/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | m_mintrusion.lua | 8 …return 2 + get_level(Ind, MMINDBLAST, 7), 3 + get_level(Ind, MMINDBLAST, 45), get_level(Ind, MMIND… 23 project_los(Ind, GF_TURN_ALL, 5 + get_level(Ind, MSCARE, 80), "stares deep into your eyes") 31 if get_level(Ind, MSCARE, 50) >= 10 and get_level(Ind, MSCARE, 50) < 10 then 90 fire_grid_bolt(Ind, GF_OLD_SLEEP, args.dir, 5 + get_level(Ind, MSLEEP, 80), "mumbles softly") 92 project_los(Ind, GF_OLD_SLEEP, 5 + get_level(Ind, MSLEEP, 80), "mumbles softly") 178 …fire_cloud(Ind, GF_PSI, args.dir, (33 + get_level(Ind, MPSISTORM, 200)), 3 + get_level(Ind, MPSIST… 183 …turn "dam "..(33 + get_level(Ind, MPSISTORM, 200)).." rad "..(3 + get_level(Ind, MPSISTORM, 4)).."… 203 …fire_grid_bolt(Ind, GF_SILENCE, args.dir, get_level(Ind, MSILENCE, 63) + ((4 + get_level(Ind, MSIL… 227 mind_map_level(Ind, pow) 288 do_mstopcharm(Ind) [all …]
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H A D | d_astral.lua | 3 function get_astral_lev(Ind) 4 return ((players(Ind).s_info[SKILL_ASTRAL + 1].value + 1) / 2000 + players(Ind).lev / 2) 7 function get_astral_dam(Ind) 8 return (3 + ((get_astral_lev(Ind) * 3) / 5)), (1 + get_astral_lev(Ind) / 2) 122 …fire_ball(Ind, GF_MANA, args.dir, get_astral_lev(Ind)*9, 2 + get_level(Ind, POWERBALL, 2), " casts… 124 …fire_ball(Ind, GF_DISP_ALL, args.dir, get_astral_lev(Ind)*9, 2 + get_level(Ind, POWERBALL, 2), " c… 126 …fire_ball(Ind, GF_ELEC, args.dir, get_astral_lev(Ind)*9, 2 + get_level(Ind, POWERBALL, 2), " casts… 177 divine_vengeance(Ind, get_veng_power(Ind)); 204 divine_empowerment(Ind, get_astral_lev(Ind)); 227 divine_intensify(Ind, get_astral_lev(Ind)); [all …]
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H A D | p_curing.lua | 148 if get_level(Ind, HDELCURSES, 50) >= 30 then done = remove_all_curse(Ind) 173 …fire_cloud(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HHEALING2, 42)), (1 + get_level(Ind, HHEAL… 197 set_confused(Ind, 0) 198 set_blind(Ind, 0) 199 set_stun(Ind, 0) 208 set_blind(Ind, 0) 209 set_stun(Ind, 0) 333 set_afraid(Ind, 0) 334 set_res_fear(Ind, get_level(Ind, HSANITY, 50)) 336 set_image(Ind, 0) [all …]
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H A D | s_nature.lua | 22 grow_trees(Ind, 1 + get_level(Ind, GROWTREE, 5)) 87 do_res_stat(Ind, A_STR) 88 do_res_stat(Ind, A_CON) 89 do_res_stat(Ind, A_DEX) 90 do_res_stat(Ind, A_WIS) 91 do_res_stat(Ind, A_INT) 92 do_res_stat(Ind, A_CHR) 103 do_res_stat(Ind, A_STR) 104 do_res_stat(Ind, A_CON) 155 …set_tim_regen(Ind, randint(10) + 5 + get_level(Ind, REGENERATION, 50), 300 + get_level(Ind, REGENE… [all …]
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H A D | p_defense.lua | 19 set_blessed(Ind, dur) 26 set_blessed(Ind, dur) 33 set_blessed(Ind, dur) 70 set_oppose_fire(Ind, dur) 73 set_oppose_cold(Ind, dur) 77 set_oppose_elec(Ind, dur) 81 set_oppose_acid(Ind, dur) 85 set_oppose_pois(Ind, dur) 123 set_protevil(Ind, randint(25) + 3*get_level(Ind, HPROTEVIL, 50)) 147 warding_glyph(Ind) [all …]
