Searched refs:InventoryBarXpos (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | inv.c | 46 short InventoryBarXpos[] = {110, 110, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80}; variable 205 x = InventoryBarXpos[gs.BorderNum] + (InventoryNum*INVENTORY_ICON_WIDTH); in SpawnInventoryIcon() 812 x = InventoryBarXpos[gs.BorderNum]; in InvBorderRefresh() 956 x = InventoryBarXpos[gs.BorderNum] + (pp->InventoryNum * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition() 964 x = InventoryBarXpos[gs.BorderNum] + (inv * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | inv.cpp | 46 short InventoryBarXpos[] = {110, 110, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80}; variable 207 x = InventoryBarXpos[gs.BorderNum] + (InventoryNum*INVENTORY_ICON_WIDTH); in SpawnInventoryIcon() 939 x = InventoryBarXpos[gs.BorderNum] + (pp->InventoryNum * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition() 947 x = InventoryBarXpos[gs.BorderNum] + (inv * INVENTORY_ICON_WIDTH); in InventoryBarUpdatePosition()
|