/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | m_alloc.cpp | 72 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc() 87 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc() 98 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc() 120 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc() 142 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg() 157 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg() 168 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg() 191 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg()
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H A D | i_net.cpp | 157 I_FatalError ("can't create socket: %s", neterror ()); in UDPsocket() 177 I_FatalError ("BindToPort: %s", neterror ()); in BindToLocalPort() 210 I_FatalError("Netbuffer overflow!"); in PacketSend() 407 I_FatalError ("gethostbyname: couldn't find %s\n%s", target.GetChars(), neterror()); in BuildAddress() 434 I_FatalError ("Could not initialize Windows Sockets"); in StartNetwork() 669 …I_FatalError("You cannot host a game with %d players. The limit is currently %d.", numplayers, MAX… in HostGame() 769 I_FatalError ("The host cancelled the game."); in Guest_ContactHost() 774 I_FatalError ("The game is full."); in Guest_ContactHost() 835 I_FatalError ("The host cancelled the game."); in Guest_WaitForOthers() 852 I_FatalError ("You need to specify the host machine's address"); in JoinGame()
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H A D | m_specialpaths.cpp | 488 I_FatalError ("Failed to create ~/.config directory:\n%s", strerror(errno)); in GetUserFile() 493 I_FatalError ("~/.config must be a directory"); in GetUserFile() 513 I_FatalError ("Failed to create %s directory:\n%s", in GetUserFile() 521 I_FatalError ("%s must be a directory", path.GetChars()); in GetUserFile()
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H A D | teaminfo.cpp | 151 I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO."); in ParseTeamInfo() 153 I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM); in ParseTeamInfo()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | m_alloc.cpp | 71 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc() 86 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc() 97 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc() 119 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc() 141 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg() 156 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg() 167 I_FatalError("Could not malloc %zu bytes", size); in M_Malloc_Dbg() 190 I_FatalError("Could not realloc %zu bytes", size); in M_Realloc_Dbg()
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H A D | zdoomsupport.h | 74 #define I_FatalError Quit macro
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/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/ |
H A D | critsec.h | 20 I_FatalError("Failed to create a critical section mutex."); in FCriticalSection() 34 I_FatalError("Failed entering a critical section."); in Enter() 41 I_FatalError("Failed to leave a critical section."); in Leave()
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H A D | i_main.cpp | 118 I_FatalError ( in addterm() 143 I_FatalError ("Failed to allocate memory from system heap"); in NewFailure()
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H A D | hardware.cpp | 77 I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError()); in I_InitGraphics() 90 I_FatalError ("Failed to initialize display"); in I_InitGraphics()
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H A D | i_timer.cpp | 199 I_FatalError("Could not initialize SDL timers:\n%s\n", SDL_GetError()); in I_InitTimer()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | m_alloc.cpp | 40 I_FatalError ("Could not malloc %lu bytes", size); in Malloc() 54 I_FatalError ("Could not calloc %lu bytes", num * size); in Calloc() 69 I_FatalError ("Could not realloc %lu bytes", size); in Realloc()
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H A D | z_zone.cpp | 121 I_FatalError ("Z_Free: freed a pointer without ZONEID at %s:%i", file, line); in Z_Free2() 208 I_FatalError ("Z_Malloc: failed on allocation of %i bytes at %s:%i", size, file, line); in Z_Malloc2() 263 I_FatalError ("Z_Malloc: an owner is required for purgable blocks at %s:%i", file, line); in Z_Malloc2()
