Searched refs:ITEM_PTR (Results 1 – 9 of 9) sorted by relevance
334 #define ITEM_PTR(obj) ((itemobject_t *)(obj)) macro
179 && (item = ITEM_PTR(Object_allocate())) != NULL) { in Cannon_throw_items()777 itemobject_t *item = ITEM_PTR(obj); in Object_hits_cannon()
128 itemobject_t *item = ITEM_PTR(obj); in Tune_item_probs()
1672 itemobject_t *item = ITEM_PTR(shot); in Robot_default_play_check_objects()1925 item = ITEM_PTR(Obj[item_i]); in Robot_default_play()
303 if ((item = ITEM_PTR(Object_allocate())) == NULL) in Make_item()
759 itemobject_t *item = ITEM_PTR(shot); in Frame_shots()
577 Player_collides_with_item(pl, ITEM_PTR(obj)); in PlayerObjectCollision()
1300 item = ITEM_PTR(shot); in Delete_shot()
182 const ITEM_PTR* itemPtr = &item;