Searched refs:IsActivePending (Results 1 – 12 of 12) sorted by relevance
29 bool IsActivePending();
408 bool IsActivePending() { in IsActivePending() function
672 _assert_msg_(!GPURecord::IsActivePending(), "Cannot run replay while recording."); in RunMountedReplay()
821 if (numSkippedFrames >= maxFrameskip || GPURecord::IsActivePending()) { in __DisplayFlip()