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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dm_mintrusion.lua8 …return 2 + get_level(Ind, MMINDBLAST, 7), 3 + get_level(Ind, MMINDBLAST, 45), get_level(Ind, MMIND…
23 project_los(Ind, GF_TURN_ALL, 5 + get_level(Ind, MSCARE, 80), "stares deep into your eyes")
31 if get_level(Ind, MSCARE, 50) >= 10 and get_level(Ind, MSCARE, 50) < 10 then
90 fire_grid_bolt(Ind, GF_OLD_SLEEP, args.dir, 5 + get_level(Ind, MSLEEP, 80), "mumbles softly")
92 project_los(Ind, GF_OLD_SLEEP, 5 + get_level(Ind, MSLEEP, 80), "mumbles softly")
178 …fire_cloud(Ind, GF_PSI, args.dir, (33 + get_level(Ind, MPSISTORM, 200)), 3 + get_level(Ind, MPSIST…
183 …turn "dam "..(33 + get_level(Ind, MPSISTORM, 200)).." rad "..(3 + get_level(Ind, MPSISTORM, 4)).."…
203 …fire_grid_bolt(Ind, GF_SILENCE, args.dir, get_level(Ind, MSILENCE, 63) + ((4 + get_level(Ind, MSIL…
227 mind_map_level(Ind, pow)
288 do_mstopcharm(Ind)
[all …]
H A Dd_astral.lua3 function get_astral_lev(Ind)
4 return ((players(Ind).s_info[SKILL_ASTRAL + 1].value + 1) / 2000 + players(Ind).lev / 2)
7 function get_astral_dam(Ind)
8 return (3 + ((get_astral_lev(Ind) * 3) / 5)), (1 + get_astral_lev(Ind) / 2)
122 …fire_ball(Ind, GF_MANA, args.dir, get_astral_lev(Ind)*9, 2 + get_level(Ind, POWERBALL, 2), " casts…
124 …fire_ball(Ind, GF_DISP_ALL, args.dir, get_astral_lev(Ind)*9, 2 + get_level(Ind, POWERBALL, 2), " c…
126 …fire_ball(Ind, GF_ELEC, args.dir, get_astral_lev(Ind)*9, 2 + get_level(Ind, POWERBALL, 2), " casts…
177 divine_vengeance(Ind, get_veng_power(Ind));
204 divine_empowerment(Ind, get_astral_lev(Ind));
227 divine_intensify(Ind, get_astral_lev(Ind));
[all …]
H A Dp_curing.lua148 if get_level(Ind, HDELCURSES, 50) >= 30 then done = remove_all_curse(Ind)
173 …fire_cloud(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HHEALING2, 42)), (1 + get_level(Ind, HHEAL…
197 set_confused(Ind, 0)
198 set_blind(Ind, 0)
199 set_stun(Ind, 0)
208 set_blind(Ind, 0)
209 set_stun(Ind, 0)
333 set_afraid(Ind, 0)
334 set_res_fear(Ind, get_level(Ind, HSANITY, 50))
336 set_image(Ind, 0)
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H A Ds_nature.lua22 grow_trees(Ind, 1 + get_level(Ind, GROWTREE, 5))
87 do_res_stat(Ind, A_STR)
88 do_res_stat(Ind, A_CON)
89 do_res_stat(Ind, A_DEX)
90 do_res_stat(Ind, A_WIS)
91 do_res_stat(Ind, A_INT)
92 do_res_stat(Ind, A_CHR)
103 do_res_stat(Ind, A_STR)
104 do_res_stat(Ind, A_CON)
155 …set_tim_regen(Ind, randint(10) + 5 + get_level(Ind, REGENERATION, 50), 300 + get_level(Ind, REGENE…
[all …]
H A Dp_defense.lua19 set_blessed(Ind, dur)
26 set_blessed(Ind, dur)
33 set_blessed(Ind, dur)
70 set_oppose_fire(Ind, dur)
73 set_oppose_cold(Ind, dur)
77 set_oppose_elec(Ind, dur)
81 set_oppose_acid(Ind, dur)
85 set_oppose_pois(Ind, dur)
