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Searched refs:Illusions (Results 1 – 25 of 423) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Ddetection.cpp41 namespace Illusions { namespace
117 …IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(Illusions::Illusion… in IllusionsMetaEngine()
160 Illusions::IllusionsEngine::SaveHeader header; in listSaves()
172 …if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoE… in listSaves()
187 Illusions::IllusionsEngine::SaveHeader header; in querySaveMetaInfos()
188 Illusions::IllusionsEngine::kReadSaveHeaderError error; in querySaveMetaInfos()
191 if (error == Illusions::IllusionsEngine::kRSHENoError) { in querySaveMetaInfos()
207 const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc; in createInstance()
210 case Illusions::kGameIdBBDOU: in createInstance()
211 *engine = new Illusions::IllusionsEngine_BBDOU(syst, gd); in createInstance()
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H A Dactor.cpp36 namespace Illusions { namespace
136 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface()
138 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface()
142 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface()
143 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface()
215 if (_objectId == Illusions::CURSOR_OBJECT_ID) in pause()
228 if (_objectId == Illusions::CURSOR_OBJECT_ID) in unpause()
394 _actor->_flags &= ~Illusions::ACTOR_FLAG_80; in clearNotifyThreadId2()
580 …if ((_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) || (_actor->_flags & Illusions::ACTOR_FLAG… in stopSequenceActor()
648 …!(_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && (_actor->_flags & Illusions::ACTOR_FLAG_10… in sequenceActor()
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H A Dsequenceopcodes.cpp32 namespace Illusions { namespace
128 if (control->_actor->_flags & Illusions::ACTOR_FLAG_80) { in opSetFrameIndex()
134 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_80; in opSetFrameIndex()
141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex()
144 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_8000; in opSetFrameIndex()
151 if (control->_actor->_flags & Illusions::ACTOR_FLAG_800) { in opEndSequence()
152 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_800; in opEndSequence()
312 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opDisableAutoScale()
317 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opSetScale()
324 control->_actor->_flags |= Illusions::ACTOR_FLAG_SCALED; in opSetScaleLayer()
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H A Dcursor.cpp28 namespace Illusions { namespace
80 _control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE; in show()
82 _control->_actor->_flags |= Illusions::ACTOR_FLAG_2000; in show()
83 _control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in show()
93 _control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE; in hide()
H A Dillusions.cpp62 namespace Illusions { namespace
188 …_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(actor->_flags &… in updateGraphics()
190 if (actor->_flags & Illusions::ACTOR_FLAG_2000) { in updateGraphics()
195 actor->_flags &= ~Illusions::ACTOR_FLAG_2000; in updateGraphics()
H A Dresourcereader.cpp26 namespace Illusions { namespace
H A Dsaveload.cpp30 namespace Illusions { namespace
146 Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(_targetName, slot); in removeGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dmetaengine.cpp36 namespace Illusions { namespace
85 Illusions::IllusionsEngine::SaveHeader header; in listSaves()
97 …if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoE… in listSaves()
112 Illusions::IllusionsEngine::SaveHeader header; in querySaveMetaInfos()
113 Illusions::IllusionsEngine::kReadSaveHeaderError error; in querySaveMetaInfos()
116 if (error == Illusions::IllusionsEngine::kRSHENoError) { in querySaveMetaInfos()
129 const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc; in createInstance()
131 case Illusions::kGameIdBBDOU: in createInstance()
132 *engine = new Illusions::IllusionsEngine_BBDOU(syst, gd); in createInstance()
134 case Illusions::kGameIdDuckman: in createInstance()
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H A Dactor.cpp36 namespace Illusions { namespace
136 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface()
138 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface()
142 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface()
143 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface()
215 if (_objectId == Illusions::CURSOR_OBJECT_ID) in pause()
228 if (_objectId == Illusions::CURSOR_OBJECT_ID) in unpause()
394 _actor->_flags &= ~Illusions::ACTOR_FLAG_80; in clearNotifyThreadId2()
580 …if ((_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) || (_actor->_flags & Illusions::ACTOR_FLAG… in stopSequenceActor()
648 …!(_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && (_actor->_flags & Illusions::ACTOR_FLAG_10… in sequenceActor()
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H A Dsequenceopcodes.cpp32 namespace Illusions { namespace
128 if (control->_actor->_flags & Illusions::ACTOR_FLAG_80) { in opSetFrameIndex()
134 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_80; in opSetFrameIndex()
141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex()
144 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_8000; in opSetFrameIndex()
151 if (control->_actor->_flags & Illusions::ACTOR_FLAG_800) { in opEndSequence()
152 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_800; in opEndSequence()
312 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opDisableAutoScale()
317 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opSetScale()
324 control->_actor->_flags |= Illusions::ACTOR_FLAG_SCALED; in opSetScaleLayer()
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H A Dcursor.cpp28 namespace Illusions { namespace
80 _control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE; in show()
82 _control->_actor->_flags |= Illusions::ACTOR_FLAG_2000; in show()
83 _control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in show()
93 _control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE; in hide()
H A Ddetection.cpp35 namespace Illusions { namespace
115 …nsMetaEngineDetection() : AdvancedMetaEngineDetection(Illusions::gameDescriptions, sizeof(Illusion… in IllusionsMetaEngineDetection()
H A Dillusions.cpp62 namespace Illusions { namespace
196 …_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(actor->_flags &… in updateGraphics()
198 if (actor->_flags & Illusions::ACTOR_FLAG_2000) { in updateGraphics()
203 actor->_flags &= ~Illusions::ACTOR_FLAG_2000; in updateGraphics()
H A Dresourcereader.cpp26 namespace Illusions { namespace
H A Dsaveload.cpp30 namespace Illusions { namespace
146 Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(_targetName, slot); in removeGameState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/threads/
H A Dcausethread_duckman.cpp28 namespace Illusions { namespace
42 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate()
49 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/threads/
H A Dcausethread_duckman.cpp28 namespace Illusions { namespace
42 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate()
49 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate()
/dports/games/pcgen/pcgen/data/35e/silverthorne_games/realms_of_evernor/kressmers_bizarre_grimoire/seven_illusions/
H A Dsevenillusions.pcc2 CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Illusions
12 SOURCELONG:Seven Illusions
21 COPYRIGHT:PCGen dataset conversion for Seven Illusions Copyright 2005, PCGen Data team (Including, …
23 LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Illusions</b></p> <p><b>Desi…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dduckman_dialog.cpp58 namespace Illusions { namespace
88 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in startDialog()
89 _vm->_cursor._control = _vm->_dict->getObjectControl(Illusions::CURSOR_OBJECT_ID); in startDialog()
H A Dmenusystem_duckman.cpp30 namespace Illusions { namespace
291 Control *cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor()
298 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in initMenuCursor()
299 cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor()
309 Control *mouseCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in setMenuCursorNum()
H A Dduckman_credits.cpp35 namespace Illusions { namespace
110 control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in update()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/
H A Dduckman_dialog.cpp58 namespace Illusions { namespace
88 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in startDialog()
89 _vm->_cursor._control = _vm->_dict->getObjectControl(Illusions::CURSOR_OBJECT_ID); in startDialog()
H A Dmenusystem_duckman.cpp30 namespace Illusions { namespace
357 Control *cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor()
364 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in initMenuCursor()
365 cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor()
375 Control *mouseCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in setMenuCursorNum()
H A Dduckman_credits.cpp35 namespace Illusions { namespace
110 control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in update()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/
H A Dbbdou_credits_staticdata.cpp25 namespace Illusions { namespace

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