/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | detection.cpp | 41 namespace Illusions { namespace 117 …IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(Illusions::Illusion… in IllusionsMetaEngine() 160 Illusions::IllusionsEngine::SaveHeader header; in listSaves() 172 …if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoE… in listSaves() 187 Illusions::IllusionsEngine::SaveHeader header; in querySaveMetaInfos() 188 Illusions::IllusionsEngine::kReadSaveHeaderError error; in querySaveMetaInfos() 191 if (error == Illusions::IllusionsEngine::kRSHENoError) { in querySaveMetaInfos() 207 const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc; in createInstance() 210 case Illusions::kGameIdBBDOU: in createInstance() 211 *engine = new Illusions::IllusionsEngine_BBDOU(syst, gd); in createInstance() [all …]
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H A D | actor.cpp | 36 namespace Illusions { namespace 136 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface() 138 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface() 142 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface() 143 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface() 215 if (_objectId == Illusions::CURSOR_OBJECT_ID) in pause() 228 if (_objectId == Illusions::CURSOR_OBJECT_ID) in unpause() 394 _actor->_flags &= ~Illusions::ACTOR_FLAG_80; in clearNotifyThreadId2() 580 …if ((_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) || (_actor->_flags & Illusions::ACTOR_FLAG… in stopSequenceActor() 648 …!(_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && (_actor->_flags & Illusions::ACTOR_FLAG_10… in sequenceActor() [all …]
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H A D | sequenceopcodes.cpp | 32 namespace Illusions { namespace 128 if (control->_actor->_flags & Illusions::ACTOR_FLAG_80) { in opSetFrameIndex() 134 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_80; in opSetFrameIndex() 141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex() 144 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_8000; in opSetFrameIndex() 151 if (control->_actor->_flags & Illusions::ACTOR_FLAG_800) { in opEndSequence() 152 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_800; in opEndSequence() 312 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opDisableAutoScale() 317 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opSetScale() 324 control->_actor->_flags |= Illusions::ACTOR_FLAG_SCALED; in opSetScaleLayer() [all …]
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H A D | cursor.cpp | 28 namespace Illusions { namespace 80 _control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE; in show() 82 _control->_actor->_flags |= Illusions::ACTOR_FLAG_2000; in show() 83 _control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in show() 93 _control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE; in hide()
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H A D | illusions.cpp | 62 namespace Illusions { namespace 188 …_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(actor->_flags &… in updateGraphics() 190 if (actor->_flags & Illusions::ACTOR_FLAG_2000) { in updateGraphics() 195 actor->_flags &= ~Illusions::ACTOR_FLAG_2000; in updateGraphics()
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H A D | resourcereader.cpp | 26 namespace Illusions { namespace
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H A D | saveload.cpp | 30 namespace Illusions { namespace 146 Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(_targetName, slot); in removeGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | metaengine.cpp | 36 namespace Illusions { namespace 85 Illusions::IllusionsEngine::SaveHeader header; in listSaves() 97 …if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoE… in listSaves() 112 Illusions::IllusionsEngine::SaveHeader header; in querySaveMetaInfos() 113 Illusions::IllusionsEngine::kReadSaveHeaderError error; in querySaveMetaInfos() 116 if (error == Illusions::IllusionsEngine::kRSHENoError) { in querySaveMetaInfos() 129 const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc; in createInstance() 131 case Illusions::kGameIdBBDOU: in createInstance() 132 *engine = new Illusions::IllusionsEngine_BBDOU(syst, gd); in createInstance() 134 case Illusions::kGameIdDuckman: in createInstance() [all …]
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H A D | actor.cpp | 36 namespace Illusions { namespace 136 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface() 138 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface() 142 _flags |= Illusions::ACTOR_FLAG_2000; in createSurface() 143 _flags |= Illusions::ACTOR_FLAG_4000; in createSurface() 215 if (_objectId == Illusions::CURSOR_OBJECT_ID) in pause() 228 if (_objectId == Illusions::CURSOR_OBJECT_ID) in unpause() 394 _actor->_flags &= ~Illusions::ACTOR_FLAG_80; in clearNotifyThreadId2() 580 …if ((_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) || (_actor->_flags & Illusions::ACTOR_FLAG… in stopSequenceActor() 648 …!(_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && (_actor->_flags & Illusions::ACTOR_FLAG_10… in sequenceActor() [all …]
