Searched refs:Image_paint_rotated (Results 1 – 3 of 3) sorted by relevance
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | images.h | 100 void Image_paint_rotated(int ind, int center_x, int center_y, int dir, int color);
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H A D | sdlgui.c | 717 Image_paint_rotated(IMG_WORMHOLE, x, y, (loopsSlow << 3) % TABLE_SIZE, whiteRGBA); in Gui_paint_setup_worm() 722 Image_paint_rotated(IMG_CONCENTRATOR, x, y, (loopsSlow << 3) % TABLE_SIZE, whiteRGBA); in Gui_paint_setup_item_concentrator() 727 Image_paint_rotated(IMG_ASTEROIDCONC, x, y, (loopsSlow << 4) % TABLE_SIZE, whiteRGBA); in Gui_paint_setup_asteroid_concentrator() 1074 Image_paint_rotated(IMG_MISSILE, x - 16, y - 16, dir, whiteRGBA); in Gui_paint_missile() 1402 …if (cloak || phased) Image_paint_rotated(img, x, y, dir, (color & 0xffffff00) + ((color & 0x000000… in Gui_paint_ship() 1403 else Image_paint_rotated(img, x, y, dir, color); in Gui_paint_ship()
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H A D | images.c | 199 void Image_paint_rotated(int ind, int x, int y, int dir, int color) in Image_paint_rotated() function
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