/dports/science/tfel/tfel-3.4.0/mfront/tests/behaviours/ |
H A D | UnilateralMazars.mfront | 61 const strain Inv1 = e1+e2+e3; 63 const real ept = Inv1/(2*(1-2*nu))+sqrt(Inv2)/(2*(1+nu)); 64 const real epc = (6*sqrt(Inv2)/(1+nu)+Inv1/(1-2*nu))/5;
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/dports/science/tfel-edf/tfel-3.2.1/mfront/tests/behaviours/ |
H A D | UnilateralMazars.mfront | 61 const strain Inv1 = e1+e2+e3; 63 const real ept = Inv1/(2*(1-2*nu))+sqrt(Inv2)/(2*(1+nu)); 64 const real epc = (6*sqrt(Inv2)/(1+nu)+Inv1/(1-2*nu))/5;
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | BRepFill_TrimSurfaceTool.hxx | 44 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
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H A D | BRepFill_MultiLine.hxx | 56 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepFill/ |
H A D | BRepFill_TrimSurfaceTool.hxx | 44 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
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H A D | BRepFill_MultiLine.hxx | 56 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
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H A D | BRepFill_TrimSurfaceTool.cxx | 93 const Standard_Boolean Inv1, in BRepFill_TrimSurfaceTool() argument 99 myInv1(Inv1), in BRepFill_TrimSurfaceTool()
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H A D | BRepFill_MultiLine.cxx | 104 const Standard_Boolean Inv1, in BRepFill_MultiLine() argument 168 if (!BRep_Tool::Degenerated(Edge1) && !Inv1) { in BRepFill_MultiLine() 187 if (!BRep_Tool::Degenerated(Edge1) && !Inv1) { in BRepFill_MultiLine()
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | BRepFill_TrimSurfaceTool.hxx | 47 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
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H A D | BRepFill_MultiLine.hxx | 58 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
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/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | matrix.h | 345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local 371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() 685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local 711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() 725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse() 906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local 932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp() 945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
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/dports/net/savvycan/SavvyCAN-1.0.245/examples/ |
H A D | LeafPowertrainBus.dbc | 52 BO_ 282 Inv1: 8 Inverter
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/dports/math/abella/abella-2.0.7/examples/process-calculi/pic/ |
H A D | pic_ctx.thm | 101 apply IH to H2. Inv1 : case H3. unfold. 102 intros. case H4. apply Inv1 to H5. search. 106 apply Inv1 to H5. witness Q2. search.
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | intrinsic_matrix.inl | 380 __m128 Inv1 = _mm_mul_ps(SignA, Add01); local 406 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); 726 __m128 Inv1 = _mm_mul_ps(SignA, Add01); local 752 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); 766 out[1] = _mm_mul_ps(Inv1, Rcp0); 947 __m128 Inv1 = _mm_mul_ps(SignA, Add01); local 973 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); 986 out[1] = _mm_mul_ps(Inv1, Rcp0);
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/detail/ |
H A D | func_matrix_simd.inl | 224 float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4; local 229 float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
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/dports/math/glm/glm-0.9.9.8/glm/detail/ |
H A D | func_matrix_simd.inl | 224 float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4; local 229 float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
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/dports/security/helib/HElib-1.3.1/src/ |
H A D | NumbTh.cpp | 1543 NTL::mat_zz_pE A1, Inv1; in ppInvert() local 1545 inv(Inv1, A1); // Inv1 = A^{-1} (mod p) in ppInvert() 1546 convert(tmp, Inv1); // convert to ZZX for translation to a mod-p^r object in ppInvert() 1604 NTL::mat_zz_p A1, Inv1; in ppInvert() local 1606 inv(Inv1, A1); // Inv1 = A^{-1} (mod p) in ppInvert() 1607 conv(tmp, Inv1); // convert to long for translation to a mod-p^r object in ppInvert()
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