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Searched refs:InitActorDecide (Results 1 – 25 of 38) sorted by relevance

12

/dports/games/jfsw/jfsw-c434002/src/
H A Dzombie.c60 {1024, InitActorDecide}
66 {1024, InitActorDecide}
256 {PLAYER_NINJA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[0][5]},
264 {PLAYER_NINJA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[1][5]},
272 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[2][5]},
280 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[3][5]},
288 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[4][5]},
376 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[0][4]},
383 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[1][4]},
390 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[2][4]},
[all …]
H A Dserp.c59 {1024, InitActorDecide }
65 {1024, InitActorDecide }
181 ANIMATOR InitActorDecide; variable
195 {SERP_SLASH_R0 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[0][9]},
207 {SERP_SLASH_R1 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[1][9]},
219 {SERP_SLASH_R2 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[2][9]},
231 {SERP_SLASH_R3 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[3][9]},
363 {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[1][7]},
373 {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[2][7]},
383 {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[3][7]},
[all …]
H A Dsumo.c69 {1024, InitActorDecide }
76 {1024, InitActorDecide }
321 {SUMO_FART_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[0][0]}
329 {SUMO_FART_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[1][0]}
337 {SUMO_FART_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[2][0]}
345 {SUMO_FART_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[3][0]}
353 {SUMO_FART_R4 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[4][0]}
383 {SUMO_CLAP_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[0][5]}
391 {SUMO_CLAP_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[1][5]}
399 {SUMO_CLAP_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[2][5]}
[all …]
H A Dzilla.c64 {1024, InitActorDecide }
71 {1024, InitActorDecide }
224 {ZILLA_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[0][0]}
228 {ZILLA_PAIN_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[1][0]}
232 {ZILLA_PAIN_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[2][0]}
236 {ZILLA_PAIN_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[3][0]}
278 {ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[0][0]}
294 {ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[1][0]}
310 {ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[2][0]}
326 {ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[3][0]}
[all …]
H A Dskel.c55 {1024, InitActorDecide }
61 {1024, InitActorDecide }
178 ANIMATOR InitActorDecide; variable
189 {SKEL_SLASH_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[0][6]},
198 {SKEL_SLASH_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[1][6]},
207 {SKEL_SLASH_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[2][6]},
216 {SKEL_SLASH_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[3][6]},
225 {SKEL_SLASH_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[4][6]},
257 {SKEL_SPELL_R0 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSpell[0][6]},
266 {SKEL_SPELL_R1 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSpell[1][6]},
[all …]
H A Dgoro.c59 {1024, InitActorDecide }
65 {1024, InitActorDecide }
170 ANIMATOR InitActorDecide; variable
181 {GORO_CHOP_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[0][6]},
190 {GORO_CHOP_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[1][6]},
199 {GORO_CHOP_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[2][6]},
208 {GORO_CHOP_R3 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[3][6]},
217 {GORO_CHOP_R4 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[4][6]},
253 {GORO_SPELL_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[0][9]},
265 {GORO_SPELL_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[1][9]},
[all …]
H A Dlava.c56 {1024, InitActorDecide }
62 {1024, InitActorDecide }
216 ANIMATOR InitActorDecide; variable
230 {LAVA_THROW_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[0][9]},
242 {LAVA_THROW_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[1][9]},
254 {LAVA_THROW_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[2][9]},
266 {LAVA_THROW_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[3][9]},
322 {LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[1][7]},
332 {LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[2][7]},
342 {LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[3][7]},
[all …]
H A Dgirlninj.c63 {1024, InitActorDecide}
69 {1024, InitActorDecide}
127 ANIMATOR InitActorDecide; variable
481 … {GIRLNINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaSticky[0][5]},
543 {GIRLNINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[0][4]},
550 {GIRLNINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[1][4]},
557 {GIRLNINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[2][4]},
564 {GIRLNINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[3][4]},
571 {GIRLNINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[4][4]},
