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/dports/math/abs/abs-src-0.908/Examples/
H A Dproject.abs19 cells (j,4+i).Interior.ColorIndex = 10
135 Cells(5,4).Interior.ColorIndex = 10
136 Cells(5,5).Interior.ColorIndex = 10
137 Cells(5,6).Interior.ColorIndex = 10
138 Cells(5,7).Interior.ColorIndex = 10
139 Cells(5,8).Interior.ColorIndex = 10
145 Cells(6,9).Interior.ColorIndex = 10
193 Cells(9,6).Interior.ColorIndex = 10
194 Cells(9,7).Interior.ColorIndex = 10
195 Cells(9,8).Interior.ColorIndex = 10
[all …]
H A Dcolor.abs13 Cells(1,1).Interior.ColorIndex = 1
15 Cells(1,2).Interior.ColorIndex = 2
17 Cells(1,3).Interior.ColorIndex = 3
19 Cells(1,4).Interior.ColorIndex = 4
21 Cells(1,5).Interior.ColorIndex = 5
23 Cells(1,6).Interior.ColorIndex = 6
25 Cells(1,7).Interior.ColorIndex = 7
27 Cells(1,8).Interior.ColorIndex = 8
29 Cells(2,1).Interior.ColorIndex = 9
31 Cells(2,2).Interior.ColorIndex = 10
[all …]
H A Dexample.abs61 Cells(5,3).Interior.ColorIndex = 27
65 Cells(5,4).Interior.ColorIndex = 27
70 Cells(5,5).Interior.ColorIndex = 27
75 Cells(5,6).Interior.ColorIndex = 27
80 Cells(5,7).Interior.ColorIndex = 27
85 Cells(5,8).Interior.ColorIndex = 27
90 Cells(5,9).Interior.ColorIndex = 27
132 Cells(6,3).Interior.ColorIndex = 27
135 Cells(6,4).Interior.ColorIndex = 27
139 Cells(6,5).Interior.ColorIndex = 27
[all …]
/dports/science/PETSc/petsc-3.14.1/src/dm/dt/dualspace/impls/lagrange/tests/output/
H A Dex1_2_tensor_continuous_trimmed.out84 Interior nodes:
86 Interior matrix: 8 nonzeros
157 Interior nodes:
159 Interior matrix: 1 nonzeros
209 Interior nodes:
211 Interior matrix: 8 nonzeros
363 Interior nodes:
365 Interior matrix: 24 nonzeros
507 Interior nodes:
509 Interior matrix: 4 nonzeros
[all …]
H A Dex1_2_tensor_continuous_full.out8 Interior data is the same as all data
299 Interior nodes:
301 Interior matrix: 12 nonzeros
388 Interior nodes:
390 Interior matrix: 1 nonzeros
446 Interior nodes:
448 Interior matrix: 12 nonzeros
669 Interior nodes:
845 Interior nodes:
847 Interior matrix: 4 nonzeros
[all …]
H A Dex1_2_simplex_continuous_trimmed.out69 Interior nodes:
71 Interior matrix: 4 nonzeros
126 Interior nodes:
128 Interior matrix: 4 nonzeros
224 Interior nodes:
296 Interior nodes:
298 Interior matrix: 1 nonzeros
343 Interior nodes:
495 Interior nodes:
608 Interior nodes:
[all …]
H A Dex1_2_simplex_continuous_full.out231 Interior nodes:
233 Interior matrix: 6 nonzeros
298 Interior nodes:
300 Interior matrix: 6 nonzeros
428 Interior nodes:
512 Interior nodes:
514 Interior matrix: 1 nonzeros
564 Interior nodes:
762 Interior nodes:
893 Interior nodes:
[all …]
H A Dex1_1_discontinuous_full.out7 Interior data is the same as all data
8 Interior node symmetry matrix for orientation -2:
12 Interior node symmetry matrix for orientation -1:
16 Interior node symmetry matrix for orientation 0:
30 Interior data is the same as all data
54 Interior data is the same as all data
82 Interior data is the same as all data
111 Interior data is the same as all data
144 Interior data is the same as all data
178 Interior data is the same as all data
[all …]
H A Dex1_1_continuous_full.out7 Interior data is the same as all data
8 Interior node symmetry matrix for orientation -2:
16 Interior node symmetry matrix for orientation 0:
30 Interior data is the same as all data
61 Interior data is the same as all data
90 Interior nodes:
92 Interior matrix: 1 nonzeros
117 Interior data is the same as all data
151 Interior nodes:
153 Interior matrix: 2 nonzeros
[all …]
H A Dex1_2_simplex_discontinuous_trimmed.out9 Interior data is the same as all data
54 Interior data is the same as all data
99 Interior data is the same as all data
142 Interior data is the same as all data
180 Interior data is the same as all data
258 Interior data is the same as all data
326 Interior data is the same as all data
