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Searched refs:InvalidShaderCompilerTextureCase (Results 1 – 2 of 2) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp680 class InvalidShaderCompilerTextureCase : public InvalidShaderCompilerCase class
683InvalidShaderCompilerTextureCase (Context& context, const char* name, const char* description, int…
684 ~InvalidShaderCompilerTextureCase (void);
2703 InvalidShaderCompilerTextureCase::InvalidShaderCompilerTextureCase (Context& context, const char* n… in InvalidShaderCompilerTextureCase() function in deqp::gles3::Performance::InvalidShaderCompilerTextureCase
2711 InvalidShaderCompilerTextureCase::~InvalidShaderCompilerTextureCase (void) in ~InvalidShaderCompilerTextureCase()
2715 InvalidShaderCompilerCase::ProgramContext InvalidShaderCompilerTextureCase::generateShaderSources (… in generateShaderSources()
2949 …curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp680 class InvalidShaderCompilerTextureCase : public InvalidShaderCompilerCase class
683InvalidShaderCompilerTextureCase (Context& context, const char* name, const char* description, int…
684 ~InvalidShaderCompilerTextureCase (void);
2683 InvalidShaderCompilerTextureCase::InvalidShaderCompilerTextureCase (Context& context, const char* n… in InvalidShaderCompilerTextureCase() function in deqp::gles2::Performance::InvalidShaderCompilerTextureCase
2691 InvalidShaderCompilerTextureCase::~InvalidShaderCompilerTextureCase (void) in ~InvalidShaderCompilerTextureCase()
2695 InvalidShaderCompilerCase::ProgramContext InvalidShaderCompilerTextureCase::generateShaderSources (… in generateShaderSources()
2929 …curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases()