Searched refs:InitializeMagicBishop (Results 1 – 2 of 2) sorted by relevance
428 moves = InitializeMagicBishop(i, tempoccupied); in InitializeMagic()482 uint64_t InitializeMagicBishop(int square, uint64_t occupied) { in InitializeMagicBishop() function
422 uint64_t InitializeMagicBishop(int, uint64_t);