/dports/games/jfsw/jfsw-c434002/src/ |
H A D | zombie.c | 60 {1024, InitActorDecide} 66 {1024, InitActorDecide} 256 {PLAYER_NINJA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[0][5]}, 264 {PLAYER_NINJA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[1][5]}, 272 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[2][5]}, 280 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[3][5]}, 288 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[4][5]}, 376 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[0][4]}, 383 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[1][4]}, 390 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[2][4]}, [all …]
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H A D | serp.c | 59 {1024, InitActorDecide } 65 {1024, InitActorDecide } 181 ANIMATOR InitActorDecide; variable 195 {SERP_SLASH_R0 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[0][9]}, 207 {SERP_SLASH_R1 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[1][9]}, 219 {SERP_SLASH_R2 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[2][9]}, 231 {SERP_SLASH_R3 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[3][9]}, 363 {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[1][7]}, 373 {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[2][7]}, 383 {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[3][7]}, [all …]
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H A D | sumo.c | 69 {1024, InitActorDecide } 76 {1024, InitActorDecide } 321 {SUMO_FART_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[0][0]} 329 {SUMO_FART_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[1][0]} 337 {SUMO_FART_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[2][0]} 345 {SUMO_FART_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[3][0]} 353 {SUMO_FART_R4 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[4][0]} 383 {SUMO_CLAP_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[0][5]} 391 {SUMO_CLAP_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[1][5]} 399 {SUMO_CLAP_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[2][5]} [all …]
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H A D | zilla.c | 64 {1024, InitActorDecide } 71 {1024, InitActorDecide } 224 {ZILLA_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[0][0]} 228 {ZILLA_PAIN_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[1][0]} 232 {ZILLA_PAIN_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[2][0]} 236 {ZILLA_PAIN_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[3][0]} 278 {ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[0][0]} 294 {ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[1][0]} 310 {ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[2][0]} 326 {ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[3][0]} [all …]
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H A D | skel.c | 55 {1024, InitActorDecide } 61 {1024, InitActorDecide } 178 ANIMATOR InitActorDecide; variable 189 {SKEL_SLASH_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[0][6]}, 198 {SKEL_SLASH_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[1][6]}, 207 {SKEL_SLASH_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[2][6]}, 216 {SKEL_SLASH_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[3][6]}, 225 {SKEL_SLASH_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[4][6]}, 257 {SKEL_SPELL_R0 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSpell[0][6]}, 266 {SKEL_SPELL_R1 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSpell[1][6]}, [all …]
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H A D | goro.c | 59 {1024, InitActorDecide } 65 {1024, InitActorDecide } 170 ANIMATOR InitActorDecide; variable 181 {GORO_CHOP_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[0][6]}, 190 {GORO_CHOP_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[1][6]}, 199 {GORO_CHOP_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[2][6]}, 208 {GORO_CHOP_R3 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[3][6]}, 217 {GORO_CHOP_R4 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[4][6]}, 253 {GORO_SPELL_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[0][9]}, 265 {GORO_SPELL_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[1][9]}, [all …]
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H A D | lava.c | 56 {1024, InitActorDecide } 62 {1024, InitActorDecide } 216 ANIMATOR InitActorDecide; variable 230 {LAVA_THROW_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[0][9]}, 242 {LAVA_THROW_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[1][9]}, 254 {LAVA_THROW_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[2][9]}, 266 {LAVA_THROW_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[3][9]}, 322 {LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[1][7]}, 332 {LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[2][7]}, 342 {LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[3][7]}, [all …]
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H A D | girlninj.c | 63 {1024, InitActorDecide} 69 {1024, InitActorDecide} 127 ANIMATOR InitActorDecide; variable 481 … {GIRLNINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaSticky[0][5]}, 543 {GIRLNINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[0][4]}, 550 {GIRLNINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[1][4]}, 557 {GIRLNINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[2][4]}, 564 {GIRLNINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[3][4]}, 571 {GIRLNINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[4][4]}, 808 InitActorDecide(SpriteNum); in GirlNinjaJumpActionFunc() [all …]
