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Searched refs:InventoryBarXpos (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dinv.c46 short InventoryBarXpos[] = {110, 110, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80}; variable
205 x = InventoryBarXpos[gs.BorderNum] + (InventoryNum*INVENTORY_ICON_WIDTH); in SpawnInventoryIcon()
812 x = InventoryBarXpos[gs.BorderNum]; in InvBorderRefresh()
956 x = InventoryBarXpos[gs.BorderNum] + (pp->InventoryNum * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition()
964 x = InventoryBarXpos[gs.BorderNum] + (inv * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dinv.cpp46 short InventoryBarXpos[] = {110, 110, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80}; variable
207 x = InventoryBarXpos[gs.BorderNum] + (InventoryNum*INVENTORY_ICON_WIDTH); in SpawnInventoryIcon()
939 x = InventoryBarXpos[gs.BorderNum] + (pp->InventoryNum * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition()
947 x = InventoryBarXpos[gs.BorderNum] + (inv * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition()