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Searched refs:InitFlashBomb (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dzombie.c485 ANIMATOR InitFlashBomb; variable
491 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[0][2]},
498 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[1][2]},
505 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[2][2]},
512 {PLAYER_NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[3][2]},
519 {PLAYER_NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[4][2]},
H A Dskull.c38 int InitFlashBomb(short SpriteNum);
319 InitFlashBomb(SpriteNum); in DoSkullBeginDeath()
735 InitFlashBomb(SpriteNum); in DoBettyBeginDeath()
H A Dninja.c1217 ANIMATOR InitFlashBomb; variable
1223 {NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[0][2]},
1230 {NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[1][2]},
1237 {NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[2][2]},
1244 {NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[3][2]},
1251 {NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[4][2]},
H A Djweapon.c1666 InitFlashBomb(SHORT SpriteNum) in InitFlashBomb() function
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dzombie.cpp487 ANIMATOR InitFlashBomb; variable
493 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[0][2]},
500 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[1][2]},
507 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[2][2]},
514 {PLAYER_NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[3][2]},
521 {PLAYER_NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[4][2]},
H A Dskull.cpp38 int InitFlashBomb(short SpriteNum);
321 InitFlashBomb(SpriteNum); in DoSkullBeginDeath()
735 InitFlashBomb(SpriteNum); in DoBettyBeginDeath()
H A Dninja.cpp1221 ANIMATOR InitFlashBomb; variable
1227 {NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[0][2]},
1234 {NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[1][2]},
1241 {NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[2][2]},
1248 {NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[3][2]},
1255 {NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[4][2]},
H A Djweapon.cpp1656 InitFlashBomb(int16_t SpriteNum) in InitFlashBomb() function