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Searched refs:Init_custom_animation (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_animation.cpp878 I->Init_custom_animation(anim_name); in fn_easy_play_custom_anim_with_pan()
998 I->Init_custom_animation(anim_name); in fn_set_to_first_frame_custom_anim()
1028 I->Init_custom_animation(anim_name); in fn_set_to_last_frame_custom_anim()
1078 I->Init_custom_animation(anim_name); in fn_hard_load_custom_anim()
1098 I->Init_custom_animation(anim_name); in fn_prime_custom_anim()
1132 I->Init_custom_animation(anim_name); in fn_play_custom_anim()
1173 I->Init_custom_animation(anim_name); in fn_reverse_custom_anim()
1225 I->Init_custom_animation(anim_name); in fn_easy_play_custom_anim()
H A Danimation_mega_set.cpp259 bool8 _vox_image::Init_custom_animation(const char *anim) { in Init_custom_animation() function in ICB::_vox_image
H A Dobject_structs.h102 bool8 Init_custom_animation(const char *anim_name);
H A Dfn_interact.cpp288 I->Init_custom_animation(anim_name); in Core_prop_interact()
H A Dspeech.cpp894 II->Init_custom_animation(mega_name); in speak_preload_custom_anim()