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Searched refs:Ifix_game_object (Results 1 – 6 of 6) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamemap.h41 class Ifix_game_object; variable
49 using Ifix_game_object_shared = std::shared_ptr<Ifix_game_object>;
H A Dgamemap.cc606 : std::make_shared<Ifix_game_object>(shnum, frnum, tx, ty, tz); in get_ifix_chunk_objects()
621 : std::make_shared<Ifix_game_object>(shnum, frnum, tx, ty, tz); in get_ifix_chunk_objects()
1202 : std::make_shared<Ifix_game_object>(shnum, frnum, 0, 0, 0); in create_ifix_object()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Danimate.cc639 ) : Ifix_game_object(shapenum, framenum, tilex, tiley, lft) { in Animated_ifix_object()
659 Ifix_game_object::paint(); in paint()
671 Ifix_game_object::write_ifix(ifix, v2); in write_ifix()
H A Dobjs.h500 class Ifix_game_object : public Game_object {
502 Ifix_game_object(int shapenum, int framenum, unsigned int tilex,
506 ~Ifix_game_object() override = default;
H A Danimate.h233 class Animated_ifix_object : public Ifix_game_object {
H A Dobjs.cc1704 void Ifix_game_object::move( in move()
1723 void Ifix_game_object::remove_this( in remove_this()
1738 void Ifix_game_object::write_ifix( in write_ifix()