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Searched refs:I_Assert (Results 1 – 25 of 34) sorted by relevance

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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_infolib.c627 I_Assert(actor != NULL); in A_Lua()
784 I_Assert(st != NULL); in LUA_SetLuaAction()
817 I_Assert(actor != NULL); in LUA_CallAction()
1115 I_Assert(info != NULL); in mobjinfo_get()
1193 I_Assert(info != NULL); in mobjinfo_set()
1272 I_Assert(info != NULL); in mobjinfo_num()
1361 I_Assert(sfx != NULL); in sfxinfo_get()
1400 I_Assert(sfx != NULL); in sfxinfo_set()
1430 I_Assert(sfx != NULL); in sfxinfo_num()
1431 I_Assert(sfx >= S_sfx); in sfxinfo_num()
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H A Dlua_hudlib.c255 I_Assert(info != NULL); in hudinfo_set()
335 I_Assert(cam != NULL); in camera_get()
1161 I_Assert(lua_istable(L, -1)); in lib_hudadd()
1163 I_Assert(lua_istable(L, -1)); in lib_hudadd()
1272 I_Assert(lua_istable(gL, -1)); in LUAh_GameHUD()
1274 I_Assert(lua_istable(gL, -1)); in LUAh_GameHUD()
1277 I_Assert(lua_istable(gL, -1)); in LUAh_GameHUD()
1308 I_Assert(lua_istable(gL, -1)); in LUAh_ScoresHUD()
1310 I_Assert(lua_istable(gL, -1)); in LUAh_ScoresHUD()
1313 I_Assert(lua_istable(gL, -1)); in LUAh_ScoresHUD()
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H A Dlua_consolelib.c104 I_Assert(gL != NULL); in COM_Lua_f()
110 I_Assert(lua_istable(gL, -1)); in COM_Lua_f()
116 I_Assert(lua_istable(gL, -1)); in COM_Lua_f()
172 I_Assert(lua_isfunction(gL, -1)); in COM_Lua_f()
214 I_Assert(lua_istable(L, -1)); in lib_comAddCommand()
290 I_Assert(lua_istable(gL, -1)); in Lua_OnChange()
362 I_Assert(lua_istable(L, 5)); in lib_cvRegisterVar()
390 I_Assert(lua_istable(L, 5)); in lib_cvRegisterVar()
H A Dp_maputl.c439 I_Assert(front != NULL); in P_LineOpening()
440 I_Assert(back != NULL); in P_LineOpening()
697 I_Assert(thing != NULL); in P_UnsetThingPosition()
698 I_Assert(!P_MobjWasRemoved(thing)); in P_UnsetThingPosition()
773 I_Assert(thing != NULL); in P_SetThingPosition()
774 I_Assert(!P_MobjWasRemoved(thing)); in P_SetThingPosition()
864 I_Assert(thing); in P_SetUnderlayPosition()
H A Dlua_hooklib.c270 I_Assert(mo->type < NUMMOBJTYPES); in LUAh_MobjHook()
545 I_Assert(thing1->type < NUMMOBJTYPES); in LUAh_MobjCollideHook()
627 I_Assert(thing->type < NUMMOBJTYPES); in LUAh_MobjLineCollideHook()
710 I_Assert(mo->type < NUMMOBJTYPES); in LUAh_MobjThinker()
769 I_Assert(special->type < NUMMOBJTYPES); in LUAh_TouchSpecial()
842 I_Assert(target->type < NUMMOBJTYPES); in LUAh_ShouldDamage()
936 I_Assert(target->type < NUMMOBJTYPES); in LUAh_MobjDamage()
1021 I_Assert(target->type < NUMMOBJTYPES); in LUAh_MobjDeath()
1389 I_Assert(lua_gettop(gL) > 0); in LUAh_NetArchiveHook()
1390 I_Assert(lua_istable(gL, -1)); in LUAh_NetArchiveHook()
H A Ddoomdef.h554 #define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, _… macro
556 #define I_Assert(e) ((void)0) macro
H A Dm_cond.c49 I_Assert(set && set <= MAXCONDITIONSETS); in M_AddRawCondition()
542 I_Assert(em->sprite >= 'A' && em->sprite <= 'Z'); in M_GetEmblemPatch()
568 I_Assert(em->sprite >= 'A' && em->sprite <= 'Z'); in M_GetExtraEmblemPatch()
H A Dlua_script.c607 I_Assert(handle != NULL); in dumpWriter()
742 I_Assert(lua_istable(L, -1)); in LUA_RawPushUserdata()
780 I_Assert(lua_istable(gL, -1)); in LUA_InvalidateUserdata()
790 I_Assert(lua_istable(gL, -1)); in LUA_InvalidateUserdata()
1281 I_Assert(lua_istable(gL, -1)); in ArchiveExtVars()
1313 I_Assert(lua_type(gL, -2) == LUA_TSTRING); in ArchiveExtVars()
1524 I_Assert(gL != NULL); in UnArchiveExtVars()
1537 I_Assert(lua_istable(gL, -1)); in UnArchiveExtVars()
H A Dlua_skinlib.c106 I_Assert(skin != NULL); in skin_get()
232 I_Assert(skin != NULL); in skin_num()
H A Dp_mobj.c869 I_Assert(mo != NULL); in P_ExplodeMissile()