123 set_protevil(Ind, randint(25) + 3*get_level(Ind, HPROTEVIL, 50))
147 warding_glyph(Ind)
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H A Dm_tcontact.lua85 set_mindboost(Ind, 20 + get_level(Ind, MBOOST, 90), 15 + randint(6))
117 set_fast(Ind, 30 + randint(10) + get_level(Ind, MHASTE, 17), spd)
148 set_res_fear(Ind, get_level(Ind, MCURE, 50))
150 set_image(Ind, 0)
156 set_res_fear(Ind, get_level(Ind, MCURE, 50))
162 set_res_fear(Ind, get_level(Ind, MCURE, 50))
192 set_res_fear(Ind, get_level(Ind, MSANITY, 50))
194 set_image(Ind, 0)
196 heal_insanity(Ind, 15 + get_level(Ind, MSANITY, 55))
229 set_tim_esp(Ind, 20 + randint(10) + get_level(Ind, MSENSEMON, 50))
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H A Dp_offense.lua16 project_los(Ind, GF_CURSE, 10 + get_level(Ind, HCURSE, 150), "points and curses for")
18 fire_beam(Ind, GF_CURSE, args.dir, 10 + get_level(Ind, HCURSE, 150), "points and curses for")
47 …fire_ball(Ind, GF_LITE, 0, (10 + get_level(Ind, HGLOBELIGHT, 100)) * 2, 5 + get_level(Ind, HGLOBEL…
49 lite_area(Ind, 10, 4)
108 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, HORBDRAIN, 475), 2 + get_level(Ind, HORBDRAIN, …
131 dispel_undead(Ind, 10 + get_level(Ind, HEXORCISM, 400))
133 dispel_undead(Ind, 10 + get_level(Ind, HEXORCISM, 400))
134 dispel_demons(Ind, 10 + get_level(Ind, HEXORCISM, 400))
136 dispel_evil(Ind, 10 + get_level(Ind, HEXORCISM, 400))
162 drain_life(Ind, args.dir, 10 + get_level(Ind, HDRAINLIFE, 10))
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H A Ddr_physical.lua4 spd = get_level(Ind, QUICKFEET, 17)
27 …fire_cloud(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HEALINGCLOUD, 25)), (1 + get_level(Ind, HE…
50 set_fast(Ind, 30 + randint(10) + get_level(Ind, QUICKFEET, 30), get_speed())
73 lvl = get_level(Ind, HERBALTEA, 50)
76 set_food(Ind, PY_FOOD_MAX - 1)
79 restore_level(Ind)
92 restore_level(Ind)
101 restore_level(Ind)
129 do_xtra_stats(Ind, 20 + get_level(Ind, EXTRASTATS, 50), get_level(Ind, EXTRASTATS, 50))
155 do_focus_shot(Ind, get_level(Ind, FOCUSSHOT, 100), get_level(Ind, FOCUSSHOT, 25))
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H A Do_shadow.lua69 drain_life(Ind, args.dir, 10 + get_level(Ind, HDRAINLIFE, 10))
94 …fire_cloud(Ind, type, args.dir, ((1 + get_level(Ind, NOXIOUSCLOUD, 75)) + (get_level(Ind,MANATHRUS…
95 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 75)), 3, 5 + get_level(Ind, NOXI…
96 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 113)), 3, 5 + get_level(Ind, NOX…
98 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX…
121 do_shadow_jump(Ind, 5 + get_level(Ind, SHADOWJUMP, 5))
132 return 5 + get_level(Ind, DARKBOLT, 25), 7 + get_level(Ind, DARKBOLT, 25) + 1
166 set_invis(Ind, randint(20) + 15 + get_level(Ind, OINVIS, 50), 20 + get_level(Ind, OINVIS, 50))