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H A D | stringtable.cpp | 114 I_FatalError ("%s had %d strings.\nThis version of ZDoom expects it to have %d.", in LoadStrings() 162 I_FatalError ("Loaded %d strings (expected %d)", loadedCount, nameCount); in LoadStrings()
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | win32video.cpp | 265 I_FatalError ("Could not load ddraw.dll"); in InitDDraw() 271 I_FatalError ("The system file ddraw.dll is missing the DirectDrawCreate export"); in InitDDraw() 277 I_FatalError ("Could not create DirectDraw object: %08lx", dderr); in InitDDraw() 284 I_FatalError ("Could not initialize IDirectDraw2 interface: %08lx", dderr); in InitDDraw() 298 I_FatalError ("Could not enumerate display modes: %08lx", dderr); in InitDDraw() 304 I_FatalError ("DirectDraw returned no display modes.\n\n" in InitDDraw() 365 I_FatalError ("Could not set %s mode: %08lx\n" in GoFullscreen() 725 I_FatalError ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr); in CreateFrameBuffer()
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H A D | i_main.cpp | 177 I_FatalError ("Too many exit functions registered.\nIncrease MAX_TERMS in i_main.cpp"); in atterm() 213 I_FatalError ("Failed to allocate %d bytes from process heap", size); in NewFailure() 900 I_FatalError("Could not determine program location."); in DoMain() 946 I_FatalError ("Could not register window class"); in DoMain() 963 I_FatalError ("Could not open window"); in DoMain()
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H A D | i_system.h | 136 void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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/dports/games/odamex/odamex-src-0.7.0/client/sdl/ |
H A D | i_sdlvideo.cpp | 66 I_FatalError("SDL version conflict (%d.%d.%d vs %d.%d.%d dll)\n", in SDLVideo() 74 I_FatalError("Could not initialize SDL video.\n"); in SDLVideo() 129 I_FatalError("SDL_ListModes returned -1. Internal error.\n"); in SDLVideo() 395 I_FatalError("SDLVideo::AllocateSurface failed to allocate an SDL surface."); in AllocateSurface() 453 I_FatalError("SDLVideo::LockSurface failed to lock a surface that required it...\n"); in LockSurface()
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H A D | i_main.cpp | 110 I_FatalError("root user detected, quitting odamex immediately"); in I_Main() 203 I_FatalError("Could not initialize SDL:\n%s\n", SDL_GetError()); in I_Main()
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H A D | i_system.cpp | 197 I_FatalError("I_ZoneBase: Insufficient memory available! Minimum size " in I_ZoneBase() 460 I_FatalError ("Please set your HOME variable"); in I_GetHomeDir() 493 I_FatalError ("Failed to create %s directory:\n%s", in I_GetUserFileName() 501 I_FatalError ("%s must be a directory", path.c_str()); in I_GetUserFileName() 718 void STACK_ARGS I_FatalError (const char *error, ...) in I_FatalError() function
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H A D | i_system.h | 111 void STACK_ARGS I_FatalError (const char *error, ...);
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/dports/games/odamex/odamex-src-0.7.0/server/src/ |
H A D | r_things.cpp | 107 I_FatalError ("R_InstallSpriteLump: Bad frame characters in lump %i", lump); in R_InstallSpriteLump() 162 I_FatalError ("R_InstallSprite: No patches found for %s frame %c", sprname, frame+'A'); in R_InstallSprite() 176 I_FatalError ("R_InstallSprite: Sprite %s frame %c is missing rotations", in R_InstallSprite()
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H A D | i_system.cpp | 158 I_FatalError("I_ZoneBase: Insufficient memory available! Minimum size " in I_ZoneBase() 383 I_FatalError ("Please set your HOME variable"); in I_GetHomeDir() 408 I_FatalError ("Failed to create %s directory:\n%s", in I_GetUserFileName() 416 I_FatalError ("%s must be a directory", path.c_str()); in I_GetUserFileName() 553 void STACK_ARGS I_FatalError (const char *error, ...) in I_FatalError() function
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H A D | i_main.cpp | 194 I_FatalError (buf, s); in handler() 232 I_FatalError("root user detected, quitting odamex immediately"); in main()
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H A D | i_system.h | 105 void STACK_ARGS I_FatalError (const char *error, ...);
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/dports/games/zdoom/zdoom-2.8.1/src/posix/ |
H A D | i_system.h | 108 void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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