808 InitActorDecide(SpriteNum); in GirlNinjaJumpActionFunc()
[all …]
H A Dninja.c68 {1024, InitActorDecide}
74 {1024, InitActorDecide}
183 ANIMATOR InitActorDecide; variable
982 {NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[0][5]},
1296 {NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[0][16]},
1315 {NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[1][16]},
1334 {NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[2][16]},
1353 {NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[3][16]},
1372 {NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[4][16]},
2051 InitActorDecide(SpriteNum); in NinjaJumpActionFunc()
[all …]
H A Dripper.c65 {1024, InitActorDecide}
72 {1024, InitActorDecide}
213 ANIMATOR InitActorDecide; variable
225 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSwipe[0][7]},
288 ANIMATOR InitActorDecide; variable
299 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[0][6]},
308 {RIPPER_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[1][6]},
979 InitActorDecide(SpriteNum); in InitRipperHang()
1076 InitActorDecide(SpriteNum); in DoRipperHangJF()
1147 InitActorDecide(SpriteNum); in DoRipperMoveJump()
[all …]
H A Dripper2.c66 {1024, InitActorDecide}
73 {1024, InitActorDecide}
266 ANIMATOR InitActorDecide; variable
278 {RIPPER2_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[0][7]},
288 {RIPPER2_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[1][7]},
298 {RIPPER2_SWIPE_R2 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[2][7]},
340 ANIMATOR InitActorDecide, ChestRipper2; variable
977 InitActorDecide(SpriteNum); in InitRipper2Hang()
1082 InitActorDecide(SpriteNum); in DoRipper2HangJF()
1160 InitActorDecide(SpriteNum); in DoRipper2MoveJump()
[all …]
H A Dcoolg.c60 {1024, InitActorDecide }
67 {1024, InitActorDecide }
219 {COOLG_CLUB_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[0][5]},
227 {COOLG_CLUB_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[1][5]},
235 {COOLG_CLUB_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[2][5]},
243 {COOLG_CLUB_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[3][5]},
251 {COOLG_CLUB_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[4][5]},
282 {COOLG_FIRE_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[0][6]},
291 {COOLG_FIRE_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[1][6]},
300 {COOLG_FIRE_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[2][6]},
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dzombie.cpp60 {1024, InitActorDecide}
66 {1024, InitActorDecide}
258 {PLAYER_NINJA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[0][5]},
266 {PLAYER_NINJA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[1][5]},
274 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[2][5]},
282 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[3][5]},
290 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[4][5]},
378 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[0][4]},
385 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[1][4]},
392 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[2][4]},
[all …]
H A Dserp.cpp59 {1024, InitActorDecide }
65 {1024, InitActorDecide }
185 ANIMATOR InitActorDecide; variable
199 {SERP_SLASH_R0 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[0][9]},
211 {SERP_SLASH_R1 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[1][9]},
223 {SERP_SLASH_R2 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[2][9]},
235 {SERP_SLASH_R3 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[3][9]},
367 {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[1][7]},
377 {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[2][7]},
387 {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[3][7]},
[all …]
H A Dsumo.cpp69 {1024, InitActorDecide }
76 {1024, InitActorDecide }
323 {SUMO_FART_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[0][0]}
331 {SUMO_FART_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[1][0]}
339 {SUMO_FART_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[2][0]}
347 {SUMO_FART_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[3][0]}
355 {SUMO_FART_R4 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[4][0]}
385 {SUMO_CLAP_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[0][5]}
393 {SUMO_CLAP_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[1][5]}
401 {SUMO_CLAP_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[2][5]}
[all …]
H A Dzilla.cpp64 {1024, InitActorDecide }
71 {1024, InitActorDecide }
226 {ZILLA_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[0][0]}
230 {ZILLA_PAIN_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[1][0]}
234 {ZILLA_PAIN_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[2][0]}
238 {ZILLA_PAIN_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[3][0]}
280 {ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[0][0]}
296 {ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[1][0]}
312 {ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[2][0]}
328 {ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[3][0]}
[all …]
H A Dskel.cpp55 {1024, InitActorDecide }
61 {1024, InitActorDecide }
180 ANIMATOR InitActorDecide; variable
191 {SKEL_SLASH_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[0][6]},