184 detect_invisible(Ind)
207 set_oppose_pois(Ind, randint(30) + 25 + get_level(Ind, POISONRES, 25))
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H A Dp_support.lua5 pow = get_level(Ind, HZEAL, 50) + 10
25 set_res_fear(Ind, get_level(Ind, HDELFEAR, 50))
103 set_tim_esp(Ind, 10 + randint(10) + get_level(Ind, HSENSE, 20))
104 wiz_lite_extra(Ind)
106 map_area(Ind)
108 set_tim_invis(Ind, 10 + get_level(Ind, HSENSE, 50))
109 detect_creatures(Ind)
134 set_tim_invis(Ind, 10 + get_level(Ind, HSENSEMON, 50))
135 detect_creatures(Ind)
137 set_tim_esp(Ind, 10 + randint(10) + get_level(Ind, HSENSEMON, 20))
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H A Ds_fire.lua15 …fire_ball(Ind, GF_LITE, 0, 10 + get_level(Ind, GLOBELIGHT, 100), 5 + get_level(Ind, GLOBELIGHT, 6)…
17 lite_area(Ind, 10, 4)
25 …return "dam "..(10 + get_level(Ind, GLOBELIGHT, 100)).." rad "..(5 + get_level(Ind, GLOBELIGHT, 6))
38 return 5 + get_level(Ind, FIREBOLT, 25), 7 + get_level(Ind, FIREBOLT, 25) + 1
79 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, FIREFLASH, 500), 2 + get_level(Ind, FIREFLASH, …
82 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, FIREFLASH, 500), 2 + get_level(Ind, FIREFLASH, …
86 return "dam "..(20 + get_level(Ind, FIREFLASH, 500)).." rad "..(2 + get_level(Ind, FIREFLASH, 3))
109 …set_shield(Ind, randint(20) + 10 + get_level(Ind, FIERYAURA, 70), 10, type, 5 + get_level(Ind, FIE…
112 …return "dam "..(5 + get_level(Ind, FIERYAURA, 15)).."d"..(5 + get_level(Ind, FIERYAURA, 7)).." dur…
138 …fire_wall(Ind, type, args.dir, 20 + get_level(Ind, FIREWALL, 252), 6 + get_level(Ind, FIREWALL, 4)…
[all …]
H A Ds_divin.lua16 self_knowledge(Ind)
18 identify_fully(Ind)
41 identify_pack(Ind)
42 fire_ball(Ind, GF_IDENTIFY, 0, 1, get_level(Ind, IDENTIFY, 3), "")
44 identify_pack(Ind)
47 ident_spell(Ind)
78 map_area(Ind)
104 detect_trap(Ind, 10 + get_level(Ind, SENSEHIDDEN, 40, 0))
109 set_tim_invis(Ind, 10 + randint(20) + get_level(Ind, SENSEHIDDEN, 40))
117 …return "rad "..(10 + get_level(Ind, SENSEHIDDEN, 40)).." dur "..(10 + get_level(Ind, SENSEHIDDEN, …
[all …]
H A Ds_air.lua22 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX…
25 …return "dam "..(1 + (get_level(Ind, NOXIOUSCLOUD, 156))).." rad 3 dur "..(5 + get_level(Ind, NOXIO…
35 return 3 + get_level(Ind, LIGHTNINGBOLT, 25), 5 + get_level(Ind, LIGHTNINGBOLT, 25) - 1
72 …if get_level(Ind, AIRWINGS, 50) >= 16 then set_tim_lev(Ind, randint(10) + 5 + get_level(Ind, AIRWI…
73 else set_tim_ffall(Ind, randint(10) + 5 + get_level(Ind, AIRWINGS, 25))
95 …set_invis(Ind, randint(20) + 15 + get_level(Ind, INVISIBILITY, 50), 20 + get_level(Ind, INVISIBILI…
98 …return "dur "..(15 + get_level(Ind, INVISIBILITY, 50)).."+d20 power "..(20 + get_level(Ind, INVISI…
