Searched refs:I_SCYTHE (Results 1 – 3 of 3) sorted by relevance
/dports/games/omega/omega/ | ||
H A D | command3.c | 273 else if (obj->aux == I_SCYTHE) { in fire() |
H A D | defs.h | 878 #define I_SCYTHE 1014 macro |
H A D | aux2.c | 616 case I_SCYTHE: weapon_scythe(dmgmod,weapon,m); break; |