/dports/games/pcgen/pcgen/data/35e/battlefield_press/sherwood/ |
H A D | sherwood_equip.lst | 7 Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:p.37 12 Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:p.38 13 Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:p.38 17 Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:p.39 18 Flash Powder TYPE:Invention.Lesser COST:0.6 WT:0 SOURCEPAGE:p.39 19 Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:p.39 20 Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:p.39 22 Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:p.40 23 Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:p.40 25 Smokestick.MOD TYPE:Invention.Lesser COST:5 WT:0.5 SOURCEPAGE:p.40 [all …]
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H A D | sherwood_templates.lst | 10 EngineerCore VISIBLE:NO PRECLASS:1,Engineer=1 ABILITY:Special Ability|AUTOMATIC|Invention
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.h | 17 class Invention; variable 172 Invention *invention; 178 Design(Invention *invention,bool ergonomically_terrific); 189 Invention *getInvention() const { in getInvention() 202 class Invention { 220 Invention(const char *name,Type type,int epoch); 221 ~Invention(); 243 static Invention *getInvention(Invention::Type type,int epoch); 246 class Weapon : public Invention { 432 Design *bestDesign(Invention::Type type,int epoch) const; [all …]
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H A D | gui.cpp | 812 …sprintf(buffer, "deploy a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup() 830 …sprintf(buffer, "add a %s to the army", Invention::getInvention(Invention::WEAPON, game_g->getStar… in setup() 866 …sprintf(buffer, "design a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup() 872 …sprintf(buffer, "design a %s", Invention::getInvention(Invention::WEAPON, game_g->getStartEpoch() … in setup() 959 …sprintf(buffer, "view blueprint for a %s", Invention::getInvention(Invention::DEFENCE, game_g->get… in setup() 963 …sprintf(buffer, "view blueprint for a %s", Invention::getInvention(Invention::WEAPON, game_g->getS… in setup() 1015 …sprintf(buffer, "manufacture a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEp… in setup() 1021 …sprintf(buffer, "manufacture a %s", Invention::getInvention(Invention::WEAPON, game_g->getStartEpo… in setup() 2056 this->designinfo = Invention::getInvention(Invention::SHIELD,game_g->getStartEpoch()+i); in input() 2062 this->designinfo = Invention::getInvention(Invention::DEFENCE,game_g->getStartEpoch()+i); in input() [all …]
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H A D | tutorial.cpp | 93 const Invention *invention = current_design->getInvention(); in canProceed() 101 for(int i=0;i<Invention::N_TYPES;i++) { in canProceed() 104 int n_j = i == Invention::SHIELD ? n_shields_c : n_epochs_c; in canProceed() 108 …if( wait_type == WAITTYPE_HAS_DESIGNED && sector->inventionKnown(static_cast<Invention::Type>(i), … in canProceed() 111 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::SHIELD && sector->getStoredShie… in canProceed() 114 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::DEFENCE && sector->getStoredDef… in canProceed() 117 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::WEAPON && sector->getStoredArmy… in canProceed() 316 …, start_sector, TutorialCardWaitForDesign::WAITTYPE_HAS_DESIGNED, true, Invention::WEAPON, false, … in initCards() 669 …, start_sector, TutorialCardWaitForDesign::WAITTYPE_HAS_DESIGNED, true, Invention::WEAPON, true, 3… in initCards() 691 …, start_sector, TutorialCardWaitForDesign::WAITTYPE_HAS_DESIGNED, true, Invention::WEAPON, true, 4… in initCards() [all …]
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H A D | player.cpp | 555 design = sector->canBuildDesign(Invention::DEFENCE, i); in doSectorAI() 623 Design *design = sector->canBuildDesign(Invention::WEAPON, game_g->getStartEpoch() + i); in doSectorAI() 646 Design *design = sector->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch() + j); in doSectorAI() 696 Design *design = sector->canBuildDesign(Invention::WEAPON, nuclear_epoch_c); in doSectorAI() 717 if( best_weapon == -1 && sector->inventionKnown(Invention::WEAPON, game_g->getStartEpoch() + i) ) in doSectorAI() 719 …if( best_defence == -1 && sector->inventionKnown(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in doSectorAI() 721 if( best_shield == -1 && sector->inventionKnown(Invention::SHIELD, game_g->getStartEpoch() + i) ) in doSectorAI() 727 design = sector->canResearch(Invention::WEAPON, nuclear_epoch_c); in doSectorAI() 734 this_design = sector->canResearch(Invention::WEAPON, eph); in doSectorAI() 741 this_design = sector->canResearch(Invention::DEFENCE, eph); in doSectorAI() [all …]
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H A D | game.cpp | 2699 invention_shields[i] = new Invention("SHIELD", Invention::SHIELD, i); in setupInventions() 2701 invention_defences[0] = new Invention("STICK", Invention::DEFENCE, 0); in setupInventions() 2702 invention_defences[1] = new Invention("SPEAR", Invention::DEFENCE, 1); in setupInventions() 2703 invention_defences[2] = new Invention("SHORTBOW", Invention::DEFENCE, 2); in setupInventions() 2704 invention_defences[3] = new Invention("CAULDRON OF OIL", Invention::DEFENCE, 3); in setupInventions() 2705 invention_defences[4] = new Invention("CROSSBOW", Invention::DEFENCE, 4); in setupInventions() 2706 invention_defences[5] = new Invention("RIFLE", Invention::DEFENCE, 5); in setupInventions() 2707 invention_defences[6] = new Invention("MACHINE GUN", Invention::DEFENCE, 6); in setupInventions() 2708 invention_defences[7] = new Invention("ROCKET", Invention::DEFENCE, 7); in setupInventions() 2709 invention_defences[8] = new Invention("NUCLEAR DEFENCE", Invention::DEFENCE, 8); in setupInventions() [all …]