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H A D | ninja.c | 68 {1024, InitActorDecide} 74 {1024, InitActorDecide} 183 ANIMATOR InitActorDecide; variable 982 {NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[0][5]}, 1296 {NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[0][16]}, 1315 {NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[1][16]}, 1334 {NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[2][16]}, 1353 {NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[3][16]}, 1372 {NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[4][16]}, 2051 InitActorDecide(SpriteNum); in NinjaJumpActionFunc() [all …]
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H A D | ripper.c | 65 {1024, InitActorDecide} 72 {1024, InitActorDecide} 213 ANIMATOR InitActorDecide; variable 225 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSwipe[0][7]}, 288 ANIMATOR InitActorDecide; variable 299 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[0][6]}, 308 {RIPPER_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[1][6]}, 979 InitActorDecide(SpriteNum); in InitRipperHang() 1076 InitActorDecide(SpriteNum); in DoRipperHangJF() 1147 InitActorDecide(SpriteNum); in DoRipperMoveJump() [all …]
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H A D | ripper2.c | 66 {1024, InitActorDecide} 73 {1024, InitActorDecide} 266 ANIMATOR InitActorDecide; variable 278 {RIPPER2_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[0][7]}, 288 {RIPPER2_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[1][7]}, 298 {RIPPER2_SWIPE_R2 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[2][7]}, 340 ANIMATOR InitActorDecide, ChestRipper2; variable 977 InitActorDecide(SpriteNum); in InitRipper2Hang() 1082 InitActorDecide(SpriteNum); in DoRipper2HangJF() 1160 InitActorDecide(SpriteNum); in DoRipper2MoveJump() [all …]
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H A D | coolg.c | 60 {1024, InitActorDecide } 67 {1024, InitActorDecide } 219 {COOLG_CLUB_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[0][5]}, 227 {COOLG_CLUB_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[1][5]}, 235 {COOLG_CLUB_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[2][5]}, 243 {COOLG_CLUB_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[3][5]}, 251 {COOLG_CLUB_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[4][5]}, 282 {COOLG_FIRE_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[0][6]}, 291 {COOLG_FIRE_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[1][6]}, 300 {COOLG_FIRE_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[2][6]}, [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | zombie.cpp | 60 {1024, InitActorDecide} 66 {1024, InitActorDecide} 258 {PLAYER_NINJA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[0][5]}, 266 {PLAYER_NINJA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[1][5]}, 274 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[2][5]}, 282 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[3][5]}, 290 {PLAYER_NINJA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieNuke[4][5]}, 378 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[0][4]}, 385 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[1][4]}, 392 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZombieRail[2][4]}, [all …]
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H A D | serp.cpp | 59 {1024, InitActorDecide } 65 {1024, InitActorDecide } 185 ANIMATOR InitActorDecide; variable 199 {SERP_SLASH_R0 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[0][9]}, 211 {SERP_SLASH_R1 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[1][9]}, 223 {SERP_SLASH_R2 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[2][9]}, 235 {SERP_SLASH_R3 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[3][9]}, 367 {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[1][7]}, 377 {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[2][7]}, 387 {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[3][7]}, [all …]
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H A D | sumo.cpp | 69 {1024, InitActorDecide } 76 {1024, InitActorDecide } 323 {SUMO_FART_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[0][0]} 331 {SUMO_FART_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[1][0]} 339 {SUMO_FART_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[2][0]} 347 {SUMO_FART_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[3][0]} 355 {SUMO_FART_R4 + 0, SF_QUICK_CALL, InitActorDecide, &s_SumoFart[4][0]} 385 {SUMO_CLAP_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[0][5]} 393 {SUMO_CLAP_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[1][5]} 401 {SUMO_CLAP_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_SumoClap[2][5]} [all …]
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H A D | zilla.cpp | 64 {1024, InitActorDecide } 71 {1024, InitActorDecide } 226 {ZILLA_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[0][0]} 230 {ZILLA_PAIN_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[1][0]} 234 {ZILLA_PAIN_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[2][0]} 238 {ZILLA_PAIN_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[3][0]} 280 {ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[0][0]} 296 {ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[1][0]} 312 {ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[2][0]} 328 {ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[3][0]} [all …]
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H A D | skel.cpp | 55 {1024, InitActorDecide } 61 {1024, InitActorDecide } 180 ANIMATOR InitActorDecide; variable 191 {SKEL_SLASH_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[0][6]}, 200 {SKEL_SLASH_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[1][6]}, 209 {SKEL_SLASH_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[2][6]}, 218 {SKEL_SLASH_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[3][6]}, 227 {SKEL_SLASH_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSlash[4][6]}, 259 {SKEL_SPELL_R0 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelSpell[0][6]}, 378 {SKEL_TELEPORT + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_SkelTeleport[16]}, [all …]
