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Searched refs:I_BehaviourFan (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_fan.c34 f_bhv->bhvr_type=I_BehaviourFan; in FanBehaveInit()
82 GLOBALASSERT((f_bhv->bhvr_type == I_BehaviourFan)); in FanBehaveFun()
212 if(sbPtr->I_SBtype != I_BehaviourFan) return; in LoadStrategy_Fan()
H A Dstratdef.h156 I_BehaviourFan, enumerator
H A Dbh_types.c762 case I_BehaviourFan: in EnableBehaviourType()
1641 case I_BehaviourFan: in ExecuteBehaviour()
2438 case I_BehaviourFan: in RequestState()
2443 GLOBALASSERT((f_bhv->bhvr_type == I_BehaviourFan)); in RequestState()
3478 case I_BehaviourFan : in RemoveBehaviourStrategy()
H A Dsavegame.c916 case I_BehaviourFan : in SaveStrategies()
1106 case I_BehaviourFan : in LoadStrategy()
H A Dpvisible.c160 (sbPtr->I_SBtype == I_BehaviourFan)|| in InitObjectVisibilities()
387 case(I_BehaviourFan): in DoObjectVisibility()
548 case(I_BehaviourFan): in DoObjectVisibility()
H A Ddynamics.c6338 if (sbPtr && sbPtr->I_SBtype==I_BehaviourFan) in AddEffectsOfForceGenerators()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dobjsetup.cpp690 case I_BehaviourFan : in deallocate_behaviour_list()
1209 …AddToBehaviourList(ob->object_data.o_name,ob->object_data.ID, I_BehaviourFan, (void*)ftt,list_pos,… in add_fan()