/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | iwin8.h | 41 Image_buffer8 *ib8; // Cast to 8-bit buffer. 50 Image_buffer8 *get_ib8() const { in get_ib8() 67 ib8->Image_buffer8::fill8(val); in fill8() 72 ib8->Image_buffer8::fill8(val, srcw, srch, destx, desty); in fill8() 77 ib8->Image_buffer8::fill_line8(val, srcw, destx, desty); in fill_line8() 82 ib8->Image_buffer8::copy8(src_pixels, srcw, srch, in copy8() 88 ib8->Image_buffer8::copy_line8(src_pixels, srcw, in copy_line8() 96 ib8->Image_buffer8::copy_line_translucent8(src_pixels, srcw, in copy_line_translucent8() 103 ib8->Image_buffer8::fill_line_translucent8(val, in fill_line_translucent8() 114 return ib8->Image_buffer8::get_pixel8(x, y); in get_pixel8() [all …]
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H A D | ibuf8.cc | 44 void Image_buffer8::copy( in copy() 75 void Image_buffer8::get( in get() 104 void Image_buffer8::put( in put() 139 void Image_buffer8::fill8( in fill8() 152 void Image_buffer8::fill8( in fill8() 175 void Image_buffer8::fill_line8( in fill_line8() 192 void Image_buffer8::copy8( in copy8() 223 void Image_buffer8::copy_line8( in copy_line8() 293 void Image_buffer8::fill_translucent8( in fill_translucent8() 318 void Image_buffer8::copy_transparent8( in copy_transparent8() [all …]
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H A D | ibuf8.h | 30 class Image_buffer8 : public Image_buffer { 32 Image_buffer8(unsigned int w, unsigned int h, Image_buffer *) in Image_buffer8() function 36 Image_buffer8(unsigned int w, unsigned int h) in Image_buffer8() function 45 return std::make_unique<Image_buffer8>(w, h); in create_another()
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H A D | iwin8.cc | 49 : Image_window(new Image_buffer8(0, 0, nullptr), w, h, gwidth, gheight, in Image_window8() 51 ib8 = static_cast<Image_buffer8 *>(ibuf); in Image_window8()
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H A D | imagebuf.h | 88 friend class Image_buffer8;
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/ |
H A D | font.h | 23 class Image_buffer8; variable 70 int paint_text_box(Image_buffer8 *win, 74 int paint_text(Image_buffer8 *win, 77 int paint_text(Image_buffer8 *win, 79 int paint_text_box_fixedwidth(Image_buffer8 *win, 82 int paint_text_fixedwidth(Image_buffer8 *win, 84 int paint_text_fixedwidth(Image_buffer8 *win, 96 int draw_text(Image_buffer8 *win, int x, int y, const char *s, 100 int draw_text_box(Image_buffer8 *win, in draw_text_box() 104 int center_text(Image_buffer8 *iwin, int x, int y, const char *s);
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H A D | vgafile.h | 41 class Image_buffer8; variable 55 static Image_buffer8 *scrwin; // Screen window to render to. 70 static void set_to_render(Image_buffer8 *w) { in set_to_render() 89 void paint_rle(Image_buffer8 *win, int xoff, int yoff); 90 void paint_rle_remapped(Image_buffer8 *win, int xoff, int yoff, const unsigned char *trans); 91 void paint(Image_buffer8 *win, int xoff, int yoff); 92 void paint_rle_translucent(Image_buffer8 *win, int xoff, int yoff, 94 void paint_rle_transformed(Image_buffer8 *win, int xoff, int yoff, 96 void paint_rle_outline(Image_buffer8 *win, int xoff, int yoff,
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H A D | fontvga.h | 40 int paint_text_box(Image_buffer8 *win, int fontnum, 47 int paint_text(Image_buffer8 *win, int fontnum, in paint_text() 51 int paint_text(Image_buffer8 *win, int fontnum, in paint_text()
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H A D | font.cc | 87 Image_buffer8 *win, // Buffer to paint in. in paint_text_box() 245 Image_buffer8 *win, // Buffer to paint in. in paint_text() 276 Image_buffer8 *win, // Buffer to paint in. in paint_text() 315 Image_buffer8 *win, // Buffer to paint in. in paint_text_box_fixedwidth() 434 Image_buffer8 *win, // Buffer to paint in. in paint_text_fixedwidth() 463 Image_buffer8 *win, // Buffer to paint in. in paint_text_fixedwidth() 760 int Font::center_text(Image_buffer8 *win, int x, int y, const char *s) { in center_text()
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H A D | vgafile.cc | 56 Image_buffer8 *Shape_frame::scrwin = nullptr; 96 Image_buffer8 ibuf(h, w); in reflect() 451 Image_buffer8 *win, // Buffer to paint in. in paint_rle() 470 Image_buffer8 *win, // Buffer to paint in. in paint_rle_remapped() 490 Image_buffer8 *win, // Buffer to paint in. in paint() 505 Image_buffer8 *win, // Buffer to paint in. in paint_rle_translucent() 566 Image_buffer8 *win, // Buffer to paint in. in paint_rle_transformed() 611 Image_buffer8 *win, // Buffer to paint in. in paint_rle_outline()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | chunkter.h | 30 class Image_buffer8; variable 43 Image_buffer8 *rendered_flats; // Flats rendered for entire chunk. 54 Image_buffer8 *render_flats(); 88 Image_buffer8 *get_rendered_flats() { in get_rendered_flats()
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H A D | chunkter.cc | 217 Image_buffer8 *Chunk_terrain::render_flats( in render_flats() 231 rendered_flats = new Image_buffer8(c_chunksize, c_chunksize); in render_flats()
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H A D | chunks.h | 45 class Image_buffer8; variable 215 Image_buffer8 *get_rendered_flats() { in get_rendered_flats()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | exultmenu.h | 30 class Image_buffer8; variable 43 Image_buffer8 *ibuf;
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H A D | game.h | 33 class Image_buffer8; variable 76 Image_buffer8 *ibuf;
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H A D | cheat_screen.h | 25 class Image_buffer8; variable 90 Image_buffer8 *ibuf = nullptr;
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H A D | shapeid.h | 33 class Image_buffer8; variable
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H A D | browser.cc | 70 Image_buffer8 *ibuf = gwin->get_win()->get_ib8(); in browse_shapes()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/tools/ |
H A D | gnome_shp_thumbnailer.cc | 174 Image_buffer8 &img, in operator ()() 190 Image_buffer8 &img, in operator ()() 232 Image_buffer8 img(w1, h1); // Render into a buffer. in Write_thumbnail()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/ |
H A D | shapedraw.h | 30 class Image_buffer8; variable 46 Image_buffer8 *iwin; // What we render into.
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H A D | shapelst.h | 37 class Image_buffer8; variable 153 time_t export_png(const char *fname, Image_buffer8 &img,
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H A D | shapedraw.cc | 218 iwin = new Image_buffer8(alloc.width, alloc.height); in configure() 222 iwin = new Image_buffer8(alloc.width, alloc.height); in configure() 301 Image_buffer8 tbuf(w, h); // Create buffer to render to. in set_drag_icon() 581 Image_buffer8 tbuf(w, h); // Create buffer to render to. in shape_image()
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H A D | chunklst.h | 34 class Image_buffer8; variable
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H A D | npclst.h | 37 class Image_buffer8; variable
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/audio/ |
H A D | soundtest.cc | 34 Image_buffer8 *ibuf = gwin->get_win()->get_ib8(); in test_sound()
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