Searched refs:ITERATING_COMPLETE (Results 1 – 9 of 9) sorted by relevance
138 ITERATING_COMPLETE = 4 variable in PlayIterator202 if s.run_state == self.ITERATING_COMPLETE:243 if s.run_state == self.ITERATING_COMPLETE:269 state.run_state = self.ITERATING_COMPLETE328 … if task is None or state.tasks_child_state.run_state == self.ITERATING_COMPLETE:403 state.run_state = self.ITERATING_COMPLETE427 elif state.run_state == self.ITERATING_COMPLETE:439 state.run_state = self.ITERATING_COMPLETE450 state.run_state = self.ITERATING_COMPLETE459 state.run_state = self.ITERATING_COMPLETE[all …]
138 ITERATING_COMPLETE = 4 variable in PlayIterator202 if s.run_state == self.ITERATING_COMPLETE:243 if s.run_state == self.ITERATING_COMPLETE:269 state.run_state = self.ITERATING_COMPLETE328 … if task is None or state.tasks_child_state.run_state == self.ITERATING_COMPLETE:403 state.run_state = self.ITERATING_COMPLETE422 elif state.run_state == self.ITERATING_COMPLETE:434 state.run_state = self.ITERATING_COMPLETE445 state.run_state = self.ITERATING_COMPLETE454 state.run_state = self.ITERATING_COMPLETE[all …]
568 … if iterator.is_failed(original_host) and state and state.run_state == iterator.ITERATING_COMPLETE:1169 iterator._host_states[host.name].run_state = iterator.ITERATING_COMPLETE1173 iterator._host_states[target_host.name].run_state = iterator.ITERATING_COMPLETE
114 if s.run_state != PlayIterator.ITERATING_COMPLETE))
570 … if iterator.is_failed(original_host) and state and state.run_state == iterator.ITERATING_COMPLETE:1185 iterator._host_states[host.name].run_state = iterator.ITERATING_COMPLETE1189 iterator._host_states[target_host.name].run_state = iterator.ITERATING_COMPLETE
563 … if iterator.is_failed(original_host) and state and state.run_state == iterator.ITERATING_COMPLETE:1179 iterator._host_states[host.name].run_state = iterator.ITERATING_COMPLETE1186 iterator._host_states[target_host.name].run_state = iterator.ITERATING_COMPLETE
116 if s.run_state != PlayIterator.ITERATING_COMPLETE))