/dports/games/jfsw/jfsw-c434002/src/ |
H A D | zombie.c | 485 ANIMATOR InitFlashBomb; variable 491 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[0][2]}, 498 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[1][2]}, 505 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[2][2]}, 512 {PLAYER_NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[3][2]}, 519 {PLAYER_NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[4][2]},
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H A D | skull.c | 38 int InitFlashBomb(short SpriteNum); 319 InitFlashBomb(SpriteNum); in DoSkullBeginDeath() 735 InitFlashBomb(SpriteNum); in DoBettyBeginDeath()
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H A D | ninja.c | 1217 ANIMATOR InitFlashBomb; variable 1223 {NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[0][2]}, 1230 {NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[1][2]}, 1237 {NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[2][2]}, 1244 {NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[3][2]}, 1251 {NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[4][2]},
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H A D | jweapon.c | 1666 InitFlashBomb(SHORT SpriteNum) in InitFlashBomb() function
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | zombie.cpp | 487 ANIMATOR InitFlashBomb; variable 493 {PLAYER_NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[0][2]}, 500 {PLAYER_NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[1][2]}, 507 {PLAYER_NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[2][2]}, 514 {PLAYER_NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[3][2]}, 521 {PLAYER_NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_ZombieFlashBomb[4][2]},
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H A D | skull.cpp | 38 int InitFlashBomb(short SpriteNum); 321 InitFlashBomb(SpriteNum); in DoSkullBeginDeath() 735 InitFlashBomb(SpriteNum); in DoBettyBeginDeath()
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H A D | ninja.cpp | 1221 ANIMATOR InitFlashBomb; variable 1227 {NINJA_STAND_R0 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[0][2]}, 1234 {NINJA_STAND_R1 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[1][2]}, 1241 {NINJA_STAND_R2 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[2][2]}, 1248 {NINJA_STAND_R3 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[3][2]}, 1255 {NINJA_STAND_R4 + 0, 0 | SF_QUICK_CALL, InitFlashBomb, &s_NinjaFlashBomb[4][2]},
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H A D | jweapon.cpp | 1656 InitFlashBomb(int16_t SpriteNum) in InitFlashBomb() function
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