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Searched refs:IsAnimationValidForBodyType (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h537 bool IsAnimationValidForBodyType(SOLDIERTYPE const&, UINT16 new_state);
H A DAnimation_Control.cc2412 bool IsAnimationValidForBodyType(SOLDIERTYPE const& s, UINT16 const new_state) in IsAnimationValidForBodyType() function
H A DSoldier_Control.cc1155 if (!IsAnimationValidForBodyType(*pSoldier, usNewState)) return; in EVENT_InitNewSoldierAnim()