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Searched refs:I_FatalError (Results 1 – 25 of 75) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dm_alloc.cpp72 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc()
87 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc()
98 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc()
120 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc()
142 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg()
157 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg()
168 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg()
191 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg()
H A Di_net.cpp157 I_FatalError ("can't create socket: %s", neterror ()); in UDPsocket()
177 I_FatalError ("BindToPort: %s", neterror ()); in BindToLocalPort()
210 I_FatalError("Netbuffer overflow!"); in PacketSend()
407 I_FatalError ("gethostbyname: couldn't find %s\n%s", target.GetChars(), neterror()); in BuildAddress()
434 I_FatalError ("Could not initialize Windows Sockets"); in StartNetwork()
669I_FatalError("You cannot host a game with %d players. The limit is currently %d.", numplayers, MAX… in HostGame()
769 I_FatalError ("The host cancelled the game."); in Guest_ContactHost()
774 I_FatalError ("The game is full."); in Guest_ContactHost()
835 I_FatalError ("The host cancelled the game."); in Guest_WaitForOthers()
852 I_FatalError ("You need to specify the host machine's address"); in JoinGame()
H A Dm_specialpaths.cpp488 I_FatalError ("Failed to create ~/.config directory:\n%s", strerror(errno)); in GetUserFile()
493 I_FatalError ("~/.config must be a directory"); in GetUserFile()
513 I_FatalError ("Failed to create %s directory:\n%s", in GetUserFile()
521 I_FatalError ("%s must be a directory", path.GetChars()); in GetUserFile()
H A Dteaminfo.cpp151 I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO."); in ParseTeamInfo()
153 I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM); in ParseTeamInfo()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dm_alloc.cpp71 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc()
86 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc()
97 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc()
119 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc()
141 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg()
156 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg()
167 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg()
190 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg()
H A Dzdoomsupport.h74 #define I_FatalError Quit macro
/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/
H A Dcritsec.h20 I_FatalError("Failed to create a critical section mutex."); in FCriticalSection()
34 I_FatalError("Failed entering a critical section."); in Enter()
41 I_FatalError("Failed to leave a critical section."); in Leave()
H A Di_main.cpp118 I_FatalError ( in addterm()
143 I_FatalError ("Failed to allocate memory from system heap"); in NewFailure()
H A Dhardware.cpp77 I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError()); in I_InitGraphics()
90 I_FatalError ("Failed to initialize display"); in I_InitGraphics()
H A Di_timer.cpp199 I_FatalError("Could not initialize SDL timers:\n%s\n", SDL_GetError()); in I_InitTimer()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dm_alloc.cpp40 I_FatalError ("Could not malloc %lu bytes", size); in Malloc()
54 I_FatalError ("Could not calloc %lu bytes", num * size); in Calloc()
69 I_FatalError ("Could not realloc %lu bytes", size); in Realloc()
H A Dz_zone.cpp121 I_FatalError ("Z_Free: freed a pointer without ZONEID at %s:%i", file, line); in Z_Free2()
208 I_FatalError ("Z_Malloc: failed on allocation of %i bytes at %s:%i", size, file, line); in Z_Malloc2()
263 I_FatalError ("Z_Malloc: an owner is required for purgable blocks at %s:%i", file, line); in Z_Malloc2()
H A Dstringtable.cpp114 I_FatalError ("%s had %d strings.\nThis version of ZDoom expects it to have %d.", in LoadStrings()
162 I_FatalError ("Loaded %d strings (expected %d)", loadedCount, nameCount); in LoadStrings()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dwin32video.cpp265 I_FatalError ("Could not load ddraw.dll"); in InitDDraw()
271 I_FatalError ("The system file ddraw.dll is missing the DirectDrawCreate export"); in InitDDraw()
277 I_FatalError ("Could not create DirectDraw object: %08lx", dderr); in InitDDraw()
284 I_FatalError ("Could not initialize IDirectDraw2 interface: %08lx", dderr); in InitDDraw()
298 I_FatalError ("Could not enumerate display modes: %08lx", dderr); in InitDDraw()
304 I_FatalError ("DirectDraw returned no display modes.\n\n" in InitDDraw()
365 I_FatalError ("Could not set %s mode: %08lx\n" in GoFullscreen()
725 I_FatalError ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr); in CreateFrameBuffer()
H A Di_main.cpp177 I_FatalError ("Too many exit functions registered.\nIncrease MAX_TERMS in i_main.cpp"); in atterm()
213 I_FatalError ("Failed to allocate %d bytes from process heap", size); in NewFailure()
900 I_FatalError("Could not determine program location."); in DoMain()
946 I_FatalError ("Could not register window class"); in DoMain()
963 I_FatalError ("Could not open window"); in DoMain()
H A Di_system.h136 void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
/dports/games/odamex/odamex-src-0.7.0/client/sdl/
H A Di_sdlvideo.cpp66 I_FatalError("SDL version conflict (%d.%d.%d vs %d.%d.%d dll)\n", in SDLVideo()
74 I_FatalError("Could not initialize SDL video.\n"); in SDLVideo()
129 I_FatalError("SDL_ListModes returned -1. Internal error.\n"); in SDLVideo()
395 I_FatalError("SDLVideo::AllocateSurface failed to allocate an SDL surface."); in AllocateSurface()
453 I_FatalError("SDLVideo::LockSurface failed to lock a surface that required it...\n"); in LockSurface()
H A Di_main.cpp110 I_FatalError("root user detected, quitting odamex immediately"); in I_Main()
203 I_FatalError("Could not initialize SDL:\n%s\n", SDL_GetError()); in I_Main()
H A Di_system.cpp197 I_FatalError("I_ZoneBase: Insufficient memory available! Minimum size " in I_ZoneBase()
460 I_FatalError ("Please set your HOME variable"); in I_GetHomeDir()
493 I_FatalError ("Failed to create %s directory:\n%s", in I_GetUserFileName()
501 I_FatalError ("%s must be a directory", path.c_str()); in I_GetUserFileName()
718 void STACK_ARGS I_FatalError (const char *error, ...) in I_FatalError() function
H A Di_system.h111 void STACK_ARGS I_FatalError (const char *error, ...);
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Dr_things.cpp107 I_FatalError ("R_InstallSpriteLump: Bad frame characters in lump %i", lump); in R_InstallSpriteLump()
162 I_FatalError ("R_InstallSprite: No patches found for %s frame %c", sprname, frame+'A'); in R_InstallSprite()
176 I_FatalError ("R_InstallSprite: Sprite %s frame %c is missing rotations", in R_InstallSprite()
H A Di_system.cpp158 I_FatalError("I_ZoneBase: Insufficient memory available! Minimum size " in I_ZoneBase()
383 I_FatalError ("Please set your HOME variable"); in I_GetHomeDir()
408 I_FatalError ("Failed to create %s directory:\n%s", in I_GetUserFileName()
416 I_FatalError ("%s must be a directory", path.c_str()); in I_GetUserFileName()
553 void STACK_ARGS I_FatalError (const char *error, ...) in I_FatalError() function
H A Di_main.cpp194 I_FatalError (buf, s); in handler()
232 I_FatalError("root user detected, quitting odamex immediately"); in main()
H A Di_system.h105 void STACK_ARGS I_FatalError (const char *error, ...);
/dports/games/zdoom/zdoom-2.8.1/src/posix/
H A Di_system.h108 void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);

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