Searched refs:InteractiveNewsNetwork (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/ |
H A D | scene_common.cpp | 452 InteractiveNewsNetwork::InteractiveNewsNetwork(BuriedEngine *vm, Window *viewWindow, const Location… in InteractiveNewsNetwork() function in Buried::InteractiveNewsNetwork 484 InteractiveNewsNetwork::~InteractiveNewsNetwork() { in ~InteractiveNewsNetwork() 489 int InteractiveNewsNetwork::postEnterRoom(Window *viewWindow, const Location &priorLocation) { in postEnterRoom() 506 int InteractiveNewsNetwork::preExitRoom(Window *viewWindow, const Location &newLocation) { in preExitRoom() 531 int InteractiveNewsNetwork::mouseUp(Window *viewWindow, const Common::Point &pointLocation) { in mouseUp() 654 int InteractiveNewsNetwork::paint(Window *viewWindow, Graphics::Surface *preBuffer) { in paint() 663 int InteractiveNewsNetwork::movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, … in movieCallback() 673 int InteractiveNewsNetwork::timerCallback(Window *viewWindow) { in timerCallback() 683 void InteractiveNewsNetwork::loadFrameDatabase() { in loadFrameDatabase() 710 void InteractiveNewsNetwork::loadMovieDatabase() { in loadMovieDatabase()
|
H A D | scene_common.h | 208 class InteractiveNewsNetwork : public SceneBase { 210 …InteractiveNewsNetwork(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStatic… 213 ~InteractiveNewsNetwork();
|
H A D | agent3_lair.cpp | 994 …return new InteractiveNewsNetwork(_vm, viewWindow, sceneStaticData, priorLocation, -1, 3, 2, 0, 2,… in constructAgent3LairSceneObject()
|
H A D | future_apartment.cpp | 1998 …return new InteractiveNewsNetwork(_vm, viewWindow, sceneStaticData, priorLocation, -1, 4, 2, 2, 0,… in constructFutureApartmentSceneObject()
|