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Searched refs:InsideHit (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DCollisionHandler.h42 bool InsideHit() const { return (b0 == CQ_POINT_IN_VOL); } in InsideHit() function
58 … float3& dir) const { return (std::max(0.0f, ((GetHitPos() - pos * (1 - InsideHit())).dot(dir))));… in GetHitPosDist()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileHandler.cpp408 if (!cq.InsideHit()) { in CheckUnitCollisions()
446 if (!cq.InsideHit()) { in CheckFeatureCollisions()