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H A D | sequenceopcodes.cpp | 32 namespace Illusions { namespace 128 if (control->_actor->_flags & Illusions::ACTOR_FLAG_80) { in opSetFrameIndex() 134 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_80; in opSetFrameIndex() 141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex() 144 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_8000; in opSetFrameIndex() 151 if (control->_actor->_flags & Illusions::ACTOR_FLAG_800) { in opEndSequence() 152 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_800; in opEndSequence() 312 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opDisableAutoScale() 317 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED; in opSetScale() 324 control->_actor->_flags |= Illusions::ACTOR_FLAG_SCALED; in opSetScaleLayer() [all …]
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H A D | cursor.cpp | 28 namespace Illusions { namespace 80 _control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE; in show() 82 _control->_actor->_flags |= Illusions::ACTOR_FLAG_2000; in show() 83 _control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in show() 93 _control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE; in hide()
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H A D | detection.cpp | 35 namespace Illusions { namespace 115 …nsMetaEngineDetection() : AdvancedMetaEngineDetection(Illusions::gameDescriptions, sizeof(Illusion… in IllusionsMetaEngineDetection()
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H A D | illusions.cpp | 62 namespace Illusions { namespace 196 …_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(actor->_flags &… in updateGraphics() 198 if (actor->_flags & Illusions::ACTOR_FLAG_2000) { in updateGraphics() 203 actor->_flags &= ~Illusions::ACTOR_FLAG_2000; in updateGraphics()
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H A D | resourcereader.cpp | 26 namespace Illusions { namespace
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H A D | saveload.cpp | 30 namespace Illusions { namespace 146 Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(_targetName, slot); in removeGameState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/threads/ |
H A D | causethread_duckman.cpp | 28 namespace Illusions { namespace 42 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate() 49 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/threads/ |
H A D | causethread_duckman.cpp | 28 namespace Illusions { namespace 42 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate() 49 Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in onUpdate()
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/dports/games/pcgen/pcgen/data/35e/silverthorne_games/realms_of_evernor/kressmers_bizarre_grimoire/seven_illusions/ |
H A D | sevenillusions.pcc | 2 CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Illusions 12 SOURCELONG:Seven Illusions 21 COPYRIGHT:PCGen dataset conversion for Seven Illusions Copyright 2005, PCGen Data team (Including, … 23 LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Illusions</b></p> <p><b>Desi…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/ |
H A D | duckman_dialog.cpp | 58 namespace Illusions { namespace 88 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in startDialog() 89 _vm->_cursor._control = _vm->_dict->getObjectControl(Illusions::CURSOR_OBJECT_ID); in startDialog()
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H A D | menusystem_duckman.cpp | 30 namespace Illusions { namespace 291 Control *cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor() 298 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in initMenuCursor() 299 cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor() 309 Control *mouseCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in setMenuCursorNum()
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H A D | duckman_credits.cpp | 35 namespace Illusions { namespace 110 control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in update()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/ |
H A D | duckman_dialog.cpp | 58 namespace Illusions { namespace 88 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in startDialog() 89 _vm->_cursor._control = _vm->_dict->getObjectControl(Illusions::CURSOR_OBJECT_ID); in startDialog()
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H A D | menusystem_duckman.cpp | 30 namespace Illusions { namespace 357 Control *cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor() 364 _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); in initMenuCursor() 365 cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in initMenuCursor() 375 Control *mouseCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); in setMenuCursorNum()
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H A D | duckman_credits.cpp | 35 namespace Illusions { namespace 110 control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; in update()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/ |
H A D | bbdou_credits_staticdata.cpp | 25 namespace Illusions { namespace
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