost ) ) in FindBestPath()
2541 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in InternalDoorTravelCost()
H A DPoints.cc56 else if (IS_TRAVELCOST_DOOR( sSwitchValue )) in TerrainActionPoints()
191 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in TerrainBreathPoints()
H A DFOV.cc462 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in RevealRoofsAndItems()
H A DHandle_Items.cc3114 if (IS_TRAVELCOST_DOOR(ubMovementCost)) in NearbyGroundSeemsWrong()
H A DHandle_UI.cc5195 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in IsValidJumpLocation()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc336 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in CloseEnoughForGrenadeToss()
366 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in CloseEnoughForGrenadeToss()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DLighting.cc447 if ( IS_TRAVELCOST_DOOR( ubTravelCost ) ) in LightTileHasWall()
H A DExplosion_Control.cc1305 if ( IS_TRAVELCOST_DOOR( ubMovementCost ) ) in GetRayStopInfo()