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H A D | sector.cpp | 440 Invention::Invention(const char *name,Type type,int epoch) { in Invention() function in Invention 448 Invention::~Invention() { in ~Invention() 455 Image *Invention::getImage() const { in getImage() 486 Invention *Invention::getInvention(Invention::Type type,int epoch) { in getInvention() 488 Invention *invention = NULL; in getInvention() 1275 Invention *invention = Invention::getInvention(type, epoch); in canBuildDesign() 1421 Invention *invention = Invention::getInvention(type, epoch); in knownDesign() 1440 Invention *invention = Invention::getInvention(type, epoch); in bestDesign() 2945 Invention::Type invention_type = Invention::UNKNOWN_TYPE; in loadStateParseXMLDesign() 2966 if( invention_type == Invention::UNKNOWN_TYPE || invention_type >= Invention::N_TYPES ) { in loadStateParseXMLDesign() [all …]
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H A D | gui.h | 17 class Invention; variable 145 Invention *designinfo;
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H A D | tutorial.h | 155 Invention::Type invention_type; 159 …ing &text, const Sector *sector, WaitType wait_type, bool require_type, Invention::Type invention_… in TutorialCardWaitForDesign()
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H A D | game.h | 19 class Invention; variable 307 Invention *invention_shields[n_epochs_c]; 308 Invention *invention_defences[n_epochs_c];
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H A D | gamestate.h | 35 class Invention; variable 447 void trashDesign(int sector_x, int sector_y, Invention *invention);
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/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/pulp_fantasy_rpg/ |
H A D | pulpfantasy_equipmods.lst | 7 #The Miniaturize Invention gadget feat then needs the ability to reduce the number of occupied slot… 12 #Weird Gadget Base Invention Level 13 …Invention Level KEY:GDGT_INV_LVL NAMEOPT:NOTHING TYPE:Gadget VISIBLE:QUALIFY ITYPE:Weird SOU… 39 Miniaturize Invention Feat KEY:GDGT_MINI NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weir… 40 Simplified Invention Feat KEY:GDGT_SMPL NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird… 41 Improvised Invention Feat KEY:GDGT_IMPRO NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weir… 42 …Invention Feat KEY:GDGT_EXTND NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PR…
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/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/rocket_rangers/ |
H A D | rocketrangers_equipmods.lst | 7 #The Miniaturize Invention gadget feat then needs the ability to reduce the number of occupied slot… 16 ###Block: Weird Gadget Base Invention Level 18 …Invention Level KEY:GDGT_INV_LVL NAMEOPT:NOTHING TYPE:Gadget VISIBLE:QUALIFY ITYPE:Weird SOURCEPA… 43 Miniaturize Invention Feat KEY:GDGT_MINI NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ… 44 Simplified Invention Feat KEY:GDGT_SMPL NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:… 45 Improvised Invention Feat KEY:GDGT_IMPRO NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ… 46 …Invention Feat KEY:GDGT_EXTND NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:Inventio…
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/dports/games/lincity/lincity-1.13.1/messages/ |
H A D | cricketup.mes | 1 Invention - Cricket
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/dports/games/freeciv/freeciv-2.6.6/data/experimental/ |
H A D | techs.ruleset | 269 req2 = "Invention" 270 root_req = "Invention" 387 req1 = "Invention" 389 root_req = "Invention" 412 name = _("Invention") 773 req2 = "Invention"
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/ |
H A D | techs.ruleset | 269 req2 = "Invention" 270 root_req = "Invention" 387 req1 = "Invention" 389 root_req = "Invention" 412 name = _("Invention") 773 req2 = "Invention"
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/dports/games/freeciv/freeciv-2.6.6/data/civ2/ |
H A D | techs.ruleset | 235 req2 = "Invention" 348 req1 = "Invention" 371 name = _("Invention") 690 req2 = "Invention"
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/ |
H A D | techs.ruleset | 235 req2 = "Invention" 348 req1 = "Invention" 371 name = _("Invention") 690 req2 = "Invention"
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/dports/games/freeciv/freeciv-2.6.6/data/classic/ |
H A D | techs.ruleset | 250 req2 = "Invention" 355 req1 = "Invention" 378 name = _("Invention") 704 req2 = "Invention"
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/ |
H A D | techs.ruleset | 250 req2 = "Invention" 355 req1 = "Invention" 378 name = _("Invention") 704 req2 = "Invention"
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/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/ |
H A D | techs.ruleset | 250 req2 = "Invention" 364 req1 = "Invention" 387 name = _("Invention") 710 req2 = "Invention"
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/ |
H A D | techs.ruleset | 250 req2 = "Invention" 364 req1 = "Invention" 387 name = _("Invention") 710 req2 = "Invention"
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/dports/games/freeciv/freeciv-2.6.6/data/civ1/ |
H A D | techs.ruleset | 290 req1 = "Invention" 313 name = _("Invention") 539 req2 = "Invention"
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/ |
H A D | techs.ruleset | 290 req1 = "Invention" 313 name = _("Invention") 539 req2 = "Invention"
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