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Searched refs:InitButtons (Results 1 – 25 of 25) sorted by relevance

/dports/editors/libreoffice6/libreoffice-6.4.7.2/basic/source/runtime/
H A Dinputbox.cxx37 void InitButtons();
58 InitButtons(); in SvRTLInputBox()
65 void SvRTLInputBox::InitButtons() in InitButtons() function in SvRTLInputBox
/dports/editors/libreoffice/libreoffice-7.2.6.2/basic/source/runtime/
H A Dinputbox.cxx39 void InitButtons();
62 InitButtons(); in SvRTLInputBox()
69 void SvRTLInputBox::InitButtons() in InitButtons() function in SvRTLInputBox
/dports/games/stratagus/stratagus-3.2.0/src/game/
H A Dloadgame.cpp139 InitButtons(); in InitModules()
H A Dgame.cpp1043 InitButtons(); in CreateGame()
/dports/devel/upp/upp/uppsrc/ide/MacroManager/
H A DMacroManager.cpp34 InitButtons(); in MacroManagerWindow()
62 void MacroManagerWindow::InitButtons() in InitButtons() function in Upp::MacroManagerWindow
H A DMacroManager.h81 void InitButtons();
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ui/
H A Dbutton_action.h147 extern void InitButtons();
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/game/
H A Dloadgame.cpp203 InitButtons(); in InitModules()
H A Dgame.cpp1848 InitButtons(); in CreateGame()
/dports/cad/opencascade/opencascade-7.6.0/samples/mfc/standard/10_Convert/src/WNT/
H A DOCCDemoView.h48 void InitButtons();
H A DOCCDemoView.cpp438 void COCCDemoView::InitButtons() in InitButtons() function in COCCDemoView
450 InitButtons(); in Reset()
H A DOCCDemoDoc.cpp136 pView->InitButtons(); in InitViewButtons()
/dports/cad/opencascade/opencascade-7.6.0/samples/mfc/standard/04_Viewer3d/src/
H A DViewer3dView.h47 void InitButtons();
H A DViewer3dView.cpp1107 void CViewer3dView::InitButtons() in InitButtons() function in CViewer3dView
1119 InitButtons(); in Reset()
H A DViewer3dDoc.cpp913 pView->InitButtons(); in InitViewButtons()
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DCUIWnd.h173 …virtual void InitButtons(); //!< called to create the buttons, withtout positi…
H A DCUIWnd.cpp188 InitButtons(); in Init()
451 void CUIWnd::InitButtons() { in InitButtons() function in CUIWnd
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dinterface.h267 extern void InitButtons();
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h830 void InitButtons(ieDword cls, bool forced);
H A DActor.cpp1192 actor->InitButtons(actor->GetActiveClass(), !iwd2class); in pcf_class()
5703 InitButtons(GetActiveClass(), false); in SetPersistent()
9001 InitButtons(GetActiveClass(), false); in GetActionButtonRow()
9653 void Actor::InitButtons(ieDword cls, bool forced) in InitButtons() function in GemRB::Actor
/dports/multimedia/xanim/xanim2920/
H A Dxa_x11.c1784 static void InitButtons();
2415 InitButtons(buttons,NUM_BUTTONS);
2653 static void InitButtons(buttons,num) in InitButtons() function
/dports/games/stratagus/stratagus-3.2.0/src/ui/
H A Dbotpanel.cpp89 void InitButtons() in InitButtons() function
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DGame.cpp481 actor->InitButtons(actor->GetActiveClass(), false); // init actor's action bar in JoinParty()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/ui/
H A Dbotpanel.cpp111 void InitButtons() in InitButtons() function
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp6631 actor->InitButtons(actor->GetActiveClass(), true); // force re-init of actor's action bar