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H A D | m_tcontact.lua | 85 set_mindboost(Ind, 20 + get_level(Ind, MBOOST, 90), 15 + randint(6)) 117 set_fast(Ind, 30 + randint(10) + get_level(Ind, MHASTE, 17), spd) 148 set_res_fear(Ind, get_level(Ind, MCURE, 50)) 150 set_image(Ind, 0) 156 set_res_fear(Ind, get_level(Ind, MCURE, 50)) 162 set_res_fear(Ind, get_level(Ind, MCURE, 50)) 192 set_res_fear(Ind, get_level(Ind, MSANITY, 50)) 194 set_image(Ind, 0) 196 heal_insanity(Ind, 15 + get_level(Ind, MSANITY, 55)) 229 set_tim_esp(Ind, 20 + randint(10) + get_level(Ind, MSENSEMON, 50)) [all …]
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H A D | p_offense.lua | 16 project_los(Ind, GF_CURSE, 10 + get_level(Ind, HCURSE, 150), "points and curses for") 18 fire_beam(Ind, GF_CURSE, args.dir, 10 + get_level(Ind, HCURSE, 150), "points and curses for") 47 …fire_ball(Ind, GF_LITE, 0, (10 + get_level(Ind, HGLOBELIGHT, 100)) * 2, 5 + get_level(Ind, HGLOBEL… 49 lite_area(Ind, 10, 4) 108 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, HORBDRAIN, 475), 2 + get_level(Ind, HORBDRAIN, … 131 dispel_undead(Ind, 10 + get_level(Ind, HEXORCISM, 400)) 133 dispel_undead(Ind, 10 + get_level(Ind, HEXORCISM, 400)) 134 dispel_demons(Ind, 10 + get_level(Ind, HEXORCISM, 400)) 136 dispel_evil(Ind, 10 + get_level(Ind, HEXORCISM, 400)) 162 drain_life(Ind, args.dir, 10 + get_level(Ind, HDRAINLIFE, 10)) [all …]
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H A D | dr_physical.lua | 4 spd = get_level(Ind, QUICKFEET, 17) 27 …fire_cloud(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HEALINGCLOUD, 25)), (1 + get_level(Ind, HE… 50 set_fast(Ind, 30 + randint(10) + get_level(Ind, QUICKFEET, 30), get_speed()) 73 lvl = get_level(Ind, HERBALTEA, 50) 76 set_food(Ind, PY_FOOD_MAX - 1) 79 restore_level(Ind) 92 restore_level(Ind) 101 restore_level(Ind) 129 do_xtra_stats(Ind, 20 + get_level(Ind, EXTRASTATS, 50), get_level(Ind, EXTRASTATS, 50)) 155 do_focus_shot(Ind, get_level(Ind, FOCUSSHOT, 100), get_level(Ind, FOCUSSHOT, 25)) [all …]
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H A D | o_shadow.lua | 69 drain_life(Ind, args.dir, 10 + get_level(Ind, HDRAINLIFE, 10)) 94 …fire_cloud(Ind, type, args.dir, ((1 + get_level(Ind, NOXIOUSCLOUD, 75)) + (get_level(Ind,MANATHRUS… 95 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 75)), 3, 5 + get_level(Ind, NOXI… 96 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 113)), 3, 5 + get_level(Ind, NOX… 98 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX… 121 do_shadow_jump(Ind, 5 + get_level(Ind, SHADOWJUMP, 5)) 132 return 5 + get_level(Ind, DARKBOLT, 25), 7 + get_level(Ind, DARKBOLT, 25) + 1 166 set_invis(Ind, randint(20) + 15 + get_level(Ind, OINVIS, 50), 20 + get_level(Ind, OINVIS, 50)) 184 detect_invisible(Ind) 207 set_oppose_pois(Ind, randint(30) + 25 + get_level(Ind, POISONRES, 25)) [all …]
