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Searched refs:I_SCYTHE (Results 1 – 3 of 3) sorted by relevance

/dports/games/omega/omega/
H A Dcommand3.c273 else if (obj->aux == I_SCYTHE) { in fire()
H A Ddefs.h878 #define I_SCYTHE 1014 macro
H A Daux2.c616 case I_SCYTHE: weapon_scythe(dmgmod,weapon,m); break;