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Searched refs:InvalidateDeviceObjects (Results 1 – 25 of 31) sorted by relevance

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/dports/games/blockout/BL_SRC/BlockOut/
H A DBlockOut.cpp147 InvalidateDeviceObjects(); in FrameMove()
343 int BlockOut::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in BlockOut
346 m_pSmallFont.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
347 theGame.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
348 theMenu.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
H A DMenuGraphics.cpp523 void Menu::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Menu
524 controlsPage.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
525 creditsPage.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
526 theGrid.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
527 background.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
528 background2.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
529 font.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
530 font2.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
531 onlineLogo.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
533 blLetters[i]->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
H A DPageCredits.cpp114 void PageCredits::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in PageCredits
116 block.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
H A DMenuPage.h138 void InvalidateDeviceObjects();
170 void InvalidateDeviceObjects();
H A DSprites.cpp87 void Sprites::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Sprites
88 baseSprite.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
89 gameOverSprite.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
H A DPageControls.cpp453 void PageControls::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in PageControls
455 pitBack.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
457 block[i].InvalidateDeviceObjects(); in InvalidateDeviceObjects()
H A DBlockOut.h44 int InvalidateDeviceObjects();
H A DMenuGrid.h38 void InvalidateDeviceObjects();
H A DSprites.h29 void InvalidateDeviceObjects();
H A DGame.cpp309 void Game::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Game
311 background.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
312 spark.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
313 thePit.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
314 sprites.InvalidateDeviceObjects(); in InvalidateDeviceObjects()
316 allPolyCube[i].InvalidateDeviceObjects(); in InvalidateDeviceObjects()
340 InvalidateDeviceObjects(); in StartGame()
H A DPolyCube.h42 void InvalidateDeviceObjects();
H A DPit.h51 void InvalidateDeviceObjects();
H A DMenu.h45 void InvalidateDeviceObjects();
H A DGame.h44 void InvalidateDeviceObjects();
/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/
H A Dd3dtest.cpp89 HRESULT InvalidateDeviceObjects();
286 HRESULT CMyD3DApplication::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CMyD3DApplication
288 m_pFont->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTMesh.h75 HRESULT InvalidateDeviceObjects();
117 HRESULT InvalidateDeviceObjects();
H A DDXUTMesh.cpp470 HRESULT CDXUTMesh::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CDXUTMesh
485 InvalidateDeviceObjects(); in Destroy()
831 HRESULT CDXUTMeshFrame::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CDXUTMeshFrame
833 if( m_pMesh ) m_pMesh->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
834 if( m_pChild ) m_pChild->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
835 if( m_pNext ) m_pNext->InvalidateDeviceObjects(); in InvalidateDeviceObjects()
/dports/games/blockout/BL_SRC/BlockOut/GLApp/
H A DGLFont.h24 void InvalidateDeviceObjects();
H A DGLSprite.h29 void InvalidateDeviceObjects();
H A DGLApp.cpp68 InvalidateDeviceObjects(); in ToggleFullscreen()
153 InvalidateDeviceObjects(); in Resize()
H A DGLApp.h82 virtual int InvalidateDeviceObjects() { return GL_OK; } in InvalidateDeviceObjects() function
H A DGLFont.cpp91 void GLFont2D::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in GLFont2D
H A DGLSprite.cpp173 void Sprite2D::InvalidateDeviceObjects() { in InvalidateDeviceObjects() function in Sprite2D
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4DrawT.h36 bool InvalidateDeviceObjects() override { return true; } in InvalidateDeviceObjects() function
H A DC4DrawGL.cpp118 InvalidateDeviceObjects(); in Clear()
772 InvalidateDeviceObjects(); in RestoreDeviceObjects()
814 bool CStdGL::InvalidateDeviceObjects() in InvalidateDeviceObjects() function in CStdGL

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