Searched refs:IsBurning (Results 1 – 16 of 16) sorted by relevance
226 …if(IsBurning()) // is burning is sometimes initially filled with crap, so Burning should be initia… in UpdatePictures()464 if(!IsBurning()) in AddBurningAdjective()579 if(MainMaterial->IsBurning()) in CalculateEmitation()656 int object::IsBurning() const in IsBurning() function in object660 return MainMaterial->IsBurning() ? 1 : 0; in IsBurning()
34 if(IsBurning() && SteadyStateThermalEnergy <= 0) in Be()47 if(IsBurning()) in Be()463 if(Item->IsBurning() && !GetHotness() && !GetExplosivePower()) in TouchEffect()
247 if(Char->IsBurning()) in PrayGoodEffect()255 if(PLAYER->IsBurning()) in PrayGoodEffect()391 if(!PLAYER->IsBurning()) // the player would do well to put the flames out himself first in PrayGoodEffect()507 if(PLAYER->IsBurning() || PLAYER->PossessesItem(&item::IsOnFire)) in PrayGoodEffect()768 if(!Equipment->IsBurning()) in PrayGoodEffect()1064 && !BodyPart->IsBurning()) in PrayBadEffect()1297 && !BodyPart->IsBurning()) in PrayGoodEffect()
63 …ted() const { return GraphicData.AnimationFrames > 1 || (Fluid && ShowFluids()) || (IsBurning()); } in IsAnimated()66 …) const { return GetConsumeMaterial(Eater, &material::IsSolid) && IsConsumable() && !IsBurning(); } in IsEatable()67 … const { return GetConsumeMaterial(Eater, &material::IsLiquid) && IsConsumable() && !IsBurning(); } in IsDrinkable()902 …if(CanBeBurned() && (MainMaterial->GetInteractionFlags() & CAN_BURN) && !IsBurning() && Type & FIR… in ReceiveDamage()906 else if(IsBurning() && Type & FIRE) in ReceiveDamage()1026 && !IsBurning() == !Item->IsBurning() in CanBePiledWith()1815 truth WasBurning = IsBurning(); in Extinguish()
712 truth scroll::IsDippable(ccharacter*) const { return !!IsBurning() && !Fluid; } in IsDippable()729 …if(CanBeBurned() && (MainMaterial->GetInteractionFlags() & CAN_BURN) && !IsBurning() && Type & FIR… in ReceiveDamage()733 else if(IsBurning() && Type & FIRE) in ReceiveDamage()751 truth holybook::IsDippable(ccharacter*) const { return !!IsBurning() && !Fluid; } in IsDippable()768 …if(CanBeBurned() && (MainMaterial->GetInteractionFlags() & CAN_BURN) && !IsBurning() && Type & FIR… in ReceiveDamage()772 else if(IsBurning() && Type & FIRE) in ReceiveDamage()2235 if(!Item[c]->IsBurning()) in FinishReading()3704 MainMaterial->AddName(String << " of " << (!IsBurning() ? "" : "burning "), false, false); in AddLumpyPostFix()
23 truth meleeweapon::IsDippable(ccharacter*) const { return !Fluid || (!IsBurning() && !Fluid); } in IsDippable()54 truth armor::IsDippable(ccharacter*) const { return !!IsBurning() && !Fluid; } in IsDippable()114 if(!BlockedByArmour && Fluid && !IsBurning()) in HitEffect()127 else if(IsBurning() && Enemy->IsEnabled() && (RAND() & 1)) in HitEffect()
1758 if(IsBurning()) in Die()4759 if(IsBurning()) in DisplayInfo()4800 if(IsBurning()) in DisplayInfo()5197 && !BodyPart->IsBurning() in ReceiveBodyPartDamage()7183 if(i->IsBurning()) in HasFire()7190 if(BodyPart->IsBurning()) in HasFire()7197 truth character::IsBurning() const in IsBurning() function in character7203 if(BodyPart->IsBurning()) in IsBurning()12592 && !BodyPart->IsBurning()) in ReceiveFlames()12596 else if(BodyPart->IsBurning()) in ReceiveFlames()[all …]
22 truth bodypart::IsWarm() const { return MainMaterial->GetBodyFlags() & IS_WARM || IsBurning(); } in IsWarm()1916 if(Master->AllowSpoil() || !Master->IsEnabled() || !!IsBurning()) in Be()3650 return (WieldedGraphicData.AnimationFrames > 1) || IsBurning(); in IsAnimated()
1244 if(ItemVector[c]->IsBurning() || Root > RAND() % 200 || Root > RAND() % 200) in SpillFluid()
834 if(PLAYER->IsBurning()) in BeTalkedTo()2237 if(BodyPart->IsBurning()) in TryToRiseFromTheDead()6010 if(Item->GetMainMaterial()->IsBurning()) in BeTalkedTo()7009 && !BodyPart->IsBurning()) in SpecialBiteEffect()
1005 if(vi[i]->IsBurning())continue; in prepareFilter()
81 virtual int IsBurning() const { return 0; } in MATERIAL()94 virtual int IsBurning() const { return 0; } in MATERIAL()
65 virtual int IsBurning() const;
500 virtual truth IsOnFire(ccharacter*) const { return !!IsBurning(); } in IsOnFire()607 int NeedsBe() const { return LifeExpectancy || !!IsBurning(); } in NeedsBe()669 virtual truth NeedsBurningPostFix() const { return IsBurning(); } in NeedsBurningPostFix()
228 virtual int IsBurning() const { return Burning; } in IsBurning() function
725 truth IsBurning() const;