114 set_oppose_pois(Ind, randint(30) + 25 + get_level(Ind, POISONBLOOD, 25))
115 …if get_level(Ind, POISONBLOOD, 50) >= 10 then set_brand(Ind, randint(30) + 25 + get_level(Ind, POI…
137 …set_tim_thunder(Ind, randint(10) + 10 + get_level(Ind, THUNDERSTORM, 25), 5 + get_level(Ind, THUND…
[all …]
H A Ds_water.lua4 return 4 + get_level(Ind, FROSTBOLT, 25), 6 + get_level(Ind, FROSTBOLT, 25) + 0
41 …fire_wave(Ind, GF_WAVE, 0, 40 + get_level(Ind, TIDALWAVE, 200), 1, 6 + get_level(Ind, TIDALWAVE, 6…
44 … return "dam "..(40 + get_level(Ind, TIDALWAVE, 200)).." rad "..(6 + get_level(Ind, TIDALWAVE, 6))
67 …fire_wave(Ind, type, 0, 80 + get_level(Ind, ICESTORM, 200), 1 + get_level(Ind, ICESTORM, 3, 0), 20…
70 …urn "dam "..(80 + get_level(Ind, ICESTORM, 200)).." rad "..(1 + get_level(Ind, ICESTORM, 3, 0)).."…
89 set_food(Ind, PY_FOOD_MAX - 1)
95 if get_level(Ind, ENTPOTION, 50) >= 5 then
96 set_afraid(Ind, 0)
102 set_hero(Ind, randint(25) + 25 + get_level(Ind, ENTPOTION, 40))
143 …fire_cloud(Ind, GF_VAPOUR, 0, 3 + get_level(Ind, VAPOR, 34), 3 + get_level(Ind, VAPOR, 4, 0), 5, 8…
[all …]
H A Ds_mind.lua43 … project_los(Ind, GF_OLD_CONF, 5 + get_level(Ind, CONFUSE, 100), "focusses on your mind")
45 …fire_ball(Ind, GF_OLD_CONF, args.dir, 5 + get_level(Ind, CONFUSE, 100), 2, "focusses on your mind")
47 … fire_bolt(Ind, GF_OLD_CONF, args.dir, 5 + get_level(Ind, CONFUSE, 100), "focusses on your mind")
51 if get_level(Ind, CONFUSE, 50) < 35 and get_level(Ind, CONFUSE, 50) >= 15 then
75 … fire_ball(Ind, GF_STUN, args.dir, 10 + get_level(Ind, STUN, 50), 2, "")
77 fire_bolt(Ind, GF_STUN, args.dir, 10 + get_level(Ind, STUN, 50), "")
112 telekinesis_aux(Ind, args.item)
118 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,…
135 telekinesis(Ind, player.inventory[1 + args.book], 4 + get_level(Ind, TELEKINESIS, 250, 0))
138 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,…
[all …]
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd6.c116 if (set_poisoned(Ind, p_ptr->poisoned + rand_int(10) + 10, Ind)) in eat_food()
707 (void)set_cut(Ind, p_ptr->cut + 5000, Ind); in quaff_potion()
917 wiz_lite(Ind); in quaff_potion()
929 wiz_lite(Ind); in quaff_potion()
3017 map_area(Ind);
3126 probing(Ind);
3938 probing(Ind);
4510 probing(Ind);
4863 if (Ind && !object_aware_p(Ind, o_ptr)) return TRUE;
5245 probing(Ind);
[all …]
H A Dexterns.h519 extern bool no_lite(int Ind);
542 extern void prt_map(int Ind);
551 extern void map_area(int Ind);
553 extern void wiz_lite(int Ind);
555 extern void wiz_dark(int Ind);
589 extern void search(int Ind);
603 extern void hit_trap(int Ind);
713 extern void do_spin(int Ind);
740 extern bool unmagic(int Ind);
878 extern void deltown(int Ind);
[all …]
H A Dcmd5.c284 un_afk_idle(Ind); in do_cmd_ghost_power()
292 get_aim_dir(Ind); in do_cmd_ghost_power()