200 {SKEL_SLASH_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[1][6]},
209 {SKEL_SLASH_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[2][6]},
218 {SKEL_SLASH_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[3][6]},
227 {SKEL_SLASH_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[4][6]},
259 {SKEL_SPELL_R0 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSpell[0][6]},
378 {SKEL_TELEPORT + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelTeleport[16]},
[all …]
H A Dgoro.cpp59 {1024, InitActorDecide }
65 {1024, InitActorDecide }
172 ANIMATOR InitActorDecide; variable
183 {GORO_CHOP_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[0][6]},
192 {GORO_CHOP_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[1][6]},
201 {GORO_CHOP_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[2][6]},
210 {GORO_CHOP_R3 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[3][6]},
219 {GORO_CHOP_R4 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[4][6]},
255 {GORO_SPELL_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[0][9]},
267 {GORO_SPELL_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[1][9]},
[all …]
H A Dlava.cpp56 {1024, InitActorDecide }
62 {1024, InitActorDecide }
220 ANIMATOR InitActorDecide; variable
234 {LAVA_THROW_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[0][9]},
246 {LAVA_THROW_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[1][9]},
258 {LAVA_THROW_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[2][9]},
270 {LAVA_THROW_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[3][9]},
326 {LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[1][7]},
336 {LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[2][7]},
346 {LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[3][7]},
[all …]
H A Dgirlninj.cpp63 {1024, InitActorDecide}
69 {1024, InitActorDecide}
129 ANIMATOR InitActorDecide; variable
483 … {GIRLNINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaSticky[0][5]},
545 {GIRLNINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[0][4]},
552 {GIRLNINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[1][4]},
559 {GIRLNINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[2][4]},
566 {GIRLNINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[3][4]},
573 {GIRLNINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[4][4]},
808 InitActorDecide(SpriteNum); in GirlNinjaJumpActionFunc()
[all …]
H A Dninja.cpp68 {1024, InitActorDecide}
74 {1024, InitActorDecide}
187 ANIMATOR InitActorDecide; variable
986 {NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[0][5]},
1300 {NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[0][16]},
1319 {NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[1][16]},
1338 {NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[2][16]},
1357 {NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[3][16]},
1376 {NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[4][16]},
2050 InitActorDecide(SpriteNum); in NinjaJumpActionFunc()
[all …]
H A Dripper.cpp65 {1024, InitActorDecide}
72 {1024, InitActorDecide}
215 ANIMATOR InitActorDecide; variable
227 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSwipe[0][7]},
290 ANIMATOR InitActorDecide; variable
301 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[0][6]},
310 {RIPPER_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[1][6]},
977 InitActorDecide(SpriteNum); in InitRipperHang()
1071 InitActorDecide(SpriteNum); in DoRipperHangJF()
1138 InitActorDecide(SpriteNum); in DoRipperMoveJump()
[all …]
H A Dripper2.cpp66 {1024, InitActorDecide}
73 {1024, InitActorDecide}
268 ANIMATOR InitActorDecide; variable
280 {RIPPER2_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[0][7]},
290 {RIPPER2_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[1][7]},
300 {RIPPER2_SWIPE_R2 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[2][7]},
342 ANIMATOR InitActorDecide, ChestRipper2; variable
976 InitActorDecide(SpriteNum); in InitRipper2Hang()
1078 InitActorDecide(SpriteNum); in DoRipper2HangJF()
1152 InitActorDecide(SpriteNum); in DoRipper2MoveJump()
[all …]
H A Dcoolg.cpp60 {1024, InitActorDecide }
67 {1024, InitActorDecide }
221 {COOLG_CLUB_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[0][5]},
229 {COOLG_CLUB_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[1][5]},
237 {COOLG_CLUB_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[2][5]},
245 {COOLG_CLUB_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[3][5]},
253 {COOLG_CLUB_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[4][5]},
284 {COOLG_FIRE_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[0][6]},
293 {COOLG_FIRE_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[1][6]},
302 {COOLG_FIRE_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[2][6]},
[all …]
H A Deel.cpp56 {1024, InitActorDecide }
62 {1024, InitActorDecide }
217 {EEL_FIRE_R0 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[0][6]},
226 {EEL_FIRE_R1 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[1][7]},
235 {EEL_FIRE_R2 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[2][6]},
244 {EEL_RUN_R3 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[3][6]},
253 {EEL_RUN_R4 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[4][6]},

12