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Searched refs:ITEM_ATTACHMENT (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DItemModel.cc115 if(getFlags() & ITEM_ATTACHMENT) { obj.AddMember("bAttachment", true); } in serializeFlags()
136 if(obj.getOptionalBool("bAttachment")) { flags |= ITEM_ATTACHMENT; } in deserializeFlags()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItem_Types.h195 #define ITEM_ATTACHMENT 0x0200 macro
H A DSoldier_Create.cc1977 if (!(GCM->getItem(o->usItem)->getFlags() & ITEM_ATTACHMENT)) return FALSE; in TryToAttach()
H A DShopKeeper_Interface.cc4128 if (o_item->getFlags() & ITEM_ATTACHMENT) in IsGunOrAmmoOfSameTypeSelected()