296 get_aim_dir(Ind); in do_cmd_ghost_power()
303 get_aim_dir(Ind); in do_cmd_ghost_power()
307 get_aim_dir(Ind); in do_cmd_ghost_power()
311 get_aim_dir(Ind); in do_cmd_ghost_power()
339 un_afk_idle(Ind); in do_cmd_ghost_power_aux()
455 un_afk_idle(Ind); in do_mimic_power()
562 get_aim_dir(Ind); in do_mimic_power()
570 get_aim_dir(Ind); in do_mimic_power()
[all …]
H A Dgo.c1009 int Ind; in go_engine_clocks() local
1031 Send_request_abort(Ind); in go_engine_clocks()
1054 int Ind; in go_engine_move_CPU() local
1174 int Ind; in verify_move_human() local
1289 int Ind; in verify_move_CPU() local
1449 int Ind, wager = 0; in go_engine_move_result() local
1459 p_ptr = Players[Ind]; in go_engine_move_result()
1977 if (Ind) {
2230 int Ind; local
2325 int Ind; local
[all …]
H A Dslash.c69 p_ptr = Players[Ind]; in do_slash_cmd()
1366 j = Ind; //k=0;
1940 p = Ind;
1941 Ind = p_ptr->Ind;
3353 if (Ind != j) {
3386 if (Ind != j) {
3419 if (Ind != j) {
3452 if (Ind != j) {
4486 Ind = p_ptr->Ind;
4597 Ind = p_ptr->Ind;
[all …]
H A Dspells.pre42 extern void warding_glyph(int Ind);
48 extern void do_cmd_fusion(int Ind);
146 extern bool ident_spell(int Ind);
147 extern void map_area(int Ind);
149 extern void wiz_lite(int Ind);
151 extern void wiz_dark(int Ind);
176 extern bool detect_evil(int Ind);
185 extern bool ident_spell(int Ind);
199 extern bool genocide(int Ind);
201 extern bool probing(int Ind);
[all …]
H A Dskills.c186 player_type *p_ptr = Players[Ind];
489 identify_pack(Ind);
661 calc_techniques(Ind);
662 Send_skill_info(Ind, j, TRUE);
757 calc_techniques(Ind);
758 Send_skill_info(Ind, i, TRUE);
909 Send_skill_info(Ind, j, FALSE);
939 calc_techniques(Ind);
940 Send_skill_info(Ind, i, FALSE);
981 do_mimic_change(Ind, 0, TRUE);
[all …]
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h204 extern bool no_lite(int Ind);
212 extern void prt_map(int Ind);
221 extern void map_area(int Ind);
222 extern void wiz_lite(int Ind);
223 extern void wiz_dark(int Ind);
238 extern void search(int Ind);
338 extern void get_name(int Ind);
442 extern int Send_beep(int Ind);
575 extern bool genocide(int Ind);
577 extern bool probing(int Ind);
[all …]
/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/ada/
H A Da-strsea.adb102 Ind := Ind + 1;
113 Ind := Ind + 1;
121 Ind := Ind + Pattern'Length;
160 Ind := Ind + 1;
168 Ind := Ind + Pattern'Length;
300 Ind := Ind + 1;
321 Ind := Ind + 1;
337 Ind := Ind - 1;
358 Ind := Ind - 1;
414 Ind := Ind + 1;
[all …]
/dports/lang/gcc48/gcc-4.8.5/gcc/ada/
H A Da-strsea.adb102 Ind := Ind + 1;
113 Ind := Ind + 1;
121 Ind := Ind + Pattern'Length;
160 Ind := Ind + 1;
168 Ind := Ind + Pattern'Length;
300 Ind := Ind + 1;
321 Ind := Ind + 1;
337 Ind := Ind - 1;
358 Ind := Ind - 1;
414 Ind := Ind + 1;
[all …]

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