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Searched refs:ITEM_PTR (Results 1 – 9 of 9) sorted by relevance

/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dobject.h334 #define ITEM_PTR(obj) ((itemobject_t *)(obj)) macro
H A Dcannon.c179 && (item = ITEM_PTR(Object_allocate())) != NULL) { in Cannon_throw_items()
777 itemobject_t *item = ITEM_PTR(obj); in Object_hits_cannon()
H A Drules.c128 itemobject_t *item = ITEM_PTR(obj); in Tune_item_probs()
H A Drobotdef.c1672 itemobject_t *item = ITEM_PTR(shot); in Robot_default_play_check_objects()
1925 item = ITEM_PTR(Obj[item_i]); in Robot_default_play()
H A Ditem.c303 if ((item = ITEM_PTR(Object_allocate())) == NULL) in Make_item()
H A Dframe.c759 itemobject_t *item = ITEM_PTR(shot); in Frame_shots()
H A Dcollision.c577 Player_collides_with_item(pl, ITEM_PTR(obj)); in PlayerObjectCollision()
H A Dshot.c1300 item = ITEM_PTR(shot); in Delete_shot()
/dports/net/norm/norm-1.5r6/protolib/include/
H A DmanetGraphML2.h182 const ITEM_PTR* itemPtr = &item;