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Searched refs:Invention (Results 1 – 25 of 214) sorted by relevance

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/dports/games/pcgen/pcgen/data/35e/battlefield_press/sherwood/
H A Dsherwood_equip.lst7 Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:p.37
12 Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:p.38
13 Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:p.38
17 Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:p.39
18 Flash Powder TYPE:Invention.Lesser COST:0.6 WT:0 SOURCEPAGE:p.39
19 Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:p.39
20 Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:p.39
22 Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:p.40
23 Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:p.40
25 Smokestick.MOD TYPE:Invention.Lesser COST:5 WT:0.5 SOURCEPAGE:p.40
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H A Dsherwood_templates.lst10 EngineerCore VISIBLE:NO PRECLASS:1,Engineer=1 ABILITY:Special Ability|AUTOMATIC|Invention
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h17 class Invention; variable
172 Invention *invention;
178 Design(Invention *invention,bool ergonomically_terrific);
189 Invention *getInvention() const { in getInvention()
202 class Invention {
220 Invention(const char *name,Type type,int epoch);
221 ~Invention();
243 static Invention *getInvention(Invention::Type type,int epoch);
246 class Weapon : public Invention {
432 Design *bestDesign(Invention::Type type,int epoch) const;
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H A Dgui.cpp812 …sprintf(buffer, "deploy a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup()
830 …sprintf(buffer, "add a %s to the army", Invention::getInvention(Invention::WEAPON, game_g->getStar… in setup()
866 …sprintf(buffer, "design a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup()
872 …sprintf(buffer, "design a %s", Invention::getInvention(Invention::WEAPON, game_g->getStartEpoch() … in setup()
959 …sprintf(buffer, "view blueprint for a %s", Invention::getInvention(Invention::DEFENCE, game_g->get… in setup()
963 …sprintf(buffer, "view blueprint for a %s", Invention::getInvention(Invention::WEAPON, game_g->getS… in setup()
1015 …sprintf(buffer, "manufacture a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEp… in setup()
1021 …sprintf(buffer, "manufacture a %s", Invention::getInvention(Invention::WEAPON, game_g->getStartEpo… in setup()
2056 this->designinfo = Invention::getInvention(Invention::SHIELD,game_g->getStartEpoch()+i); in input()
2062 this->designinfo = Invention::getInvention(Invention::DEFENCE,game_g->getStartEpoch()+i); in input()
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H A Dtutorial.cpp93 const Invention *invention = current_design->getInvention(); in canProceed()
101 for(int i=0;i<Invention::N_TYPES;i++) { in canProceed()
104 int n_j = i == Invention::SHIELD ? n_shields_c : n_epochs_c; in canProceed()
108 …if( wait_type == WAITTYPE_HAS_DESIGNED && sector->inventionKnown(static_cast<Invention::Type>(i), … in canProceed()
111 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::SHIELD && sector->getStoredShie… in canProceed()
114 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::DEFENCE && sector->getStoredDef… in canProceed()
117 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::WEAPON && sector->getStoredArmy… in canProceed()
316 …, start_sector, TutorialCardWaitForDesign::WAITTYPE_HAS_DESIGNED, true, Invention::WEAPON, false, … in initCards()
669 …, start_sector, TutorialCardWaitForDesign::WAITTYPE_HAS_DESIGNED, true, Invention::WEAPON, true, 3… in initCards()
691 …, start_sector, TutorialCardWaitForDesign::WAITTYPE_HAS_DESIGNED, true, Invention::WEAPON, true, 4… in initCards()
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H A Dplayer.cpp555 design = sector->canBuildDesign(Invention::DEFENCE, i); in doSectorAI()
623 Design *design = sector->canBuildDesign(Invention::WEAPON, game_g->getStartEpoch() + i); in doSectorAI()
646 Design *design = sector->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch() + j); in doSectorAI()
696 Design *design = sector->canBuildDesign(Invention::WEAPON, nuclear_epoch_c); in doSectorAI()
717 if( best_weapon == -1 && sector->inventionKnown(Invention::WEAPON, game_g->getStartEpoch() + i) ) in doSectorAI()
719 …if( best_defence == -1 && sector->inventionKnown(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in doSectorAI()
721 if( best_shield == -1 && sector->inventionKnown(Invention::SHIELD, game_g->getStartEpoch() + i) ) in doSectorAI()
727 design = sector->canResearch(Invention::WEAPON, nuclear_epoch_c); in doSectorAI()
734 this_design = sector->canResearch(Invention::WEAPON, eph); in doSectorAI()
741 this_design = sector->canResearch(Invention::DEFENCE, eph); in doSectorAI()
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H A Dgame.cpp2699 invention_shields[i] = new Invention("SHIELD", Invention::SHIELD, i); in setupInventions()
2701 invention_defences[0] = new Invention("STICK", Invention::DEFENCE, 0); in setupInventions()
2702 invention_defences[1] = new Invention("SPEAR", Invention::DEFENCE, 1); in setupInventions()
2703 invention_defences[2] = new Invention("SHORTBOW", Invention::DEFENCE, 2); in setupInventions()
2704 invention_defences[3] = new Invention("CAULDRON OF OIL", Invention::DEFENCE, 3); in setupInventions()
