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Searched refs:IsCenteredInY (Results 1 – 6 of 6) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunit_draw.cpp400 if (this->IsCenteredInY) { in Draw()
469 if (this->IsCenteredInY) { in Draw()
499 if (this->IsCenteredInY) { in Draw()
524 if (this->IsCenteredInY) { in Draw()
H A Dscript_unittype.cpp1772 bool IsCenteredInY; in CclDefineDecorations() member
1802 tmp.IsCenteredInY = LuaToBoolean(l, -1); in CclDefineDecorations()
1918 decovar->IsCenteredInY = tmp.IsCenteredInY; in CclDefineDecorations()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit_draw.cpp488 if (this->IsCenteredInY) { in Draw()
530 if (this->IsCenteredInY) { in Draw()
566 if (this->IsCenteredInY) { in Draw()
591 if (this->IsCenteredInY) { in Draw()
H A Dscript_unittype.cpp3167 bool IsCenteredInY; in CclDefineDecorations() member
3205 tmp.IsCenteredInY = LuaToBoolean(l, -1); in CclDefineDecorations()
3313 decovar->IsCenteredInY = tmp.IsCenteredInY; in CclDefineDecorations()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dunittype.h259 bool IsCenteredInY; /// if true, use center of deco instead of upper border variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/
H A Dunittype.h428 bool IsCenteredInY; /// if true, use center of deco instead of upper border variable