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H A D | p_support.lua | 5 pow = get_level(Ind, HZEAL, 50) + 10 25 set_res_fear(Ind, get_level(Ind, HDELFEAR, 50)) 103 set_tim_esp(Ind, 10 + randint(10) + get_level(Ind, HSENSE, 20)) 104 wiz_lite_extra(Ind) 106 map_area(Ind) 108 set_tim_invis(Ind, 10 + get_level(Ind, HSENSE, 50)) 109 detect_creatures(Ind) 134 set_tim_invis(Ind, 10 + get_level(Ind, HSENSEMON, 50)) 135 detect_creatures(Ind) 137 set_tim_esp(Ind, 10 + randint(10) + get_level(Ind, HSENSEMON, 20)) [all …]
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H A D | s_fire.lua | 15 …fire_ball(Ind, GF_LITE, 0, 10 + get_level(Ind, GLOBELIGHT, 100), 5 + get_level(Ind, GLOBELIGHT, 6)… 17 lite_area(Ind, 10, 4) 25 …return "dam "..(10 + get_level(Ind, GLOBELIGHT, 100)).." rad "..(5 + get_level(Ind, GLOBELIGHT, 6)) 38 return 5 + get_level(Ind, FIREBOLT, 25), 7 + get_level(Ind, FIREBOLT, 25) + 1 79 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, FIREFLASH, 500), 2 + get_level(Ind, FIREFLASH, … 82 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, FIREFLASH, 500), 2 + get_level(Ind, FIREFLASH, … 86 return "dam "..(20 + get_level(Ind, FIREFLASH, 500)).." rad "..(2 + get_level(Ind, FIREFLASH, 3)) 109 …set_shield(Ind, randint(20) + 10 + get_level(Ind, FIERYAURA, 70), 10, type, 5 + get_level(Ind, FIE… 112 …return "dam "..(5 + get_level(Ind, FIERYAURA, 15)).."d"..(5 + get_level(Ind, FIERYAURA, 7)).." dur… 138 …fire_wall(Ind, type, args.dir, 20 + get_level(Ind, FIREWALL, 252), 6 + get_level(Ind, FIREWALL, 4)… [all …]
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H A D | s_divin.lua | 16 self_knowledge(Ind) 18 identify_fully(Ind) 41 identify_pack(Ind) 42 fire_ball(Ind, GF_IDENTIFY, 0, 1, get_level(Ind, IDENTIFY, 3), "") 44 identify_pack(Ind) 47 ident_spell(Ind) 78 map_area(Ind) 104 detect_trap(Ind, 10 + get_level(Ind, SENSEHIDDEN, 40, 0)) 109 set_tim_invis(Ind, 10 + randint(20) + get_level(Ind, SENSEHIDDEN, 40)) 117 …return "rad "..(10 + get_level(Ind, SENSEHIDDEN, 40)).." dur "..(10 + get_level(Ind, SENSEHIDDEN, … [all …]
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H A D | s_air.lua | 22 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX… 25 …return "dam "..(1 + (get_level(Ind, NOXIOUSCLOUD, 156))).." rad 3 dur "..(5 + get_level(Ind, NOXIO… 35 return 3 + get_level(Ind, LIGHTNINGBOLT, 25), 5 + get_level(Ind, LIGHTNINGBOLT, 25) - 1 72 …if get_level(Ind, AIRWINGS, 50) >= 16 then set_tim_lev(Ind, randint(10) + 5 + get_level(Ind, AIRWI… 73 else set_tim_ffall(Ind, randint(10) + 5 + get_level(Ind, AIRWINGS, 25)) 95 …set_invis(Ind, randint(20) + 15 + get_level(Ind, INVISIBILITY, 50), 20 + get_level(Ind, INVISIBILI… 98 …return "dur "..(15 + get_level(Ind, INVISIBILITY, 50)).."+d20 power "..(20 + get_level(Ind, INVISI… 114 set_oppose_pois(Ind, randint(30) + 25 + get_level(Ind, POISONBLOOD, 25)) 115 …if get_level(Ind, POISONBLOOD, 50) >= 10 then set_brand(Ind, randint(30) + 25 + get_level(Ind, POI… 137 …set_tim_thunder(Ind, randint(10) + 10 + get_level(Ind, THUNDERSTORM, 25), 5 + get_level(Ind, THUND… [all …]
