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Searched refs:InitEnemyNapalm (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dninja.c1036 ANIMATOR InitEnemyNapalm; variable
1043 {NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[0][3]},
1051 {NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[1][3]},
1059 {NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[2][3]},
1067 {NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[3][3]},
1075 {NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[4][3]},
H A Dweapon.c13720 InitEnemyNapalm(short SpriteNum) in InitEnemyNapalm() function
22043 SAVE_CODE(InitEnemyNapalm),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dninja.cpp1040 ANIMATOR InitEnemyNapalm; variable
1047 {NINJA_THROW_R0 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[0][3]},
1055 {NINJA_THROW_R1 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[1][3]},
1063 {NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[2][3]},
1071 {NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[3][3]},
1079 {NINJA_THROW_R2 + 2, 0 | SF_QUICK_CALL, InitEnemyNapalm, &s_NinjaNapalm[4][3]},
H A Dweapon.cpp13511 InitEnemyNapalm(short SpriteNum) in InitEnemyNapalm() function
21810 SAVE_CODE(InitEnemyNapalm),