Searched refs:InitSprayPart (Results 1 – 1 of 1) sorted by relevance
7542 #define InitSprayPart(newflags) \ macro7573 InitSprayPart(FL_BLOCK|FL_NOFRICTION|FL_SHOOTABLE); in SpawnMultiSpriteActor()7580 InitSprayPart(FL_NOFRICTION|FL_SHOOTABLE|FL_HEAD|FL_NEVERMARK); in SpawnMultiSpriteActor()7587 InitSprayPart(FL_NOFRICTION|FL_SHOOTABLE|FL_HEAD|FL_NEVERMARK); in SpawnMultiSpriteActor()