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Searched refs:IVUNIT__STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp318 { "IVUNIT", DVPTR(IVUNIT), IVUNIT__STATIC },
946 int32_t IVUNIT = IVUNIT__STATIC;
H A Dnamesdyn.h213 #define IVUNIT__STATIC 689 macro
H A Dsector.cpp2330 case IVUNIT__STATIC:
H A Dgame.cpp2583 case IVUNIT__STATIC: in A_Spawn()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp255 { "IVUNIT", DVPTR(IVUNIT), IVUNIT__STATIC, IVUNIT__STATICRR },
1707 int32_t IVUNIT = IVUNIT__STATIC;
H A Dnamesdyn.h237 #define IVUNIT__STATIC 689 macro
H A Dsector.cpp3469 case IVUNIT__STATIC: in A_DamageObject()
H A Dgame.cpp2438 case IVUNIT__STATIC: in A_Spawn()