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H A D | s_water.lua | 4 return 4 + get_level(Ind, FROSTBOLT, 25), 6 + get_level(Ind, FROSTBOLT, 25) + 0 41 …fire_wave(Ind, GF_WAVE, 0, 40 + get_level(Ind, TIDALWAVE, 200), 1, 6 + get_level(Ind, TIDALWAVE, 6… 44 … return "dam "..(40 + get_level(Ind, TIDALWAVE, 200)).." rad "..(6 + get_level(Ind, TIDALWAVE, 6)) 67 …fire_wave(Ind, type, 0, 80 + get_level(Ind, ICESTORM, 200), 1 + get_level(Ind, ICESTORM, 3, 0), 20… 70 …urn "dam "..(80 + get_level(Ind, ICESTORM, 200)).." rad "..(1 + get_level(Ind, ICESTORM, 3, 0)).."… 89 set_food(Ind, PY_FOOD_MAX - 1) 95 if get_level(Ind, ENTPOTION, 50) >= 5 then 96 set_afraid(Ind, 0) 102 set_hero(Ind, randint(25) + 25 + get_level(Ind, ENTPOTION, 40)) 143 …fire_cloud(Ind, GF_VAPOUR, 0, 3 + get_level(Ind, VAPOR, 34), 3 + get_level(Ind, VAPOR, 4, 0), 5, 8… [all …]
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H A D | s_mind.lua | 43 … project_los(Ind, GF_OLD_CONF, 5 + get_level(Ind, CONFUSE, 100), "focusses on your mind") 45 …fire_ball(Ind, GF_OLD_CONF, args.dir, 5 + get_level(Ind, CONFUSE, 100), 2, "focusses on your mind") 47 … fire_bolt(Ind, GF_OLD_CONF, args.dir, 5 + get_level(Ind, CONFUSE, 100), "focusses on your mind") 51 if get_level(Ind, CONFUSE, 50) < 35 and get_level(Ind, CONFUSE, 50) >= 15 then 75 … fire_ball(Ind, GF_STUN, args.dir, 10 + get_level(Ind, STUN, 50), 2, "") 77 fire_bolt(Ind, GF_STUN, args.dir, 10 + get_level(Ind, STUN, 50), "") 112 telekinesis_aux(Ind, args.item) 118 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,… 135 telekinesis(Ind, player.inventory[1 + args.book], 4 + get_level(Ind, TELEKINESIS, 250, 0)) 138 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,… [all …]
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd6.c | 116 if (set_poisoned(Ind, p_ptr->poisoned + rand_int(10) + 10, Ind)) in eat_food() 707 (void)set_cut(Ind, p_ptr->cut + 5000, Ind); in quaff_potion() 917 wiz_lite(Ind); in quaff_potion() 929 wiz_lite(Ind); in quaff_potion() 3017 map_area(Ind); 3126 probing(Ind); 3938 probing(Ind); 4510 probing(Ind); 4863 if (Ind && !object_aware_p(Ind, o_ptr)) return TRUE; 5245 probing(Ind); [all …]
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H A D | externs.h | 519 extern bool no_lite(int Ind); 542 extern void prt_map(int Ind); 551 extern void map_area(int Ind); 553 extern void wiz_lite(int Ind); 555 extern void wiz_dark(int Ind); 589 extern void search(int Ind); 603 extern void hit_trap(int Ind); 713 extern void do_spin(int Ind); 740 extern bool unmagic(int Ind); 878 extern void deltown(int Ind); [all …]
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H A D | cmd5.c | 284 un_afk_idle(Ind); in do_cmd_ghost_power() 292 get_aim_dir(Ind); in do_cmd_ghost_power() 296 get_aim_dir(Ind); in do_cmd_ghost_power() 303 get_aim_dir(Ind); in do_cmd_ghost_power() 307 get_aim_dir(Ind); in do_cmd_ghost_power() 311 get_aim_dir(Ind); in do_cmd_ghost_power() 339 un_afk_idle(Ind); in do_cmd_ghost_power_aux() 455 un_afk_idle(Ind); in do_mimic_power() 562 get_aim_dir(Ind); in do_mimic_power() 570 get_aim_dir(Ind); in do_mimic_power() [all …]