401 Interior data is the same as all data
458 Interior data is the same as all data
582 Interior data is the same as all data
[all …]
H A Dex1_2_tensor_discontinuous_trimmed.out10 Interior data is the same as all data
76 Interior data is the same as all data
142 Interior data is the same as all data
205 Interior data is the same as all data
255 Interior data is the same as all data
390 Interior data is the same as all data
504 Interior data is the same as all data
634 Interior data is the same as all data
720 Interior data is the same as all data
958 Interior data is the same as all data
[all …]
H A Dex1_2_simplex_discontinuous_full.out8 Interior data is the same as all data
45 Interior data is the same as all data
77 Interior data is the same as all data
114 Interior data is the same as all data
150 Interior data is the same as all data
213 Interior data is the same as all data
261 Interior data is the same as all data
324 Interior data is the same as all data
378 Interior data is the same as all data
480 Interior data is the same as all data
[all …]
H A Dex1_1_discontinuous_trimmed.out8 Interior data is the same as all data
9 Interior node symmetry matrix for orientation -2:
14 Interior node symmetry matrix for orientation -1:
19 Interior node symmetry matrix for orientation 0:
24 Interior node symmetry matrix for orientation 1:
35 Interior data is the same as all data
44 Interior node symmetry matrix for orientation 0:
60 Interior data is the same as all data
92 Interior data is the same as all data
122 Interior data is the same as all data
[all …]
H A Dex1_2_tensor_discontinuous_full.out8 Interior data is the same as all data
55 Interior data is the same as all data
95 Interior data is the same as all data
142 Interior data is the same as all data
188 Interior data is the same as all data
286 Interior data is the same as all data
356 Interior data is the same as all data
454 Interior data is the same as all data
534 Interior data is the same as all data
717 Interior data is the same as all data
[all …]
H A Dex1_1_continuous_trimmed.out14 Interior data is the same as all data
15 Interior node symmetry matrix for orientation -2:
19 Interior node symmetry matrix for orientation -1:
23 Interior node symmetry matrix for orientation 0:
27 Interior node symmetry matrix for orientation 1:
39 Interior nodes:
41 Interior matrix: 1 nonzeros
65 Interior data is the same as all data
95 Interior nodes:
97 Interior matrix: 2 nonzeros
[all …]
H A Dex1_3_simplex_continuous_trimmed.out77 Interior nodes:
165 Interior nodes:
219 Interior nodes:
272 Interior nodes:
350 Interior nodes:
394 Interior nodes:
488 Interior nodes:
580 Interior nodes:
623 Interior nodes:
715 Interior nodes:
[all …]
H A Dex1_3_simplex_continuous_full.out173 Interior nodes:
296 Interior nodes:
380 Interior nodes:
448 Interior nodes:
541 Interior nodes:
609 Interior nodes:
748 Interior nodes:
861 Interior nodes:
904 Interior nodes:
1017 Interior nodes:
[all …]
H A Dex1_3_wedge_continuous_trimmed.out97 Interior nodes:
141 Interior nodes:
208 Interior nodes:
241 Interior nodes:
330 Interior nodes:
428 Interior nodes:
476 Interior nodes:
574 Interior nodes:
651 Interior nodes:
829 Interior nodes:
[all …]
H A Dex1_3_wedge_continuous_full.out225 Interior nodes:
287 Interior nodes:
372 Interior nodes:
434 Interior nodes:
586 Interior nodes:
714 Interior nodes:
762 Interior nodes:
890 Interior nodes:
1018 Interior nodes:
1297 Interior nodes:
[all …]
H A Dex1_3_tensor_continuous_full.out280 Interior nodes:
369 Interior nodes:
404 Interior nodes:
406 Interior matrix: 1 nonzeros
493 Interior nodes:
582 Interior nodes:
815 Interior nodes:
1015 Interior nodes:
1087 Interior nodes:
1287 Interior nodes:
[all …]
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_ui_interior.c192 m->u.Interior.Rooms.Min = CLAMP(m->u.Interior.Rooms.Min + d, 5, 25); in MissionChangeRoomMin()
