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Searched refs:ImGuiAlign_Center (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui.cpp2691 if (align & ImGuiAlign_Center) pos.x = ImMax(pos.x, (pos.x + pos_max.x - text_size.x) * 0.5f); in RenderTextClipped()
4091 if (style.WindowTitleAlign & ImGuiAlign_Center) pad_right = pad_left; in Begin()
5340 …RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, ImGuiAlign_Center | ImGuiAlign_VCenter… in ButtonEx()
6264 …RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImGuiAlign_Center|Im… in SliderFloat()
6311 …bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImGuiAlign_Center); in VSliderFloat()
6561 …RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImGuiAlign_Center|Im… in DragFloat()
6812 …frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImGuiAlign_Center); in PlotEx()
H A Dimgui.h613 ImGuiAlign_Center = 1 << 1, enumerator