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Searched refs:Inv1 (Results 1 – 25 of 45) sorted by relevance

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/dports/science/tfel/tfel-3.4.0/mfront/tests/behaviours/
H A DUnilateralMazars.mfront61 const strain Inv1 = e1+e2+e3;
63 const real ept = Inv1/(2*(1-2*nu))+sqrt(Inv2)/(2*(1+nu));
64 const real epc = (6*sqrt(Inv2)/(1+nu)+Inv1/(1-2*nu))/5;
/dports/science/tfel-edf/tfel-3.2.1/mfront/tests/behaviours/
H A DUnilateralMazars.mfront61 const strain Inv1 = e1+e2+e3;
63 const real ept = Inv1/(2*(1-2*nu))+sqrt(Inv2)/(2*(1+nu));
64 const real epc = (6*sqrt(Inv2)/(1+nu)+Inv1/(1-2*nu))/5;
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DBRepFill_TrimSurfaceTool.hxx44 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
H A DBRepFill_MultiLine.hxx56 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
/dports/cad/opencascade/opencascade-7.6.0/src/BRepFill/
H A DBRepFill_TrimSurfaceTool.hxx44 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
H A DBRepFill_MultiLine.hxx56 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
H A DBRepFill_TrimSurfaceTool.cxx93 const Standard_Boolean Inv1, in BRepFill_TrimSurfaceTool() argument
99 myInv1(Inv1), in BRepFill_TrimSurfaceTool()
H A DBRepFill_MultiLine.cxx104 const Standard_Boolean Inv1, in BRepFill_MultiLine() argument
168 if (!BRep_Tool::Degenerated(Edge1) && !Inv1) { in BRepFill_MultiLine()
187 if (!BRep_Tool::Degenerated(Edge1) && !Inv1) { in BRepFill_MultiLine()
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DBRepFill_TrimSurfaceTool.hxx47 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
H A DBRepFill_MultiLine.hxx58 …onst TopoDS_Edge& Edge1, const TopoDS_Edge& Edge2, const Standard_Boolean Inv1, const Standard_Boo…
/dports/math/glm/glm-0.9.9.8/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/devel/upp/upp/uppsrc/plugin/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/
H A Dmatrix.h345 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_determinant_highp() local
371 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp()
685 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse() local
711 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse()
725 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse()
906 __m128 Inv1 = _mm_mul_ps(SignA, Add01); in glm_mat4_inverse_lowp() local
932 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse_lowp()
945 out[1] = _mm_mul_ps(Inv1, Rcp0); in glm_mat4_inverse_lowp()
/dports/net/savvycan/SavvyCAN-1.0.245/examples/
H A DLeafPowertrainBus.dbc52 BO_ 282 Inv1: 8 Inverter
/dports/math/abella/abella-2.0.7/examples/process-calculi/pic/
H A Dpic_ctx.thm101 apply IH to H2. Inv1 : case H3. unfold.
102 intros. case H4. apply Inv1 to H5. search.
106 apply Inv1 to H5. witness Q2. search.
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/
H A Dintrinsic_matrix.inl380 __m128 Inv1 = _mm_mul_ps(SignA, Add01); local
406 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
726 __m128 Inv1 = _mm_mul_ps(SignA, Add01); local
752 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
766 out[1] = _mm_mul_ps(Inv1, Rcp0);
947 __m128 Inv1 = _mm_mul_ps(SignA, Add01); local
973 __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
986 out[1] = _mm_mul_ps(Inv1, Rcp0);
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/detail/
H A Dfunc_matrix_simd.inl224 float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4; local
229 float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
/dports/math/glm/glm-0.9.9.8/glm/detail/
H A Dfunc_matrix_simd.inl224 float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4; local
229 float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
/dports/security/helib/HElib-1.3.1/src/
H A DNumbTh.cpp1543 NTL::mat_zz_pE A1, Inv1; in ppInvert() local
1545 inv(Inv1, A1); // Inv1 = A^{-1} (mod p) in ppInvert()
1546 convert(tmp, Inv1); // convert to ZZX for translation to a mod-p^r object in ppInvert()
1604 NTL::mat_zz_p A1, Inv1; in ppInvert() local
1606 inv(Inv1, A1); // Inv1 = A^{-1} (mod p) in ppInvert()
1607 conv(tmp, Inv1); // convert to long for translation to a mod-p^r object in ppInvert()

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