194 MAX(m->u.Interior.Rooms.Min * 2, m->u.Interior.Rooms.Max); in MissionChangeRoomMin()
201 m->u.Interior.Rooms.Max = CLAMP(m->u.Interior.Rooms.Max + d, 10, 50); in MissionChangeRoomMax()
203 MIN(m->u.Interior.Rooms.Min, m->u.Interior.Rooms.Max / 2); in MissionChangeRoomMax()
211 m->u.Interior.ExitEnabled = !m->u.Interior.ExitEnabled; in MissionChangeExitEnabled()
240 m->u.Interior.Doors.Enabled = !m->u.Interior.Doors.Enabled; in MissionChangeDoorEnabled()
247 m->u.Interior.Doors.Min = CLAMP(m->u.Interior.Doors.Min + d, 1, 6); in MissionChangeDoorMin()
249 MAX(m->u.Interior.Doors.Min, m->u.Interior.Doors.Max); in MissionChangeDoorMin()
256 m->u.Interior.Doors.Max = CLAMP(m->u.Interior.Doors.Max + d, 1, 6); in MissionChangeDoorMax()
258 MIN(m->u.Interior.Doors.Min, m->u.Interior.Doors.Max); in MissionChangeDoorMax()
[all …]
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dinterior.cpp285 void Destroy_Interior(INTERIOR *Interior) in Destroy_Interior() argument
287 if ((Interior != NULL) && (--(Interior->References) == 0)) in Destroy_Interior()
289 Destroy_Media(Interior->IMedia); in Destroy_Interior()
291 POV_FREE(Interior); in Destroy_Interior()
323 void Transform_Interior(INTERIOR *Interior, TRANSFORM *Trans) in Transform_Interior() argument
325 if (Interior != NULL) in Transform_Interior()
327 if (Interior->IMedia != NULL) in Transform_Interior()
329 Transform_Media(Interior->IMedia, Trans); in Transform_Interior()
343 New->Interior = NULL; in Create_Material()
361 New->Interior = Copy_Interior(Old->Interior); in Copy_Material()
[all …]
/dports/graphics/povray36/povray-3.6.1/source/
H A Dinterior.cpp280 void Destroy_Interior(INTERIOR *Interior) in Destroy_Interior() argument
282 if ((Interior != NULL) && (--(Interior->References) == 0)) in Destroy_Interior()
284 Destroy_Media(Interior->IMedia); in Destroy_Interior()
286 POV_FREE(Interior); in Destroy_Interior()
318 void Transform_Interior(INTERIOR *Interior, TRANSFORM *Trans) in Transform_Interior() argument
320 if (Interior != NULL) in Transform_Interior()
322 if (Interior->IMedia != NULL) in Transform_Interior()
324 Transform_Media(Interior->IMedia, Trans); in Transform_Interior()
338 New->Interior = NULL; in Create_Material()
356 New->Interior = Copy_Interior(Old->Interior); in Copy_Material()
[all …]
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dmission_convert.c164 m->u.Interior.CorridorWidth = 2; in MissionConvertToType()
168 m->u.Interior.Rooms.Min = MAX(5, m->u.Interior.Rooms.Min); in MissionConvertToType()
169 m->u.Interior.Rooms.Max = MAX(2 * m->u.Interior.Rooms.Min, m->u.Interior.Rooms.Max); in MissionConvertToType()
173 m->u.Interior.Rooms.Min = 5; in MissionConvertToType()
174 m->u.Interior.Rooms.Max = 10; in MissionConvertToType()
175 m->u.Interior.Rooms.Walls = 1; in MissionConvertToType()
177 m->u.Interior.Rooms.WallPad = 1; in MissionConvertToType()
183 m->u.Interior.Doors.Min = MAX(1, m->u.Interior.Doors.Min); in MissionConvertToType()
184 m->u.Interior.Doors.Max = MAX(m->u.Interior.Doors.Min, m->u.Interior.Doors.Max); in MissionConvertToType()
189 m->u.Interior.Doors.Min = 1; in MissionConvertToType()
[all …]
/dports/graphics/povray37/povray-3.7.0.10/source/backend/interior/
H A Dinterior.cpp49 Interior::Interior() in Interior() function in pov::Interior
69 Interior::Interior(const Interior& source) in Interior() function in pov::Interior
85 Interior::~Interior() in ~Interior()
89 void Interior::Transform(const TRANSFORM *trans) in Transform()
95 void Interior::PostProcess() in PostProcess()
129 void Destroy_Interior(Interior *interior) in Destroy_Interior()
165 Interior *Copy_Interior_Pointer(Interior *Old) in Copy_Interior_Pointer()
201 New->interior = new Interior(*(Old->interior)); in Copy_Material()

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