2705 invention_defences[4] = new Invention("CROSSBOW", Invention::DEFENCE, 4); in setupInventions()
2706 invention_defences[5] = new Invention("RIFLE", Invention::DEFENCE, 5); in setupInventions()
2707 invention_defences[6] = new Invention("MACHINE GUN", Invention::DEFENCE, 6); in setupInventions()
2708 invention_defences[7] = new Invention("ROCKET", Invention::DEFENCE, 7); in setupInventions()
2709 invention_defences[8] = new Invention("NUCLEAR DEFENCE", Invention::DEFENCE, 8); in setupInventions()
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H A Dsector.cpp440 Invention::Invention(const char *name,Type type,int epoch) { in Invention() function in Invention
448 Invention::~Invention() { in ~Invention()
455 Image *Invention::getImage() const { in getImage()
486 Invention *Invention::getInvention(Invention::Type type,int epoch) { in getInvention()
488 Invention *invention = NULL; in getInvention()
1275 Invention *invention = Invention::getInvention(type, epoch); in canBuildDesign()
1421 Invention *invention = Invention::getInvention(type, epoch); in knownDesign()
1440 Invention *invention = Invention::getInvention(type, epoch); in bestDesign()
2945 Invention::Type invention_type = Invention::UNKNOWN_TYPE; in loadStateParseXMLDesign()
2966 if( invention_type == Invention::UNKNOWN_TYPE || invention_type >= Invention::N_TYPES ) { in loadStateParseXMLDesign()
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H A Dgui.h17 class Invention; variable
145 Invention *designinfo;
H A Dtutorial.h155 Invention::Type invention_type;
159 …ing &text, const Sector *sector, WaitType wait_type, bool require_type, Invention::Type invention_… in TutorialCardWaitForDesign()
H A Dgame.h19 class Invention; variable
307 Invention *invention_shields[n_epochs_c];
308 Invention *invention_defences[n_epochs_c];
H A Dgamestate.h35 class Invention; variable
447 void trashDesign(int sector_x, int sector_y, Invention *invention);
/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/pulp_fantasy_rpg/
H A Dpulpfantasy_equipmods.lst7 #The Miniaturize Invention gadget feat then needs the ability to reduce the number of occupied slot…
12 #Weird Gadget Base Invention Level
13Invention Level KEY:GDGT_INV_LVL NAMEOPT:NOTHING TYPE:Gadget VISIBLE:QUALIFY ITYPE:Weird SOU…
39 Miniaturize Invention Feat KEY:GDGT_MINI NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weir…
40 Simplified Invention Feat KEY:GDGT_SMPL NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird…
41 Improvised Invention Feat KEY:GDGT_IMPRO NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weir…
42Invention Feat KEY:GDGT_EXTND NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PR…
/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/rocket_rangers/
H A Drocketrangers_equipmods.lst7 #The Miniaturize Invention gadget feat then needs the ability to reduce the number of occupied slot…
16 ###Block: Weird Gadget Base Invention Level
18Invention Level KEY:GDGT_INV_LVL NAMEOPT:NOTHING TYPE:Gadget VISIBLE:QUALIFY ITYPE:Weird SOURCEPA…
43 Miniaturize Invention Feat KEY:GDGT_MINI NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ…
44 Simplified Invention Feat KEY:GDGT_SMPL NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:…
45 Improvised Invention Feat KEY:GDGT_IMPRO NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ…
46Invention Feat KEY:GDGT_EXTND NAMEOPT:NOTHING SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:Inventio…
/dports/games/lincity/lincity-1.13.1/messages/
H A Dcricketup.mes1 Invention - Cricket
/dports/games/freeciv/freeciv-2.6.6/data/experimental/
H A Dtechs.ruleset269 req2 = "Invention"
270 root_req = "Invention"
387 req1 = "Invention"
389 root_req = "Invention"
412 name = _("Invention")
773 req2 = "Invention"
/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/
H A Dtechs.ruleset269 req2 = "Invention"
270 root_req = "Invention"
387 req1 = "Invention"
389 root_req = "Invention"
412 name = _("Invention")
773 req2 = "Invention"
/dports/games/freeciv/freeciv-2.6.6/data/civ2/
H A Dtechs.ruleset235 req2 = "Invention"
348 req1 = "Invention"
371 name = _("Invention")
690 req2 = "Invention"
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/
H A Dtechs.ruleset235 req2 = "Invention"
348 req1 = "Invention"
371 name = _("Invention")
690 req2 = "Invention"
/dports/games/freeciv/freeciv-2.6.6/data/classic/
H A Dtechs.ruleset250 req2 = "Invention"
355 req1 = "Invention"
378 name = _("Invention")
704 req2 = "Invention"
/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/
H A Dtechs.ruleset250 req2 = "Invention"
355 req1 = "Invention"
378 name = _("Invention")
704 req2 = "Invention"
/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/
H A Dtechs.ruleset250 req2 = "Invention"
364 req1 = "Invention"
387 name = _("Invention")
710 req2 = "Invention"
/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/
H A Dtechs.ruleset250 req2 = "Invention"
364 req1 = "Invention"
387 name = _("Invention")
710 req2 = "Invention"
/dports/games/freeciv/freeciv-2.6.6/data/civ1/
H A Dtechs.ruleset290 req1 = "Invention"
313 name = _("Invention")
539 req2 = "Invention"
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/
H A Dtechs.ruleset290 req1 = "Invention"
313 name = _("Invention")
539 req2 = "Invention"

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