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H A D | goro.cpp | 59 {1024, InitActorDecide } 65 {1024, InitActorDecide } 172 ANIMATOR InitActorDecide; variable 183 {GORO_CHOP_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[0][6]}, 192 {GORO_CHOP_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[1][6]}, 201 {GORO_CHOP_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[2][6]}, 210 {GORO_CHOP_R3 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[3][6]}, 219 {GORO_CHOP_R4 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroChop[4][6]}, 255 {GORO_SPELL_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[0][9]}, 267 {GORO_SPELL_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_GoroSpell[1][9]}, [all …]
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H A D | lava.cpp | 56 {1024, InitActorDecide } 62 {1024, InitActorDecide } 220 ANIMATOR InitActorDecide; variable 234 {LAVA_THROW_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[0][9]}, 246 {LAVA_THROW_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[1][9]}, 258 {LAVA_THROW_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[2][9]}, 270 {LAVA_THROW_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[3][9]}, 326 {LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[1][7]}, 336 {LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[2][7]}, 346 {LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[3][7]}, [all …]
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H A D | girlninj.cpp | 63 {1024, InitActorDecide} 69 {1024, InitActorDecide} 129 ANIMATOR InitActorDecide; variable 483 … {GIRLNINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaSticky[0][5]}, 545 {GIRLNINJA_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[0][4]}, 552 {GIRLNINJA_FIRE_R1 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[1][4]}, 559 {GIRLNINJA_FIRE_R2 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[2][4]}, 566 {GIRLNINJA_FIRE_R3 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[3][4]}, 573 {GIRLNINJA_FIRE_R4 + 1, 0 | SF_QUICK_CALL, InitActorDecide, &s_GirlNinjaCrossbow[4][4]}, 808 InitActorDecide(SpriteNum); in GirlNinjaJumpActionFunc() [all …]
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H A D | ninja.cpp | 68 {1024, InitActorDecide} 74 {1024, InitActorDecide} 187 ANIMATOR InitActorDecide; variable 986 {NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaMirv[0][5]}, 1300 {NINJA_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[0][16]}, 1319 {NINJA_FIRE_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[1][16]}, 1338 {NINJA_FIRE_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[2][16]}, 1357 {NINJA_FIRE_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[3][16]}, 1376 {NINJA_FIRE_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_NinjaUzi[4][16]}, 2050 InitActorDecide(SpriteNum); in NinjaJumpActionFunc() [all …]
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H A D | ripper.cpp | 65 {1024, InitActorDecide} 72 {1024, InitActorDecide} 215 ANIMATOR InitActorDecide; variable 227 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSwipe[0][7]}, 290 ANIMATOR InitActorDecide; variable 301 {RIPPER_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[0][6]}, 310 {RIPPER_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_RipperSpew[1][6]}, 977 InitActorDecide(SpriteNum); in InitRipperHang() 1071 InitActorDecide(SpriteNum); in DoRipperHangJF() 1138 InitActorDecide(SpriteNum); in DoRipperMoveJump() [all …]
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H A D | ripper2.cpp | 66 {1024, InitActorDecide} 73 {1024, InitActorDecide} 268 ANIMATOR InitActorDecide; variable 280 {RIPPER2_SWIPE_R0 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[0][7]}, 290 {RIPPER2_SWIPE_R1 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[1][7]}, 300 {RIPPER2_SWIPE_R2 + 3, 0 | SF_QUICK_CALL, InitActorDecide, &s_Ripper2Swipe[2][7]}, 342 ANIMATOR InitActorDecide, ChestRipper2; variable 976 InitActorDecide(SpriteNum); in InitRipper2Hang() 1078 InitActorDecide(SpriteNum); in DoRipper2HangJF() 1152 InitActorDecide(SpriteNum); in DoRipper2MoveJump() [all …]
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H A D | coolg.cpp | 60 {1024, InitActorDecide } 67 {1024, InitActorDecide } 221 {COOLG_CLUB_R0 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[0][5]}, 229 {COOLG_CLUB_R1 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[1][5]}, 237 {COOLG_CLUB_R2 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[2][5]}, 245 {COOLG_CLUB_R3 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[3][5]}, 253 {COOLG_CLUB_R4 + 1, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgClub[4][5]}, 284 {COOLG_FIRE_R0 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[0][6]}, 293 {COOLG_FIRE_R1 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[1][6]}, 302 {COOLG_FIRE_R2 + 2, 0|SF_QUICK_CALL, InitActorDecide, &s_CoolgAttack[2][6]}, [all …]
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H A D | eel.cpp | 56 {1024, InitActorDecide } 62 {1024, InitActorDecide } 217 {EEL_FIRE_R0 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[0][6]}, 226 {EEL_FIRE_R1 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[1][7]}, 235 {EEL_FIRE_R2 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[2][6]}, 244 {EEL_RUN_R3 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[3][6]}, 253 {EEL_RUN_R4 + 3, 0|SF_QUICK_CALL, InitActorDecide, &s_EelAttack[4][6]},
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