1404 I_Assert(mo != NULL); in P_GetMobjGravity()
1564 I_Assert(mo != NULL); in P_SceneryXYFriction()
1605 I_Assert(mo != NULL); in P_XYFriction()
1658 I_Assert(mo != NULL); in P_PushableCheckBustables()
1779 I_Assert(mo != NULL); in P_XYMovement()
2080 I_Assert(mo != NULL); in P_RingXYMovement()
2091 I_Assert(mo != NULL); in P_SceneryXYMovement()
2129 I_Assert(mo != NULL); in P_AdjustMobjFloorZ_FFloors()
2206 I_Assert(mo != NULL); in P_AdjustMobjFloorZ_PolyObjs()
[all …]
H A Dg_demo.c152 I_Assert(buffer != NULL && *buffer != NULL); in G_SaveMetal()
159 I_Assert(buffer != NULL && *buffer != NULL); in G_LoadMetal()
1611 I_Assert(bufsize != 0); in G_CmpDemoTime()
1615 I_Assert(!memcmp(p, DEMOHEADER, 12)); in G_CmpDemoTime()
1618 I_Assert(c == VERSION); in G_CmpDemoTime()
1620 I_Assert(c == SUBVERSION); in G_CmpDemoTime()
1622 I_Assert(s >= 0x000c); in G_CmpDemoTime()
1624 I_Assert(!memcmp(p, "PLAY", 4)); in G_CmpDemoTime()
1631 I_Assert(aflags); in G_CmpDemoTime()
2184 I_Assert(mthing); in G_AddGhost()
H A Dp_sight.c390 I_Assert(!P_MobjWasRemoved(t1)); in P_CheckSight()
391 I_Assert(!P_MobjWasRemoved(t2)); in P_CheckSight()
H A Dw_wad.c916 I_Assert(wad < MAX_WADFILES); in TestValidLump()
920 I_Assert(lump < wadfiles[wad]->numlumps); in TestValidLump()
1813 I_Assert(strlen(matchmd5) == 2*MD5_LEN); in W_VerifyFileMD5()
1814 I_Assert(wadfilenum < numwadfiles); in W_VerifyFileMD5()
1824 I_Assert(isxdigit(c)); in W_VerifyFileMD5()
H A Dp_tick.c202 I_Assert(n < NUM_THINKERLISTS); in P_AddThinker()
330 I_Assert(currentthinker->function.acp1 != NULL); in P_RunThinkers()
H A Dr_textures.c276 I_Assert(texnum <= (size_t)numtextures); in R_GenerateTexture()
278 I_Assert(texture != NULL); in R_GenerateTexture()
1486 I_Assert(texindex != NULL); in R_ParseTEXTURESLump()
H A Dlua_mobjlib.c443 I_Assert(lua_istable(L, -1)); in mobj_get()
802 I_Assert(lua_istable(L, -1)); in mobj_set()
H A Dlua_playerlib.c383 I_Assert(lua_istable(L, -1)); in player_get()
732 I_Assert(lua_istable(L, -1)); in player_set()
H A Ds_sound.c444 I_Assert(sfx_id < NUMSFX); in S_StartCaption()
595 I_Assert(sfx_id >= 1); in S_StartSoundAtVolume()
596 I_Assert(sfx_id < NUMSFX); in S_StartSoundAtVolume()
H A Dg_game.c791 I_Assert(map > 0); in G_BuildMapName()
792 I_Assert(map <= NUMMAPS); in G_BuildMapName()
2938 I_Assert((oldmo != NULL) && (newmo != NULL)); in G_ChangePlayerReferences()
4050 I_Assert(!netgame && !multiplayer); in G_DoStartContinue()
4072 I_Assert(!netgame && !multiplayer); in G_DoContinued()
4073 I_Assert(pl->continues > 0); in G_DoContinued()
H A Dr_main.c1155 I_Assert(r_viewmobj != NULL); in R_SetupFrame()
1174 I_Assert(r_viewmobj != NULL); in R_SetupFrame()
H A Dp_map.c722 I_Assert(!P_MobjWasRemoved(tmthing)); in PIT_CheckThing()
723 I_Assert(!P_MobjWasRemoved(thing)); in PIT_CheckThing()
2026 I_Assert(thing != NULL); in P_CheckPosition()
3170 I_Assert(in->isaline); in PTR_SlideCameraTraverse()
3441 I_Assert(in->isaline); in PTR_SlideTraverse()
H A Dp_inter.c324 I_Assert(special != NULL); in P_TouchSpecialThing()
325 I_Assert(toucher != NULL); in P_TouchSpecialThing()
359 I_Assert(player != NULL); // Only players can touch stuff! in P_TouchSpecialThing()
1960 I_Assert(inflictor != NULL); in P_HitDeathMessages()
H A Dd_netcmd.c1090 else I_Assert(((void)"CleanupPlayerName used on non-local player", 0)); in CleanupPlayerName()
1719 I_Assert(delay >= 0 && delay <= 2); in D_MapChange()
1755 I_Assert(W_CheckNumForName(mapname) != LUMPERROR); in D_MapChange()
H A Dp_floor.c2401 I_Assert(puncher != NULL); in EV_MarioBlock()
2402 I_Assert(puncher->player != NULL); in EV_MarioBlock()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dwin_snd.c86 I_Assert(!sound_started); in I_StartupSound()
101 I_Assert(sound_started); in I_ShutdownSound()
364 I_Assert(sound != NULL); in I_StartSound()

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