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Searched refs:I_NetMakeNode (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Di_net.h120 extern SINT8 I_NetMakeNode(const char *address);
H A Dd_net.c1203 SINT8 I_NetMakeNode(const char *hostname) in I_NetMakeNode() function
H A Dd_clisrv.c2429 servernode = I_NetMakeNode(COM_Argv(1)); in Command_connect()
3846 clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr); in HandlePacketFromAwayNode()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Di_net.h173 extern byte (*I_NetMakeNode) (char *address);
H A Dmserv.c523 if( I_NetMakeNode ) // UDP functions connected in MS_open_UDP_Socket()
534 msnode = I_NetMakeNode(hostname); in MS_open_UDP_Socket()
H A Dd_net.c112 byte (*I_NetMakeNode) (char *address); variable
1799 I_NetMakeNode = NULL; in D_Startup_NetGame()
2015 I_NetMakeNode = NULL; in D_CloseConnection()
H A Di_tcp.c1462 I_NetMakeNode = SOCK_NetMakeNode; in SOCK_OpenSocket()
H A Dd_clisrv.c3041 node = I_NetMakeNode(addr_str); in CL_Update_ServerList()
3376 if( I_NetMakeNode ) in Command_connect()
3379 cl_servernode = I_NetMakeNode(COM_Argv(1)); in Command_connect()