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Searched refs:InternalAudioStream (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.h50 struct InternalAudioStream : public AudioServer::AudioStream { struct
59 InternalAudioStream *internal_audio_stream;
H A Dspatial_sound_2d_server_sw.cpp35 int SpatialSound2DServerSW::InternalAudioStream::get_channel_count() const { in get_channel_count()
40 void SpatialSound2DServerSW::InternalAudioStream::set_mix_rate(int p_rate) { in set_mix_rate()
43 void SpatialSound2DServerSW::InternalAudioStream::update() { in update()
48 bool SpatialSound2DServerSW::InternalAudioStream::mix(int32_t *p_buffer, int p_frames) { in mix()
618 internal_audio_stream = memnew(InternalAudioStream); in init()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.h51 struct InternalAudioStream : public AudioServer::AudioStream { struct
60 InternalAudioStream *internal_audio_stream;
H A Dspatial_sound_server_sw.cpp34 int SpatialSoundServerSW::InternalAudioStream::get_channel_count() const { in get_channel_count()
39 void SpatialSoundServerSW::InternalAudioStream::set_mix_rate(int p_rate) { in set_mix_rate()
42 void SpatialSoundServerSW::InternalAudioStream::update() { in update()
47 bool SpatialSoundServerSW::InternalAudioStream::mix(int32_t *p_buffer, int p_frames) { in mix()
621 internal_audio_stream = memnew(InternalAudioStream); in init()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.h51 struct InternalAudioStream : public AudioServer::AudioStream { struct
60 InternalAudioStream *internal_audio_stream;
H A Dspatial_sound_server_sw.cpp34 int SpatialSoundServerSW::InternalAudioStream::get_channel_count() const { in get_channel_count()
39 void SpatialSoundServerSW::InternalAudioStream::set_mix_rate(int p_rate) { in set_mix_rate()
42 void SpatialSoundServerSW::InternalAudioStream::update() { in update()
47 bool SpatialSoundServerSW::InternalAudioStream::mix(int32_t *p_buffer, int p_frames) { in mix()
621 internal_audio_stream = memnew(InternalAudioStream); in init()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.h50 struct InternalAudioStream : public AudioServer::AudioStream { struct
59 InternalAudioStream *internal_audio_stream;
H A Dspatial_sound_2d_server_sw.cpp35 int SpatialSound2DServerSW::InternalAudioStream::get_channel_count() const { in get_channel_count()
40 void SpatialSound2DServerSW::InternalAudioStream::set_mix_rate(int p_rate) { in set_mix_rate()
43 void SpatialSound2DServerSW::InternalAudioStream::update() { in update()
48 bool SpatialSound2DServerSW::InternalAudioStream::mix(int32_t *p_buffer, int p_frames) { in mix()
618 internal_audio_stream = memnew(InternalAudioStream); in init()