Home
last modified time | relevance | path

Searched refs:ITEM_SCALEUP_TIME (Results 1 – 15 of 15) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c306 if ( msec >= 0 && msec < ITEM_SCALEUP_TIME ) { in CG_Item()
307 frac = (float)msec / ITEM_SCALEUP_TIME; in CG_Item()
H A Dcg_local.h52 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c306 if ( msec >= 0 && msec < ITEM_SCALEUP_TIME ) { in CG_Item()
307 frac = (float)msec / ITEM_SCALEUP_TIME; in CG_Item()
H A Dcg_local.h52 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c306 if ( msec >= 0 && msec < ITEM_SCALEUP_TIME ) { in CG_Item()
307 frac = (float)msec / ITEM_SCALEUP_TIME; in CG_Item()
H A Dcg_local.h52 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c306 if ( msec >= 0 && msec < ITEM_SCALEUP_TIME ) { in CG_Item()
307 frac = (float)msec / ITEM_SCALEUP_TIME; in CG_Item()
H A Dcg_local.h52 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h54 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h54 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_local.h51 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h51 #define ITEM_SCALEUP_TIME 1000 macro
H A Dcg_ents.c2214 …if (item->giType != IT_TEAM && msec >= 0 && msec < ITEM_SCALEUP_TIME && !(es->eFlags & EF_ITEMPLAC… in CG_Item()
2219 alpha = (float)msec / ITEM_SCALEUP_TIME; in CG_Item()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_local.h61 #define ITEM_SCALEUP_TIME 1000 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_local.h61 #define ITEM_SCALEUP_TIME 1000 macro