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H A D | go.c | 1009 int Ind; in go_engine_clocks() local 1031 Send_request_abort(Ind); in go_engine_clocks() 1054 int Ind; in go_engine_move_CPU() local 1174 int Ind; in verify_move_human() local 1289 int Ind; in verify_move_CPU() local 1449 int Ind, wager = 0; in go_engine_move_result() local 1459 p_ptr = Players[Ind]; in go_engine_move_result() 1977 if (Ind) { 2230 int Ind; local 2325 int Ind; local [all …]
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H A D | slash.c | 69 p_ptr = Players[Ind]; in do_slash_cmd() 1366 j = Ind; //k=0; 1940 p = Ind; 1941 Ind = p_ptr->Ind; 3353 if (Ind != j) { 3386 if (Ind != j) { 3419 if (Ind != j) { 3452 if (Ind != j) { 4486 Ind = p_ptr->Ind; 4597 Ind = p_ptr->Ind; [all …]
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H A D | spells.pre | 42 extern void warding_glyph(int Ind); 48 extern void do_cmd_fusion(int Ind); 146 extern bool ident_spell(int Ind); 147 extern void map_area(int Ind); 149 extern void wiz_lite(int Ind); 151 extern void wiz_dark(int Ind); 176 extern bool detect_evil(int Ind); 185 extern bool ident_spell(int Ind); 199 extern bool genocide(int Ind); 201 extern bool probing(int Ind); [all …]
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H A D | skills.c | 186 player_type *p_ptr = Players[Ind]; 489 identify_pack(Ind); 661 calc_techniques(Ind); 662 Send_skill_info(Ind, j, TRUE); 757 calc_techniques(Ind); 758 Send_skill_info(Ind, i, TRUE); 909 Send_skill_info(Ind, j, FALSE); 939 calc_techniques(Ind); 940 Send_skill_info(Ind, i, FALSE); 981 do_mimic_change(Ind, 0, TRUE); [all …]
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 204 extern bool no_lite(int Ind); 212 extern void prt_map(int Ind); 221 extern void map_area(int Ind); 222 extern void wiz_lite(int Ind); 223 extern void wiz_dark(int Ind); 238 extern void search(int Ind); 338 extern void get_name(int Ind); 442 extern int Send_beep(int Ind); 575 extern bool genocide(int Ind); 577 extern bool probing(int Ind); [all …]
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/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/ada/ |
H A D | a-strsea.adb | 102 Ind := Ind + 1; 113 Ind := Ind + 1; 121 Ind := Ind + Pattern'Length; 160 Ind := Ind + 1; 168 Ind := Ind + Pattern'Length; 300 Ind := Ind + 1; 321 Ind := Ind + 1; 337 Ind := Ind - 1; 358 Ind := Ind - 1; 414 Ind := Ind + 1; [all …]
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/dports/lang/gcc48/gcc-4.8.5/gcc/ada/ |
H A D | a-strsea.adb | 102 Ind := Ind + 1; 113 Ind := Ind + 1; 121 Ind := Ind + Pattern'Length; 160 Ind := Ind + 1; 168 Ind := Ind + Pattern'Length; 300 Ind := Ind + 1; 321 Ind := Ind + 1; 337 Ind := Ind - 1; 358 Ind := Ind - 1; 414 Ind := Ind + 1; [all …]
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