/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | BlockOut.cpp | 147 InvalidateDeviceObjects(); in FrameMove() 343 int BlockOut::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in BlockOut 346 m_pSmallFont.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 347 theGame.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 348 theMenu.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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H A D | MenuGraphics.cpp | 523 void Menu::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Menu 524 controlsPage.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 525 creditsPage.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 526 theGrid.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 527 background.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 528 background2.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 529 font.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 530 font2.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 531 onlineLogo.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 533 blLetters[i]->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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H A D | PageCredits.cpp | 114 void PageCredits::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in PageCredits 116 block.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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H A D | MenuPage.h | 138 void InvalidateDeviceObjects(); 170 void InvalidateDeviceObjects();
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H A D | Sprites.cpp | 87 void Sprites::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Sprites 88 baseSprite.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 89 gameOverSprite.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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H A D | PageControls.cpp | 453 void PageControls::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in PageControls 455 pitBack.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 457 block[i].InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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H A D | BlockOut.h | 44 int InvalidateDeviceObjects();
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H A D | MenuGrid.h | 38 void InvalidateDeviceObjects();
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H A D | Sprites.h | 29 void InvalidateDeviceObjects();
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H A D | Game.cpp | 309 void Game::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Game 311 background.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 312 spark.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 313 thePit.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 314 sprites.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 316 allPolyCube[i].InvalidateDeviceObjects(); in InvalidateDeviceObjects() 340 InvalidateDeviceObjects(); in StartGame()
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H A D | PolyCube.h | 42 void InvalidateDeviceObjects();
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H A D | Pit.h | 51 void InvalidateDeviceObjects();
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H A D | Menu.h | 45 void InvalidateDeviceObjects();
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H A D | Game.h | 44 void InvalidateDeviceObjects();
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/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/ |
H A D | d3dtest.cpp | 89 HRESULT InvalidateDeviceObjects(); 286 HRESULT CMyD3DApplication::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CMyD3DApplication 288 m_pFont->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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/dports/devel/tokamak/tokamak_release/d3dapp/dxut/ |
H A D | DXUTMesh.h | 75 HRESULT InvalidateDeviceObjects(); 117 HRESULT InvalidateDeviceObjects();
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H A D | DXUTMesh.cpp | 470 HRESULT CDXUTMesh::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CDXUTMesh 485 InvalidateDeviceObjects(); in Destroy() 831 HRESULT CDXUTMeshFrame::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CDXUTMeshFrame 833 if( m_pMesh ) m_pMesh->InvalidateDeviceObjects(); in InvalidateDeviceObjects() 834 if( m_pChild ) m_pChild->InvalidateDeviceObjects(); in InvalidateDeviceObjects() 835 if( m_pNext ) m_pNext->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
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/dports/games/blockout/BL_SRC/BlockOut/GLApp/ |
H A D | GLFont.h | 24 void InvalidateDeviceObjects();
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H A D | GLSprite.h | 29 void InvalidateDeviceObjects();
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H A D | GLApp.cpp | 68 InvalidateDeviceObjects(); in ToggleFullscreen() 153 InvalidateDeviceObjects(); in Resize()
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H A D | GLApp.h | 82 virtual int InvalidateDeviceObjects() { return GL_OK; } in InvalidateDeviceObjects() function
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H A D | GLFont.cpp | 91 void GLFont2D::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in GLFont2D
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H A D | GLSprite.cpp | 173 void Sprite2D::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Sprite2D
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4DrawT.h | 36 bool InvalidateDeviceObjects() override { return true; } in InvalidateDeviceObjects() function
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H A D | C4DrawGL.cpp | 118 InvalidateDeviceObjects(); in Clear() 772 InvalidateDeviceObjects(); in RestoreDeviceObjects() 814 bool CStdGL::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CStdGL
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