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Searched refs:InteractiveNewsNetwork (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/
H A Dscene_common.cpp452 InteractiveNewsNetwork::InteractiveNewsNetwork(BuriedEngine *vm, Window *viewWindow, const Location… in InteractiveNewsNetwork() function in Buried::InteractiveNewsNetwork
484 InteractiveNewsNetwork::~InteractiveNewsNetwork() { in ~InteractiveNewsNetwork()
489 int InteractiveNewsNetwork::postEnterRoom(Window *viewWindow, const Location &priorLocation) { in postEnterRoom()
506 int InteractiveNewsNetwork::preExitRoom(Window *viewWindow, const Location &newLocation) { in preExitRoom()
531 int InteractiveNewsNetwork::mouseUp(Window *viewWindow, const Common::Point &pointLocation) { in mouseUp()
654 int InteractiveNewsNetwork::paint(Window *viewWindow, Graphics::Surface *preBuffer) { in paint()
663 int InteractiveNewsNetwork::movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, … in movieCallback()
673 int InteractiveNewsNetwork::timerCallback(Window *viewWindow) { in timerCallback()
683 void InteractiveNewsNetwork::loadFrameDatabase() { in loadFrameDatabase()
710 void InteractiveNewsNetwork::loadMovieDatabase() { in loadMovieDatabase()
H A Dscene_common.h208 class InteractiveNewsNetwork : public SceneBase {
210InteractiveNewsNetwork(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStatic…
213 ~InteractiveNewsNetwork();
H A Dagent3_lair.cpp994 …return new InteractiveNewsNetwork(_vm, viewWindow, sceneStaticData, priorLocation, -1, 3, 2, 0, 2,… in constructAgent3LairSceneObject()
H A Dfuture_apartment.cpp1998 …return new InteractiveNewsNetwork(_vm, viewWindow, sceneStaticData, priorLocation, -1, 4, 2, 2, 0,… in constructFutureApartmentSceneObject()