Searched refs:IsAnimationValidForBodyType (Results 1 – 3 of 3) sorted by relevance
537 bool IsAnimationValidForBodyType(SOLDIERTYPE const&, UINT16 new_state);
2412 bool IsAnimationValidForBodyType(SOLDIERTYPE const& s, UINT16 const new_state) in IsAnimationValidForBodyType() function
1155 if (!IsAnimationValidForBodyType(*pSoldier, usNewState)) return; in EVENT_InitNewSoldierAnim()